Player Matchup

Serqet
Serqet
GreyWolfieBirkin
Serqet
Level 160
God Stats
0W - 1L
1,289 SR
Queue Stats
104W - 107L
1,608 Elo+
Solo
Cabrakan
Cabrakan
PieLoLoEater
Cabrakan
Level 124
God Stats
17W - 13L
1,626 SR
Queue Stats
61W - 47L
1,618 Elo+
Solo
Sobek
Sobek
joeyypwnsj00
Sobek
Level 158
God Stats
12W - 16L
1,573 SR
Queue Stats
312W - 276L
1,604 Elo+
Solo
Kukulkan
Kukulkan
spicyitalian1
Kukulkan
Level 156
God Stats
14W - 7L
1,672 SR
Queue Stats
315W - 305L
1,578 Elo+
Solo
Neith
Neith
yellamach1
Neith
Level 153
God Stats
7W - 13L
1,522 SR
Queue Stats
310W - 300L
1,551 Elo+
Solo
Team Averages
Level 150
1,536 SR
1,592 Elo+

VS

Team Averages
Level 118
1,644 SR
1,641 Elo+
Hercules
Hercules
CubanSoviet
Hercules
Level 105
God Stats
8W - 7L
1,668 SR
Queue Stats
355W - 249L
1,715 Elo+
Party 1
Athena
Athena
DeuceDinero23
Athena
Level 157
God Stats
4W - 8L
1,358 SR
Queue Stats
1,206W - 1,206L
1,549 Elo+
Solo
Cliodhna
Cliodhna
GracesSecret
Cliodhna
Level 104
God Stats
1W - 0L
1,748 SR
Queue Stats
250W - 169L
1,738 Elo+
Party 1
Baron Samedi
Baron Samedi
NavyAlarm
Baron Samedi
Level 139
God Stats
10W - 1L
1,820 SR
Queue Stats
420W - 284L
1,708 Elo+
Party 1
Jing Wei
Jing Wei
TanckyJay
Jing Wei
Level 85
God Stats
4W - 2L
1,627 SR
Queue Stats
467W - 460L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
7,709
453
2,796
10,831
6,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Cabrakan
PieLoLoEater
Cabrakan
11
0 / 7 / 1
6,872
404
3,676
20,301
12,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 5 / 0
7,832
461
2,789
15,458
7,209
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
spicyitalian1
Kukulkan
12
0 / 5 / 0
7,550
444
4,549
9,355
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
14
0 / 3 / 1
8,419
495
2,445
9,470
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CubanSoviet
Hercules
17
5 / 1 / 5
10,991
647
10,428
12,049
9,862
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 0 / 7
8,799
518
5,805
12,631
11,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
GracesSecret
Cliodhna
14
3 / 0 / 8
9,535
561
8,426
13,347
4,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
NavyAlarm
Baron Samedi
17
9 / 0 / 3
11,299
665
11,998
6,986
3,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
TanckyJay
Jing Wei
16
2 / 0 / 2
10,915
642
5,991
10,379
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
1
Kills
20
20
Deaths
1
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hercules
CubanSoviet
Hercules
5
1
5
7.5
W
1
0
7
4.5
W
Cliodhna
GracesSecret
Cliodhna
3
0
8
7
L
1
0
0
1
W
Baron Samedi
NavyAlarm
Baron Samedi
9
0
3
10.5
L
Cabrakan
PieLoLoEater
Cabrakan
0
7
1
0.07
W
Jing Wei
TanckyJay
Jing Wei
2
0
2
3
L
0
5
0
0
L
Kukulkan
spicyitalian1
Kukulkan
0
5
0
0
L
Neith
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,255
Damage
42,648
65,415
Taken
55,392
34,191
Mitigated
33,893
17,095
Healing
27,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CubanSoviet
Hercules
10,428
4,735
0
3,999
12,049
9,862
0
3,922
8,076
0
70,856
W
5,805
2,097
0
3,046
12,631
11,522
60
3,559
8,885
38,442
11,087
W
Cliodhna
GracesSecret
Cliodhna
8,426
2,140
0
8,352
13,347
4,813
1,152
2,590
10,672
0
78,717
L
2,796
768
0
2,574
10,831
6,136
0
2,387
8,444
0
17,719
W
Baron Samedi
NavyAlarm
Baron Samedi
11,998
682
1,153
3,057
6,986
3,522
1,002
2,525
4,376
87,202
0
L
Cabrakan
PieLoLoEater
Cabrakan
3,676
875
0
5,466
20,301
12,385
0
4,866
15,435
54,007
0
W
Jing Wei
TanckyJay
Jing Wei
5,991
5,815
0
8,174
10,379
4,174
2,154
1,595
8,597
0
98,870
L
2,789
247
0
4,310
15,458
7,209
0
2,615
12,843
53,371
0
L
Kukulkan
spicyitalian1
Kukulkan
4,549
84
0
1,002
9,355
4,055
0
6,088
3,267
56,498
0
L
Neith
2,445
1,019
0
3,743
9,470
4,406
0
1,552
7,918
0
79,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,382
Gold Earned
51,539
471
Minions Killed
620
0
Camps Cleared
0
1,553,647
Distance Traveled
1,822,396
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,991
647
144
8
0
361,244
7
W
Athena
8,799
518
78
5
0
397,377
6
W
Cliodhna
9,535
561
101
6
0
403,107
4
L
Serqet
7,709
453
37
2
0
335,297
7
W
Baron Samedi
11,299
665
134
8
0
343,710
9
L
Cabrakan
6,872
404
79
5
0
303,947
4
W
Jing Wei
10,915
642
163
10
0
316,958
4
L
Sobek
7,832
461
102
6
0
309,263
4
L
Kukulkan
7,550
444
114
7
0
302,409
9
L
Neith
8,419
495
139
8
0
302,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role