Player Matchup

Baron Samedi
Baron Samedi
DemonlyIsane
Baron Samedi
Level 79
God Stats
8W - 16L
1,450 SR
Queue Stats
127W - 262L
1,287 Elo+
Party 2
Cthulhu
Cthulhu
Reaper06X
Cthulhu
Level 96
God Stats
4W - 2L
1,466 SR
Queue Stats
19W - 34L
1,355 Elo+
Solo
Guan Yu
Guan Yu
dark_blade42069
Guan Yu
Level 39
God Stats
75W - 151L
1,428 SR
Queue Stats
92W - 214L
1,246 Elo+
Party 2
Team Averages
Level 71
1,448 SR
1,296 Elo+

VS

Team Averages
Level 112
1,544 SR
1,431 Elo+
Sol
Sol
JoOsToN14
Sol
Level 137
God Stats
2W - 3L
1,412 SR
Queue Stats
87W - 90L
1,565 Elo+
Solo
Thor
Thor
UltraVioletX206
Thor
Level 118
God Stats
3W - 2L
1,744 SR
Queue Stats
399W - 422L
1,373 Elo+
Party 1
Horus
Horus
aydenfyt
Horus
Level 81
God Stats
19W - 17L
1,475 SR
Queue Stats
158W - 203L
1,353 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DemonlyIsane
Baron Samedi
13
2 / 3 / 0
7,534
685
7,450
8,685
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Reaper06X
Cthulhu
13
0 / 1 / 2
7,825
711
6,465
13,498
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 1
6,932
630
3,539
14,977
11,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 2
9,473
861
16,909
9,136
4,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 0 / 6
7,795
709
5,252
6,845
4,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
aydenfyt
Horus
13
2 / 2 / 4
8,193
745
9,812
10,726
8,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
9
9
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DemonlyIsane
Baron Samedi
2
3
0
0.67
W
6
0
2
7
L
Cthulhu
Reaper06X
Cthulhu
0
1
2
1
W
1
0
6
4
W
Horus
aydenfyt
Horus
2
2
4
2
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,454
Damage
31,973
37,160
Taken
26,707
26,890
Mitigated
16,624
10,194
Healing
15,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DemonlyIsane
Baron Samedi
7,450
691
1,803
1,890
8,685
4,525
0
4,150
4,330
25,064
0
W
16,909
8,030
0
6,456
9,136
4,246
919
4,569
4,567
46,859
4,844
L
Cthulhu
Reaper06X
Cthulhu
6,465
525
836
3,097
13,498
10,943
0
5,808
7,347
23,740
0
W
5,252
1,364
0
2,957
6,845
4,015
14
3,701
3,144
0
33,144
W
Horus
aydenfyt
Horus
9,812
4,488
850
4,928
10,726
8,363
77
5,703
5,023
0
22,365
L
3,539
746
792
1,776
14,977
11,422
0
6,062
8,584
0
11,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,291
Gold Earned
25,461
100
Minions Killed
157
0
Camps Cleared
0
641,490
Distance Traveled
646,982
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,534
685
51
5
0
206,451
2
W
Sol
9,473
861
87
8
0
209,091
0
L
Cthulhu
7,825
711
37
3
0
254,206
3
W
Thor
7,795
709
51
5
0
219,369
4
W
Horus
8,193
745
19
2
0
218,522
1
L
Guan Yu
6,932
630
12
1
0
180,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role