Player Matchup

Heimdallr
Heimdallr
AussieMrsK
Heimdallr
Level 143
God Stats
3W - 0L
1,543 SR
Queue Stats
214W - 223L
1,413 Elo+
Party 1
Bakasura
Bakasura
BetaAppleUser
Bakasura
Level 87
God Stats
2W - 0L
1,737 SR
Queue Stats
23W - 21L
1,481 Elo+
Solo
Merlin
Merlin
Dysphorica
Merlin
Level 156
God Stats
3W - 3L
1,482 SR
Queue Stats
500W - 603L
1,409 Elo+
Solo
Shiva
Shiva
MrRubicsCube
Shiva
Level 159
God Stats
10W - 7L
1,614 SR
Queue Stats
264W - 285L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 160
God Stats
924W - 931L
1,559 SR
Queue Stats
1,271W - 1,358L
1,468 Elo+
Solo
Team Averages
Level 141
1,587 SR
1,440 Elo+

VS

Team Averages
Level 98
1,498 SR
1,452 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Botcan
Shiva
Level 108
God Stats
13W - 5L
1,629 SR
Queue Stats
143W - 134L
1,500 Elo+
Party 2
Cerberus
Cerberus
IsThatKarlo
Cerberus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 100L
1,451 Elo+
Solo
Merlin
Merlin
Memetriarch
Merlin
Level 122
God Stats
6W - 5L
1,660 SR
Queue Stats
168W - 179L
1,417 Elo+
Solo
Charybdis
Charybdis
kingmatthew1213
Charybdis
Level 94
God Stats
0W - 3L
1,201 SR
Queue Stats
30W - 28L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AussieMrsK
Heimdallr
15
6 / 1 / 2
9,787
544
11,534
12,517
5,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
BetaAppleUser
Bakasura
14
3 / 2 / 2
8,883
494
5,636
14,214
6,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Dysphorica
Merlin
14
0 / 2 / 2
8,612
478
4,035
9,903
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 8
8,718
484
10,246
16,350
13,316
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Robitotabi
Danzaburou
17
2 / 0 / 0
10,590
588
8,842
7,337
3,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
1 / 2 / 3
8,075
449
6,686
13,480
6,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
Botcan
Shiva
12
2 / 1 / 5
8,014
445
9,764
16,303
13,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
IsThatKarlo
Cerberus
14
1 / 3 / 1
8,678
482
5,820
15,687
12,352
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
15
3 / 0 / 2
8,973
499
9,378
5,458
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
kingmatthew1213
Charybdis
9
0 / 6 / 1
6,439
358
2,932
10,900
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
12
Kills
7
8
Deaths
12
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
3
1.25
W
Heimdallr
AussieMrsK
Heimdallr
6
1
2
7
W
Bakasura
BetaAppleUser
Bakasura
3
2
2
2
L
Shiva
Botcan
Shiva
2
1
5
4.5
W
Merlin
Dysphorica
Merlin
0
2
2
0.5
L
Cerberus
IsThatKarlo
Cerberus
1
3
1
0.5
L
Merlin
3
0
2
4
W
1
3
8
1.67
W
Danzaburou
Robitotabi
Danzaburou
2
0
0
2
L
Charybdis
kingmatthew1213
Charybdis
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,293
Damage
34,580
60,321
Taken
61,828
32,404
Mitigated
37,158
20,298
Healing
20,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,686
1,506
0
4,858
13,480
6,006
0
931
12,365
0
67,771
W
Heimdallr
AussieMrsK
Heimdallr
11,534
4,052
0
6,364
12,517
5,848
1,039
1,952
10,565
0
79,174
W
Bakasura
BetaAppleUser
Bakasura
5,636
4,192
0
4,142
14,214
6,580
1,062
2,847
11,367
0
62,323
L
Shiva
Botcan
Shiva
9,764
1,277
512
4,958
16,303
13,701
0
2,138
13,680
0
36,607
W
Merlin
Dysphorica
Merlin
4,035
0
0
875
9,903
3,502
0
3,631
6,272
58,326
0
L
Cerberus
IsThatKarlo
Cerberus
5,820
267
0
5,064
15,687
12,352
0
114
15,433
66,245
0
L
Merlin
9,378
335
69
2,278
5,458
2,380
320
852
4,566
81,423
0
W
10,246
1,248
1,068
3,187
16,350
13,316
47
3,191
13,159
0
43,878
W
Danzaburou
Robitotabi
Danzaburou
8,842
5,273
0
4,662
7,337
3,158
2,080
3,577
3,760
0
80,365
L
Charybdis
kingmatthew1213
Charybdis
2,932
1,609
186
2,888
10,900
2,719
116
0
10,900
0
30,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,590
Gold Earned
40,179
540
Minions Killed
511
0
Camps Cleared
0
1,709,281
Distance Traveled
1,649,605
32
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,075
449
101
6
0
372,455
0
W
Heimdallr
9,787
544
128
7
0
307,597
1
W
Bakasura
8,883
494
112
6
0
394,938
8
L
Shiva
8,014
445
47
3
0
366,419
6
W
Merlin
8,612
478
113
6
0
312,020
10
L
Cerberus
8,678
482
165
9
0
343,460
2
L
Merlin
8,973
499
151
8
0
344,460
4
W
Shiva
8,718
484
46
3
0
388,507
10
W
Danzaburou
10,590
588
141
8
0
306,219
3
L
Charybdis
6,439
358
47
3
0
222,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role