Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Arcian
Mulan
Level 159
God Stats
3W - 2L
1,582 SR
Queue Stats
152W - 170L
1,493 Elo+
Party 2
Raijin
Raijin
Oigres25
Raijin
Level 125
God Stats
1W - 1L
1,229 SR
Queue Stats
79W - 90L
1,460 Elo+
Party 2
Nox
Nox
ZeuKirNe
Nox
Level 128
God Stats
4W - 3L
1,496 SR
Queue Stats
208W - 230L
1,486 Elo+
Party 2
Team Averages
Level 146
1,461 SR
1,488 Elo+

VS

Team Averages
Level 124
1,394 SR
1,493 Elo+
Rama
Rama
CarmaComa
Rama
Level 24
God Stats
1W - 2L
1,481 SR
Queue Stats
76W - 70L
1,517 Elo+
Solo
Janus
Janus
I-lMoNsTeR-I
Janus
Level 160
God Stats
2W - 2L
1,328 SR
Queue Stats
184W - 173L
1,526 Elo+
Party 1
Fafnir
Fafnir
JFrei
Fafnir
Level 160
God Stats
0W - 1L
1,298 SR
Queue Stats
118W - 106L
1,528 Elo+
Solo
Da Ji
Da Ji
SyrixZz_IKingZ
Da Ji
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,401 Elo+
Party 1
Shiva
Shiva
shotmena
Shiva
Level 122
God Stats
1W - 4L
1,363 SR
Queue Stats
190W - 178L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
3 / 3 / 19
9,148
832
6,957
10,478
6,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
 
Charybdis
15
4 / 3 / 18
8,573
779
13,219
12,697
7,042
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
Arcian
Mulan
16
6 / 3 / 13
8,858
805
10,271
20,931
25,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Raijin
Oigres25
Raijin
15
8 / 6 / 13
8,905
810
11,027
14,474
8,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
5 / 3 / 17
10,054
914
10,173
11,242
6,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
1 / 5 / 14
7,813
710
11,986
10,824
5,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
8 / 1 / 8
11,495
1,045
21,486
5,065
2,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
JFrei
Fafnir
13
2 / 5 / 8
8,533
776
7,294
16,570
25,754
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 8 / 11
8,987
817
13,054
14,285
7,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
shotmena
Shiva
12
3 / 7 / 8
7,947
722
9,452
15,156
16,818
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
67
26
Kills
18
18
Deaths
26
80
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
3
19
4.17
W
Charybdis
 
Charybdis
4
3
18
4.33
W
Mulan
Arcian
Mulan
6
3
13
4.17
L
Rama
1
5
14
1.6
L
8
1
8
12
L
Fafnir
JFrei
Fafnir
2
5
8
1.2
W
Raijin
Oigres25
Raijin
8
6
13
2.42
L
4
8
11
1.19
W
5
3
17
4.5
L
Shiva
shotmena
Shiva
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,647
Damage
63,272
69,822
Taken
61,900
52,674
Mitigated
58,935
28,393
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,957
858
4,792
3,269
10,478
6,071
41
5,234
5,244
19,416
0
W
Charybdis
 
Charybdis
13,219
6,587
4,101
3,094
12,697
7,042
826
5,841
6,856
0
24,343
W
Mulan
Arcian
Mulan
10,271
1,304
1,301
4,691
20,931
25,210
0
6,911
14,020
0
14,668
L
Rama
11,986
8,218
1,189
1,951
10,824
5,620
824
6,527
4,297
0
18,263
L
21,486
816
333
505
5,065
2,875
0
2,525
2,540
50,825
0
L
Fafnir
JFrei
Fafnir
7,294
1,884
528
3,206
16,570
25,754
0
6,014
10,556
11,737
0
W
Raijin
Oigres25
Raijin
11,027
2,060
1,256
1,028
14,474
8,019
59
6,680
7,794
17,396
0
L
13,054
2,453
1,029
780
14,285
7,868
0
5,895
8,390
0
16,813
W
10,173
984
2,769
2,092
11,242
6,332
581
4,114
7,128
26,572
0
L
Shiva
shotmena
Shiva
9,452
2,462
1,881
1,715
15,156
16,818
61
7,196
7,960
0
14,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,538
Gold Earned
44,775
121
Minions Killed
116
0
Camps Cleared
0
994,093
Distance Traveled
1,014,525
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,148
832
26
2
0
178,284
0
W
Charybdis
8,573
779
30
3
0
197,134
0
W
Mulan
8,858
805
9
1
0
214,625
0
L
Rama
7,813
710
21
2
0
190,634
1
L
Janus
11,495
1,045
72
7
0
236,635
1
L
Fafnir
8,533
776
5
0
0
181,294
0
W
Raijin
8,905
810
12
1
0
175,057
0
L
Da Ji
8,987
817
9
1
0
182,738
0
W
Nox
10,054
914
44
4
0
228,993
2
L
Shiva
7,947
722
9
1
0
223,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role