Player Matchup

Ymir
Ymir
 
Ymir
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Joebidel
Ra
Level 16
God Stats
6W - 3L
1,587 SR
Queue Stats
10W - 20L
1,225 Elo+
Party 1
Serqet
Serqet
KRZYCHU2002
Serqet
Level 82
God Stats
4W - 1L
1,716 SR
Queue Stats
34W - 42L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
Pingusek
Cthulhu
Level 8
God Stats
4W - 0L
1,581 SR
Queue Stats
7W - 5L
1,347 Elo+
Party 1
Loki
Loki
TheRiSeeE
Loki
Level 68
God Stats
15W - 15L
1,278 SR
Queue Stats
40W - 35L
1,215 Elo+
Solo
Team Averages
Level 39
1,532 SR
1,332 Elo+

VS

Team Averages
Level 95
1,397 SR
1,462 Elo+
Arachne
Arachne
 
Arachne
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hоllow
Izanami
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
28W - 20L
1,500 Elo+
Solo
King Arthur
King Arthur
Kazumuser
King Arthur
Level 73
God Stats
8W - 7L
1,510 SR
Queue Stats
209W - 241L
1,400 Elo+
Solo
Sylvanus
Sylvanus
Tantlord
Sylvanus
Level 83
God Stats
1W - 3L
1,143 SR
Queue Stats
349W - 385L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
pidorasik3000
Baron Samedi
Level 53
God Stats
3W - 5L
1,332 SR
Queue Stats
96W - 116L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
1 / 1 / 3
5,957
596
4,136
9,181
4,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 0 / 1
5,691
569
4,720
2,413
671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
9
3 / 1 / 0
5,692
569
3,328
6,539
2,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Pingusek
Cthulhu
7
1 / 1 / 0
4,978
498
2,758
5,481
2,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
7
0 / 1 / 0
4,491
449
1,296
5,832
1,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
1 / 1 / 0
4,678
468
3,202
7,175
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Hоllow
Izanami
10
1 / 0 / 0
5,711
571
1,533
3,089
1,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

King Arthur
Kazumuser
King Arthur
10
1 / 3 / 1
5,604
560
5,032
8,226
4,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Tantlord
Sylvanus
9
0 / 0 / 1
5,137
514
1,741
6,710
4,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
pidorasik3000
Baron Samedi
5
0 / 3 / 0
3,929
393
406
3,187
1,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
7
Kills
3
4
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
3
2.5
L
Arachne
 
Arachne
1
1
0
1
L
Izanami
Hоllow
Izanami
1
0
0
1
W
2
0
1
2.5
W
Serqet
3
1
0
3
L
King Arthur
Kazumuser
King Arthur
1
3
1
0.5
W
Cthulhu
Pingusek
Cthulhu
1
1
0
1
L
Sylvanus
Tantlord
Sylvanus
0
0
1
0.5
W
Loki
0
1
0
0
L
Baron Samedi
pidorasik3000
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,238
Damage
11,914
29,446
Taken
28,387
11,866
Mitigated
13,693
5,620
Healing
8,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,136
1,877
0
500
9,181
4,774
380
0
9,181
29,890
0
L
Arachne
 
Arachne
3,202
2,422
0
1,120
7,175
2,154
0
1,047
5,960
0
23,657
L
Izanami
Hоllow
Izanami
1,533
1,455
0
1,601
3,089
1,018
0
633
2,456
0
42,829
W
4,720
388
88
214
2,413
671
408
250
2,101
37,143
0
W
Serqet
3,328
922
0
750
6,539
2,268
396
165
6,374
0
34,082
L
King Arthur
Kazumuser
King Arthur
5,032
1,421
0
1,823
8,226
4,914
0
3,855
4,049
0
29,827
W
Cthulhu
Pingusek
Cthulhu
2,758
531
350
1,720
5,481
2,475
311
297
5,168
14,911
0
L
Sylvanus
Tantlord
Sylvanus
1,741
463
231
3,879
6,710
4,462
0
3,253
3,457
19,276
1,092
W
Loki
1,296
242
0
1,998
5,832
1,678
0
962
4,870
0
20,326
L
Baron Samedi
pidorasik3000
Baron Samedi
406
0
34
223
3,187
1,145
0
2,504
683
6,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,809
Gold Earned
25,059
270
Minions Killed
247
0
Camps Cleared
0
973,951
Distance Traveled
822,035
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,957
596
68
7
0
151,783
0
L
Arachne
4,678
468
46
5
0
229,273
2
L
Izanami
5,711
571
89
9
0
185,011
1
W
Ra
5,691
569
82
8
0
182,470
0
W
Serqet
5,692
569
63
6
0
218,247
0
L
King Arthur
5,604
560
64
6
0
186,147
4
W
Cthulhu
4,978
498
19
2
0
208,260
3
L
Sylvanus
5,137
514
35
4
0
163,003
2
W
Loki
4,491
449
38
4
0
213,191
5
L
Baron Samedi
3,929
393
13
1
0
58,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role