Player Matchup

Fenrir
Fenrir
Diamond III
OverlordEnki
Fenrir
Diamond III
Level 86
God Stats
1W - 1L
1,553 SR
Queue Stats
148W - 141L
2,175 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 86
1,553 SR
2,175 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,500 SR
1,503 MMR
Tiamat
Tiamat
Silver I
Joaco19932
Tiamat
Silver I
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
9 / 7 / 0
23,302
896
29,341
52,619
63,875
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
BastetAh Muzen CabUllrSkadiIzanami

VS

Bans
IshtarPoseidonKaliChronosHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Joaco19932
Tiamat
20
6 / 9 / 1
21,753
837
25,804
31,643
50,632
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
9
Kills
6
7
Deaths
9
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Joaco19932
Tiamat
6
9
1
0.72
W
Fenrir
9
7
0
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,341
Damage
25,804
52,619
Taken
31,643
63,875
Mitigated
50,632
20,939
Healing
5,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Joaco19932
Tiamat
25,804
4,286
0
5,598
31,643
50,632
2,563
110
31,533
122,712
0
W
Fenrir
29,341
12,082
0
20,939
52,619
63,875
2,802
26,611
25,307
0
182,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,302
Gold Earned
21,753
223
Minions Killed
199
8
Camps Cleared
9
482,022
Distance Traveled
426,851
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
21,753
837
199
8
9
426,851
2
W
Fenrir
23,302
896
223
9
8
482,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role