Player Matchup

Atlas
Atlas
BigDurple
Atlas
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,477 Elo+
Party 1
Sol
Sol
Dáveed
Sol
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,477 Elo+
Party 1
Chaac
Chaac
InterstellarRyan
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,353 Elo+
Party 1
Team Averages
Level 42
1,500 SR
1,436 Elo+

VS

Team Averages
Level 60
1,617 SR
1,494 Elo+
Chaac
Chaac
AWoulds
Chaac
Level 129
God Stats
2W - 0L
1,707 SR
Queue Stats
165W - 129L
1,573 Elo+
Party 2
Ymir
Ymir
Galilchi
Ymir
Level 8
God Stats
3W - 4L
1,556 SR
Queue Stats
38W - 38L
1,128 Elo+
Party 2
Thor
Thor
TikiMaButthole
Thor
Level 44
God Stats
2W - 0L
1,590 SR
Queue Stats
40W - 8L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BigDurple
Atlas
13
2 / 7 / 1
9,230
769
5,637
15,723
15,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
14
2 / 4 / 2
9,215
768
7,313
11,569
5,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 6 / 3
9,145
762
7,105
13,918
11,762
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AWoulds
Chaac
16
6 / 2 / 10
10,244
854
12,726
13,439
13,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
15
1 / 1 / 12
9,091
758
6,209
7,173
3,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
10 / 2 / 5
11,081
923
17,333
12,042
5,899
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
5
Kills
17
17
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chaac
AWoulds
Chaac
6
2
10
5.5
L
Atlas
BigDurple
Atlas
2
7
1
0.36
L
Sol
2
4
2
0.75
W
Ymir
1
1
12
7
L
1
6
3
0.42
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,055
Damage
36,268
41,210
Taken
32,654
32,521
Mitigated
22,941
5,529
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AWoulds
Chaac
12,726
3,019
0
4,351
13,439
13,132
1,316
6,512
6,927
0
40,572
L
Atlas
BigDurple
Atlas
5,637
1,908
0
758
15,723
15,536
0
3,092
11,994
12,812
0
L
Sol
7,313
1,623
0
3,517
11,569
5,223
0
734
10,546
41,888
3,668
W
Ymir
6,209
1,068
0
701
7,173
3,910
262
2,412
4,690
17,808
0
L
7,105
1,769
0
1,254
13,918
11,762
0
1,932
11,400
0
23,627
W
17,333
4,076
0
2,400
12,042
5,899
1,558
3,799
8,216
0
59,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,590
Gold Earned
30,416
120
Minions Killed
161
0
Camps Cleared
0
621,609
Distance Traveled
705,350
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,244
854
58
5
0
221,355
0
L
Atlas
9,230
769
9
1
0
197,932
1
L
Sol
9,215
768
77
6
0
204,118
1
W
Ymir
9,091
758
31
3
0
248,213
0
L
Chaac
9,145
762
34
3
0
219,559
0
W
Thor
11,081
923
72
6
0
235,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role