Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
SBZ michael
Kukulkan
Level 124
God Stats
5W - 8L
1,580 SR
Queue Stats
117W - 122L
1,512 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ticay C MonNom
Cu Chulainn
Level 102
God Stats
11W - 10L
1,438 SR
Queue Stats
420W - 404L
1,483 Elo+
Solo
Team Averages
Level 132
1,504 SR
1,499 Elo+

VS

Team Averages
Level 103
1,536 SR
1,473 Elo+
Chiron
Chiron
 
Chiron
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
NVO-Bryan
Chang'e
Level 154
God Stats
2W - 5L
1,421 SR
Queue Stats
719W - 726L
1,449 Elo+
Solo
Geb
Geb
RevengeofShawn
Geb
Level 102
God Stats
1W - 1L
1,700 SR
Queue Stats
167W - 162L
1,509 Elo+
Solo
Kali
Kali
Stormcaller4
Kali
Level 82
God Stats
5W - 0L
1,543 SR
Queue Stats
133W - 125L
1,459 Elo+
Solo
Chaac
Chaac
datpurplypurp
Chaac
Level 64
God Stats
82W - 84L
1,518 SR
Queue Stats
165W - 191L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
0 / 4 / 0
7,532
471
5,724
12,813
5,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
 
Izanami
12
0 / 4 / 0
7,010
438
6,201
12,040
4,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
 
Kuzenbo
11
0 / 4 / 1
6,955
435
7,816
17,186
19,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
SBZ michael
Kukulkan
12
2 / 6 / 0
7,297
456
7,278
11,170
5,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
Ticay C MonNom
Cu Chulainn
12
2 / 5 / 2
7,741
484
9,211
15,344
7,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
2 / 2 / 9
9,040
565
11,133
13,965
5,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Chang'e
NVO-Bryan
Chang'e
14
6 / 1 / 8
9,197
575
10,777
11,237
4,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 0 / 11
9,071
567
7,099
15,168
14,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
7 / 1 / 9
10,116
632
10,236
17,042
10,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 0 / 1
10,968
686
10,864
13,947
9,396
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
61
4
Kills
23
23
Deaths
4
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
4
0
0
L
Izanami
 
Izanami
0
4
0
0
L
Kuzenbo
 
Kuzenbo
0
4
1
0.13
W
Chiron
 
Chiron
2
2
9
3.25
W
Chang'e
NVO-Bryan
Chang'e
6
1
8
10
W
2
0
11
7.5
L
Kukulkan
SBZ michael
Kukulkan
2
6
0
0.33
W
7
1
9
11.5
L
Cu Chulainn
Ticay C MonNom
Cu Chulainn
2
5
2
0.6
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,230
Damage
50,109
68,553
Taken
71,359
42,581
Mitigated
44,442
11,192
Healing
32,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,724
824
0
2,386
12,813
5,818
324
421
12,392
0
59,533
L
Izanami
 
Izanami
6,201
3,906
0
2,716
12,040
4,568
0
3,504
8,536
0
56,757
L
Kuzenbo
 
Kuzenbo
7,816
1,572
489
3,125
17,186
19,167
0
5,401
11,785
22,489
7,715
W
Chiron
 
Chiron
11,133
3,550
588
4,373
13,965
5,711
2,652
3,794
10,071
0
75,281
W
Chang'e
NVO-Bryan
Chang'e
10,777
1,072
4,188
5,055
11,237
4,497
956
3,823
7,266
58,277
0
W
7,099
1,510
406
3,315
15,168
14,496
31
3,244
11,760
30,744
0
L
Kukulkan
SBZ michael
Kukulkan
7,278
1,031
0
610
11,170
5,335
0
4,506
6,664
48,508
0
W
10,236
5,969
0
8,272
17,042
10,342
536
1,808
15,150
0
81,319
L
Cu Chulainn
Ticay C MonNom
Cu Chulainn
9,211
1,770
0
1,866
15,344
7,693
0
4,044
11,300
0
68,285
W
10,864
2,273
0
6,203
13,947
9,396
628
615
13,312
0
97,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,535
Gold Earned
48,392
445
Minions Killed
521
0
Camps Cleared
0
1,509,699
Distance Traveled
1,636,273
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,532
471
111
7
0
333,795
0
L
Izanami
7,010
438
102
6
0
267,941
0
L
Kuzenbo
6,955
435
32
2
0
311,489
1
W
Chiron
9,040
565
127
8
0
305,534
3
W
Chang'e
9,197
575
84
5
0
320,891
0
W
Geb
9,071
567
36
2
0
316,741
0
L
Kukulkan
7,297
456
96
6
0
279,155
2
W
Kali
10,116
632
117
7
0
349,124
1
L
Cu Chulainn
7,741
484
104
7
0
317,319
2
W
Chaac
10,968
686
157
10
0
343,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role