Player Matchup

Sol
Sol
Maleficia
Sol
Level 155
God Stats
1W - 0L
1,476 SR
Queue Stats
36W - 23L
1,720 Elo+
Party 2
Sun Wukong
Sun Wukong
Nickerus2112
Sun Wukong
Level 129
God Stats
13W - 6L
1,718 SR
Queue Stats
163W - 129L
1,715 Elo+
Party 2
Charybdis
Charybdis
kurtiemae
Charybdis
Level 155
God Stats
5W - 4L
1,670 SR
Queue Stats
170W - 139L
1,708 Elo+
Party 2
Team Averages
Level 146
1,622 SR
1,714 Elo+

VS

Team Averages
Level 132
1,584 SR
1,475 Elo+
Heimdallr
Heimdallr
CODY_0876
Heimdallr
Level 154
God Stats
1W - 2L
1,708 SR
Queue Stats
144W - 96L
1,549 Elo+
Party 1
Cthulhu
Cthulhu
FishyGod_TheGoat
Cthulhu
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,505 Elo+
Party 1
Sun Wukong
Sun Wukong
ced1126
Sun Wukong
Level 97
God Stats
33W - 28L
1,543 SR
Queue Stats
76W - 101L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 5
8,509
851
9,224
6,616
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Nickerus2112
Sun Wukong
12
3 / 0 / 10
7,657
766
7,690
9,042
9,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
kurtiemae
Charybdis
13
3 / 1 / 10
7,865
787
10,677
8,145
3,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CODY_0876
Heimdallr
10
0 / 3 / 1
6,358
636
4,760
7,559
3,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 4 / 1
6,228
623
6,544
13,731
9,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
ced1126
Sun Wukong
10
1 / 6 / 0
6,339
634
5,264
12,588
8,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
13
Kills
2
2
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CODY_0876
Heimdallr
0
3
1
0.17
L
1
4
1
0.38
W
7
1
5
9.5
W
Sun Wukong
Nickerus2112
Sun Wukong
3
0
10
8
L
Sun Wukong
ced1126
Sun Wukong
1
6
0
0.17
W
Charybdis
kurtiemae
Charybdis
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,591
Damage
16,568
23,803
Taken
33,878
15,096
Mitigated
20,343
11,628
Healing
4,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CODY_0876
Heimdallr
4,760
3,095
0
500
7,559
3,098
17
1,793
5,357
0
20,563
L
6,544
777
0
850
13,731
9,073
0
3,489
9,692
19,343
0
W
9,224
2,761
0
3,614
6,616
2,281
431
1,446
4,789
34,461
0
W
Sun Wukong
Nickerus2112
Sun Wukong
7,690
2,025
501
4,515
9,042
9,482
226
1,863
6,669
0
14,355
L
Sun Wukong
ced1126
Sun Wukong
5,264
815
337
2,426
12,588
8,172
0
3,374
8,538
0
15,752
W
Charybdis
kurtiemae
Charybdis
10,677
7,046
0
2,998
8,145
3,333
2,288
2,477
5,264
0
37,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,031
Gold Earned
18,925
135
Minions Killed
87
0
Camps Cleared
0
615,681
Distance Traveled
496,041
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,358
636
35
4
0
149,948
4
L
Cthulhu
6,228
623
31
3
0
164,059
2
W
Sol
8,509
851
57
6
0
188,028
4
W
Sun Wukong
7,657
766
18
2
0
255,671
2
L
Sun Wukong
6,339
634
21
2
0
182,034
1
W
Charybdis
7,865
787
60
6
0
171,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role