Player Matchup

Achilles
Achilles
 
Achilles
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hel
Hel
 
Hel
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sylvanus
Sylvanus
A MediocreYeti
Sylvanus
Level 138
God Stats
6W - 4L
1,621 SR
Queue Stats
62W - 68L
1,432 Elo+
Solo
Fenrir
Fenrir
Il Tbone lI
Fenrir
Level 121
God Stats
9W - 9L
1,711 SR
Queue Stats
173W - 150L
1,564 Elo+
Party 3
Neith
Neith
aFunki
Neith
Level 139
God Stats
5W - 3L
1,548 SR
Queue Stats
178W - 155L
1,579 Elo+
Party 3
Team Averages
Level 119
1,576 SR
1,515 Elo+

VS

Team Averages
Level 91
1,550 SR
1,555 Elo+
Shiva
Shiva
DeathStroke__07
Shiva
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 20L
1,547 Elo+
Party 1
Nemesis
Nemesis
Mr-BluePing
Nemesis
Level 29
God Stats
3W - 5L
1,494 SR
Queue Stats
46W - 49L
1,370 Elo+
Party 2
Ullr
Ullr
blundzz
Ullr
Level 139
God Stats
25W - 27L
1,506 SR
Queue Stats
187W - 175L
1,474 Elo+
Party 2
Scylla
Scylla
jucs02
Scylla
Level 145
God Stats
1W - 2L
1,553 SR
Queue Stats
257W - 189L
1,574 Elo+
Party 1
Cupid
Cupid
ttv-bmarshall499
Cupid
Level 127
God Stats
0W - 1L
1,695 SR
Queue Stats
3W - 1L
1,809 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 0 / 0
5,685
569
2,270
6,831
5,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hel
 
Hel
9
0 / 0 / 1
5,328
533
4,132
5,828
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
11
2 / 0 / 1
6,481
648
7,220
7,660
4,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
10
5 / 0 / 2
6,186
619
4,459
7,071
2,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
aFunki
Neith
11
2 / 0 / 2
6,078
608
2,907
3,561
1,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,157
416
3,742
6,829
3,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Mr-BluePing
Nemesis
7
0 / 2 / 0
4,591
459
1,419
8,108
2,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ullr
blundzz
Ullr
8
0 / 3 / 0
4,583
458
4,369
7,767
2,815
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
jucs02
Scylla
9
0 / 1 / 0
5,089
509
3,979
4,708
2,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 3 / 0
4,871
487
980
5,579
1,465
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
10
Kills
0
0
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
0
0
1
W
Hel
 
Hel
0
0
1
0.5
W
Sylvanus
2
0
1
2.5
L
0
1
0
0
W
Fenrir
5
0
2
6
L
Nemesis
Mr-BluePing
Nemesis
0
2
0
0
W
Neith
aFunki
Neith
2
0
2
3
L
Ullr
blundzz
Ullr
0
3
0
0
L
Scylla
jucs02
Scylla
0
1
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,988
Damage
14,489
30,951
Taken
32,991
16,535
Mitigated
12,373
13,303
Healing
6,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,270
808
0
2,830
6,831
5,311
0
1,054
5,777
0
11,239
W
Hel
 
Hel
4,132
329
387
2,740
5,828
2,185
0
2,356
3,472
43,324
0
W
Sylvanus
7,220
3,246
212
4,547
7,660
4,757
123
0
7,660
38,061
10,518
L
3,742
1,124
0
1,021
6,829
3,419
0
1,734
5,095
0
16,395
W
Fenrir
4,459
516
0
932
7,071
2,762
0
569
6,502
0
34,536
L
Nemesis
Mr-BluePing
Nemesis
1,419
821
0
1,469
8,108
2,247
0
1,976
6,132
0
25,822
W
Neith
aFunki
Neith
2,907
874
0
1,655
3,561
1,520
1,216
0
3,561
0
52,620
L
Ullr
blundzz
Ullr
4,369
1,518
0
1,590
7,767
2,815
0
4,744
3,023
0
29,381
L
Scylla
jucs02
Scylla
3,979
953
0
1,053
4,708
2,427
0
2,255
2,453
40,261
0
L
980
526
514
1,319
5,579
1,465
0
0
5,579
0
29,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,758
Gold Earned
23,291
309
Minions Killed
261
0
Camps Cleared
0
968,409
Distance Traveled
941,205
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,685
569
11
1
0
202,259
3
W
Hel
5,328
533
73
7
0
194,168
0
W
Sylvanus
6,481
648
78
8
0
177,895
1
L
Shiva
4,157
416
18
2
0
210,555
3
W
Fenrir
6,186
619
59
6
0
228,989
1
L
Nemesis
4,591
459
57
6
0
219,016
2
W
Neith
6,078
608
88
9
0
165,098
2
L
Ullr
4,583
458
50
5
0
167,575
0
L
Scylla
5,089
509
71
7
0
177,850
0
L
Cupid
4,871
487
65
7
0
166,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role