Player Matchup

Bellona
Bellona
KingKaiju2025
Bellona
Level 147
God Stats
3W - 0L
1,715 SR
Queue Stats
454W - 474L
1,492 Elo+
Solo
Pele
Pele
TheVillageIdot0
Pele
Level 113
God Stats
3W - 2L
1,740 SR
Queue Stats
31W - 41L
1,372 Elo+
Solo
Chang'e
Chang'e
TheVirtualGG
Chang'e
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,473 Elo+
Solo
Team Averages
Level 105
1,652 SR
1,446 Elo+

VS

Team Averages
Level 146
1,558 SR
1,553 Elo+
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
LazyColt9486871
Hercules
Level 120
God Stats
2W - 3L
1,568 SR
Queue Stats
17W - 20L
1,470 Elo+
Solo
Ao Kuang
Ao Kuang
图书管理员
Ao Kuang
Level 159
God Stats
9W - 6L
1,607 SR
Queue Stats
154W - 93L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
18
9 / 4 / 9
13,630
909
21,163
21,295
24,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 7 / 9
12,117
808
8,526
15,202
6,664
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chang'e
TheVirtualGG
Chang'e
16
5 / 6 / 10
12,260
817
17,610
20,320
8,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 9 / 11
11,123
742
11,790
18,077
7,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
18
5 / 4 / 12
11,878
792
12,400
16,455
9,545
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Ao Kuang
16
9 / 6 / 5
12,076
805
15,434
23,344
19,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
45
19
Kills
17
17
Deaths
19
28
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
9
11
0.94
W
Bellona
9
4
9
3.38
L
Hercules
5
4
12
2.75
W
5
7
9
1.36
W
Chang'e
TheVirtualGG
Chang'e
5
6
10
1.67
L
Ao Kuang
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,299
Damage
39,624
56,817
Taken
57,876
39,356
Mitigated
37,377
14,769
Healing
14,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,790
3,074
0
2,618
18,077
7,994
0
6,191
11,290
0
42,877
W
Bellona
21,163
5,244
174
3,196
21,295
24,301
1,284
5,460
15,835
3,747
44,846
L
Hercules
12,400
2,487
0
2,850
16,455
9,545
1,334
6,372
9,668
0
35,185
W
8,526
933
0
1,383
15,202
6,664
971
4,367
10,835
0
37,046
W
Chang'e
TheVirtualGG
Chang'e
17,610
2,093
2,765
7,251
20,320
8,391
532
4,927
15,393
55,688
0
L
Ao Kuang
15,434
4,276
767
7,966
23,344
19,838
0
6,613
16,205
47,272
5,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,007
Gold Earned
35,077
178
Minions Killed
152
0
Camps Cleared
0
897,681
Distance Traveled
825,733
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,123
742
70
5
0
248,770
3
W
Bellona
13,630
909
62
4
0
332,058
2
L
Hercules
11,878
792
35
2
0
296,652
4
W
Pele
12,117
808
43
3
0
281,806
0
W
Chang'e
12,260
817
73
5
0
283,817
5
L
Ao Kuang
12,076
805
47
3
0
280,311
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role