Player Matchup

Maui
Maui
ElTurcoEnMerco
Maui
Level 105
God Stats
4W - 9L
1,220 SR
Queue Stats
150W - 136L
1,420 Elo+
Party 1
Cernunnos
Cernunnos
KING MIECH
Cernunnos
Level 65
God Stats
15W - 5L
1,672 SR
Queue Stats
224W - 226L
1,462 Elo+
Solo
Fenrir
Fenrir
Necroande
Fenrir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 169L
1,433 Elo+
Solo
Agni
Agni
OVERDOSEDeOvER
Agni
Level 124
God Stats
0W - 3L
1,231 SR
Queue Stats
224W - 220L
1,415 Elo+
Party 1
Bakasura
Bakasura
SumoStomp
Bakasura
Level 40
God Stats
15W - 32L
1,032 SR
Queue Stats
33W - 55L
1,323 Elo+
Solo
Team Averages
Level 80
1,331 SR
1,411 Elo+

VS

Team Averages
Level 88
1,557 SR
1,455 Elo+
Skadi
Skadi
 
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
RYG Exoticzz
Baron Samedi
Level 76
God Stats
2W - 1L
1,471 SR
Queue Stats
11W - 9L
1,436 Elo+
Party 2
Athena
Athena
deborah_downer
Athena
Level 49
God Stats
7W - 3L
1,852 SR
Queue Stats
161W - 107L
1,584 Elo+
Solo
Neith
Neith
unseasonedbreads
Neith
Level 123
God Stats
6W - 5L
1,461 SR
Queue Stats
346W - 343L
1,319 Elo+
Solo
Nemesis
Nemesis
yorkieleo18
Nemesis
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
5,855
418
2,737
10,094
7,685
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cernunnos
KING MIECH
Cernunnos
14
2 / 1 / 0
7,793
557
4,181
10,606
4,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Necroande
Fenrir
11
2 / 2 / 1
6,839
489
3,402
11,269
4,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
2 / 4 / 1
7,465
533
5,773
9,266
4,220
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
SumoStomp
Bakasura
11
0 / 3 / 1
6,190
442
3,366
15,248
8,760
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
3
0 / 0 / 0
4,701
336
934
741
129
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
RYG Exoticzz
Baron Samedi
12
3 / 3 / 2
7,218
516
8,363
9,822
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 1 / 6
8,540
610
11,574
9,882
6,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 0 / 4
6,688
478
5,634
5,079
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
yorkieleo18
Nemesis
13
6 / 2 / 3
7,647
546
7,309
7,549
2,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
12
12
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
0
0
0
L
0
2
3
0.75
L
Cernunnos
KING MIECH
Cernunnos
2
1
0
2
L
Fenrir
Necroande
Fenrir
2
2
1
1.25
L
2
4
1
0.63
W
Baron Samedi
RYG Exoticzz
Baron Samedi
3
3
2
1.33
L
Bakasura
SumoStomp
Bakasura
0
3
1
0.17
W
3
1
6
6
W
0
0
4
2
W
Nemesis
yorkieleo18
Nemesis
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,459
Damage
33,814
56,483
Taken
33,073
29,672
Mitigated
16,706
15,613
Healing
10,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
934
242
0
0
741
129
0
100
641
0
5,262
L
2,737
785
72
1,150
10,094
7,685
0
2,991
6,881
21,652
1,639
L
Cernunnos
KING MIECH
Cernunnos
4,181
2,046
0
5,894
10,606
4,304
322
715
9,891
0
67,148
L
Fenrir
Necroande
Fenrir
3,402
737
0
1,011
11,269
4,703
0
3,196
7,899
0
43,227
L
5,773
821
0
3,672
9,266
4,220
318
6,462
2,804
59,638
0
W
Baron Samedi
RYG Exoticzz
Baron Samedi
8,363
1,277
372
3,103
9,822
4,694
171
3,881
5,941
46,948
0
L
Bakasura
SumoStomp
Bakasura
3,366
2,482
0
3,814
15,248
8,760
0
5,457
9,071
0
18,813
W
11,574
3,033
0
3,104
9,882
6,847
0
1,517
8,149
65,997
0
W
5,634
2,405
0
1,509
5,079
2,199
1,047
775
4,304
0
40,938
W
Nemesis
yorkieleo18
Nemesis
7,309
2,768
303
2,127
7,549
2,837
210
2,132
5,292
0
35,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,142
Gold Earned
34,794
398
Minions Killed
306
0
Camps Cleared
0
1,191,095
Distance Traveled
1,024,275
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,701
336
12
1
0
33,986
0
L
Maui
5,855
418
38
3
0
224,737
3
L
Cernunnos
7,793
557
120
9
0
230,231
3
L
Fenrir
6,839
489
77
6
0
264,274
2
L
Agni
7,465
533
114
8
0
220,307
2
W
Baron Samedi
7,218
516
64
5
0
235,980
5
L
Bakasura
6,190
442
49
4
0
251,546
0
W
Athena
8,540
610
117
8
0
256,006
5
W
Neith
6,688
478
49
4
0
205,335
1
W
Nemesis
7,647
546
64
5
0
292,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role