Player Matchup

Thor
Thor
 
Thor
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Conroyslayer
Athena
Level 143
God Stats
11W - 4L
1,614 SR
Queue Stats
126W - 131L
1,359 Elo+
Solo
Thanatos
Thanatos
Edrxzzy_dagoat
Thanatos
Level 45
God Stats
0W - 1L
1,281 SR
Queue Stats
49W - 47L
1,357 Elo+
Solo
Persephone
Persephone
INcactus08
Persephone
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 151L
1,321 Elo+
Solo
Chiron
Chiron
P-RiCo69
Chiron
Level 80
God Stats
0W - 2L
1,398 SR
Queue Stats
9W - 10L
1,304 Elo+
Solo
Team Averages
Level 91
1,458 SR
1,368 Elo+

VS

Team Averages
Level 41
1,590 SR
1,535 Elo+
Hercules
Hercules
BluBufBandit
Hercules
Level 44
God Stats
1W - 0L
1,695 SR
Queue Stats
18W - 7L
1,658 Elo+
Party 1
Hel
Hel
ESCJ1314
Hel
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 152L
1,284 Elo+
Solo
Atlas
Atlas
JuanStomach
Atlas
Level 27
God Stats
1W - 0L
1,750 SR
Queue Stats
49W - 16L
1,656 Elo+
Party 1
Da Ji
Da Ji
drip8263
Da Ji
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,725 Elo+
Party 1
Hachiman
Hachiman
uC Knight
Hachiman
Level 82
God Stats
111W - 114L
1,507 SR
Queue Stats
252W - 273L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
0 / 2 / 0
4,191
466
1,647
6,917
3,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Athena
7
1 / 1 / 0
4,565
507
2,941
5,629
3,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
8
1 / 2 / 1
4,901
545
1,339
7,545
3,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Persephone
INcactus08
Persephone
7
0 / 1 / 2
4,689
521
1,754
3,999
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chiron
P-RiCo69
Chiron
8
0 / 0 / 0
4,500
500
2,424
4,034
1,107
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BluBufBandit
Hercules
10
2 / 0 / 0
5,935
659
3,462
5,527
2,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

8
1 / 2 / 3
4,616
513
2,075
4,422
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
2 / 0 / 2
5,377
597
2,204
7,853
4,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
drip8263
Da Ji
9
1 / 0 / 1
5,073
564
3,901
6,788
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hachiman
uC Knight
Hachiman
7
0 / 0 / 0
4,318
480
2,060
3,054
1,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
6
6
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
0
0
W
Hercules
BluBufBandit
Hercules
2
0
0
2
L
Athena
1
1
0
1
W
1
2
3
1.25
L
Thanatos
1
2
1
0.75
L
Persephone
INcactus08
Persephone
0
1
2
1
W
2
0
2
3
L
Chiron
P-RiCo69
Chiron
0
0
0
0
W
Da Ji
drip8263
Da Ji
1
0
1
1.5
W
Hachiman
uC Knight
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,105
Damage
13,702
28,124
Taken
27,644
12,184
Mitigated
12,302
11,674
Healing
14,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,647
61
0
1,475
6,917
3,024
0
0
6,917
0
16,713
W
Hercules
BluBufBandit
Hercules
3,462
1,312
0
1,859
5,527
2,645
0
0
5,076
0
36,993
L
Athena
2,941
876
229
1,392
5,629
3,359
0
2,194
3,435
10,516
0
W
2,075
272
1,523
1,717
4,422
1,596
317
1,532
2,890
15,675
0
L
Thanatos
1,339
576
0
5,442
7,545
3,673
0
937
6,608
0
30,248
L
Persephone
INcactus08
Persephone
1,754
162
0
1,240
3,999
1,021
0
880
3,118
17,897
0
W
2,204
831
1,025
2,360
7,853
4,452
0
1,943
5,910
18,108
1,899
L
Chiron
P-RiCo69
Chiron
2,424
771
271
1,625
4,034
1,107
0
109
3,925
0
31,211
W
Da Ji
drip8263
Da Ji
3,901
1,138
0
3,902
6,788
2,454
0
755
6,033
0
34,654
W
Hachiman
uC Knight
Hachiman
2,060
524
0
1,772
3,054
1,155
185
465
2,589
0
20,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,846
Gold Earned
25,319
194
Minions Killed
261
0
Camps Cleared
0
779,287
Distance Traveled
856,256
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,191
466
27
3
0
153,956
3
W
Hercules
5,935
659
93
10
0
177,158
2
L
Athena
4,565
507
24
3
0
158,362
0
W
Hel
4,616
513
26
3
0
164,858
2
L
Thanatos
4,901
545
59
7
0
187,147
2
L
Persephone
4,689
521
30
3
0
114,916
1
W
Atlas
5,377
597
35
4
0
171,950
3
L
Chiron
4,500
500
54
6
0
164,906
4
W
Da Ji
5,073
564
67
7
0
176,508
3
W
Hachiman
4,318
480
40
4
0
165,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role