Player Matchup

Baba Yaga
Baba Yaga
Youngjonin
Baba Yaga
Level 68
God Stats
13W - 20L
1,401 SR
Queue Stats
138W - 178L
1,387 Elo+
Solo
Susano
Susano
electricivy
Susano
Level 38
God Stats
8W - 6L
1,564 SR
Queue Stats
18W - 24L
1,391 Elo+
Solo
Terra
Terra
lAdYsLuCkYbEaCh
Terra
Level 160
God Stats
0W - 2L
1,172 SR
Queue Stats
124W - 154L
1,372 Elo+
Solo
Team Averages
Level 89
1,379 SR
1,383 Elo+

VS

Team Averages
Level 107
1,611 SR
1,370 Elo+
Nu Wa
Nu Wa
ScrapXkilla89
Nu Wa
Level 144
God Stats
109W - 103L
1,573 SR
Queue Stats
377W - 522L
1,462 Elo+
Solo
Chiron
Chiron
SpookyKittenSam_
Chiron
Level 89
God Stats
21W - 27L
1,475 SR
Queue Stats
149W - 262L
1,342 Elo+
Solo
Fenrir
Fenrir
fenrir978
Fenrir
Level 87
God Stats
2W - 0L
1,784 SR
Queue Stats
4W - 10L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Youngjonin
Baba Yaga
13
0 / 0 / 0
7,661
589
9,478
6,528
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
14
1 / 4 / 0
8,174
629
6,425
10,585
4,730
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 0
8,633
664
2,346
13,510
15,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 6
9,235
710
9,379
7,397
3,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 0 / 4
9,487
730
9,095
10,292
4,714
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
fenrir978
Fenrir
16
5 / 0 / 2
10,876
837
6,878
10,642
9,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
7
7
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
2
0
4
4
L
Baba Yaga
Youngjonin
Baba Yaga
0
0
0
0
L
Susano
1
4
0
0.25
W
Fenrir
fenrir978
Fenrir
5
0
2
6
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,249
Damage
25,352
30,623
Taken
28,331
22,691
Mitigated
18,039
7,450
Healing
10,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,379
5,631
581
1,331
7,397
3,529
769
1,802
5,595
59,590
0
W
9,095
2,886
842
4,535
10,292
4,714
977
5,218
5,074
0
48,203
L
Baba Yaga
Youngjonin
Baba Yaga
9,478
577
0
1,530
6,528
2,388
0
4,016
2,512
43,680
0
L
Susano
6,425
1,260
0
2,110
10,585
4,730
0
2,707
7,878
0
33,066
W
Fenrir
fenrir978
Fenrir
6,878
703
0
3,206
10,642
9,796
1,156
4,873
5,769
0
27,410
L
2,346
191
1,159
2,651
13,510
15,573
0
2,737
10,773
20,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,468
Gold Earned
29,598
159
Minions Killed
193
0
Camps Cleared
0
667,374
Distance Traveled
744,083
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,235
710
77
6
0
227,589
0
W
Chiron
9,487
730
75
6
0
253,658
5
L
Baba Yaga
7,661
589
60
5
0
218,905
5
L
Susano
8,174
629
58
4
0
220,782
1
W
Fenrir
10,876
837
41
3
0
262,836
0
L
Terra
8,633
664
41
3
0
227,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role