Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
BlackFalconAS
Ravana
Level 134
God Stats
2W - 6L
1,355 SR
Queue Stats
114W - 130L
1,412 Elo+
Solo
Vulcan
Vulcan
Kissofmortality
Vulcan
Level 158
God Stats
0W - 2L
1,218 SR
Queue Stats
43W - 36L
1,483 Elo+
Solo
Pele
Pele
LtheProphet
Pele
Level 156
God Stats
0W - 3L
1,174 SR
Queue Stats
237W - 241L
1,417 Elo+
Solo
Serqet
Serqet
elmatadorxxx
Serqet
Level 157
God Stats
5W - 6L
1,478 SR
Queue Stats
405W - 431L
1,432 Elo+
Solo
Team Averages
Level 146
1,345 SR
1,449 Elo+

VS

Team Averages
Level 128
1,416 SR
1,462 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
Blaaque
Camazotz
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,502 Elo+
Party 1
Lancelot
Lancelot
Wildginger51
Lancelot
Level 127
God Stats
1W - 2L
1,164 SR
Queue Stats
276W - 275L
1,432 Elo+
Solo
Nox
Nox
gunmater
Nox
Level 120
God Stats
1W - 2L
1,418 SR
Queue Stats
134W - 160L
1,448 Elo+
Party 1
Charybdis
Charybdis
nropynobe
Charybdis
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 54L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
4 / 6 / 9
11,880
660
11,023
24,706
26,693
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mace

Mace

+10
Physical Power

20
5 / 3 / 13
11,772
654
13,960
16,625
14,474
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 3 / 11
12,045
669
25,671
13,660
7,189
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
5 / 8 / 12
11,081
616
11,516
21,544
9,908
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Serqet
16
2 / 6 / 13
9,993
555
11,338
16,741
12,202
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
2 / 3 / 14
11,725
651
16,283
20,349
20,408
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Camazotz
Blaaque
Camazotz
20
9 / 4 / 13
13,206
734
11,350
24,680
12,279
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Lancelot
Wildginger51
Lancelot
18
1 / 8 / 18
11,234
624
15,323
20,670
12,027
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
4 / 3 / 17
11,807
656
13,496
10,407
4,948
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
nropynobe
Charybdis
20
10 / 4 / 11
14,079
782
24,142
15,307
8,178
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
99
22
Kills
26
26
Deaths
22
58
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
6
9
1.42
W
Cthulhu
 
Cthulhu
2
3
14
3
W
Camazotz
Blaaque
Camazotz
9
4
13
3.88
L
5
3
13
3.83
L
6
3
11
3.83
L
5
8
12
1.38
W
Lancelot
Wildginger51
Lancelot
1
8
18
1.25
L
Serqet
2
6
13
1.42
W
4
3
17
4.17
W
Charybdis
nropynobe
Charybdis
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,508
Damage
80,594
93,276
Taken
91,413
70,466
Mitigated
57,840
29,754
Healing
32,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
11,023
2,393
2,492
5,690
24,706
26,693
392
8,273
16,433
0
18,809
W
Cthulhu
 
Cthulhu
16,283
656
3,647
4,894
20,349
20,408
274
6,133
13,640
43,587
0
W
Camazotz
Blaaque
Camazotz
11,350
3,375
0
10,521
24,680
12,279
1,218
7,943
16,557
0
29,519
L
13,960
3,466
2,052
4,679
16,625
14,474
308
4,918
11,707
0
34,844
L
25,671
11,060
1,535
4,311
13,660
7,189
0
4,603
9,057
46,142
0
L
11,516
3,003
2,282
2,026
21,544
9,908
354
6,119
15,425
0
31,902
W
Lancelot
Wildginger51
Lancelot
15,323
3,095
974
3,465
20,670
12,027
101
6,371
13,396
0
26,963
L
Serqet
11,338
1,021
2,390
2,297
16,741
12,202
0
5,866
10,875
0
10,081
W
13,496
1,853
3,071
1,394
10,407
4,948
1,312
2,144
7,771
25,521
0
W
Charybdis
nropynobe
Charybdis
24,142
10,170
710
3,745
15,307
8,178
4,996
3,080
11,305
0
58,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,771
Gold Earned
62,051
153
Minions Killed
213
0
Camps Cleared
0
1,489,882
Distance Traveled
1,619,136
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,880
660
11
1
0
313,674
0
W
Cthulhu
11,725
651
41
2
0
332,033
1
W
Camazotz
13,206
734
40
2
0
324,975
1
L
Ravana
11,772
654
54
3
0
299,466
0
L
Vulcan
12,045
669
60
3
0
350,645
4
L
Pele
11,081
616
23
1
0
265,379
0
W
Lancelot
11,234
624
24
1
0
321,934
2
L
Serqet
9,993
555
5
0
0
260,718
1
W
Nox
11,807
656
24
1
0
293,637
0
W
Charybdis
14,079
782
84
5
0
346,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role