Player Matchup

Pele
Pele
MeLaggy
Pele
Level 56
God Stats
12W - 15L
1,520 SR
Queue Stats
35W - 55L
1,366 Elo+
Party 2
Maui
Maui
Rawded
Maui
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 123L
1,478 Elo+
Party 2
Mulan
Mulan
SyfyTheHuman
Mulan
Level 62
God Stats
5W - 5L
1,568 SR
Queue Stats
28W - 42L
1,358 Elo+
Party 2
Anubis
Anubis
monkeymonster5
Anubis
Level 60
God Stats
22W - 30L
1,421 SR
Queue Stats
29W - 50L
1,336 Elo+
Party 2
Izanami
Izanami
netherwielder
Izanami
Level 53
God Stats
8W - 9L
1,362 SR
Queue Stats
33W - 48L
1,375 Elo+
Party 2
Team Averages
Level 59
1,474 SR
1,382 Elo+

VS

Team Averages
Level 118
1,598 SR
1,466 Elo+
Apollo
Apollo
ButterToasttt
Apollo
Level 143
God Stats
5W - 5L
1,493 SR
Queue Stats
243W - 275L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
DEMON WARRIOR34
Gilgamesh
Level 142
God Stats
5W - 7L
1,464 SR
Queue Stats
297W - 358L
1,484 Elo+
Party 1
Geb
Geb
DieAvoider
Geb
Level 69
God Stats
11W - 4L
1,675 SR
Queue Stats
225W - 291L
1,400 Elo+
Party 1
Poseidon
Poseidon
HamothyTheGreat
Poseidon
Level 129
God Stats
24W - 19L
1,611 SR
Queue Stats
527W - 555L
1,491 Elo+
Solo
Lancelot
Lancelot
HereBeMimix
Lancelot
Level 105
God Stats
3W - 1L
1,750 SR
Queue Stats
208W - 258L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
MeLaggy
Pele
9
3 / 2 / 0
5,345
535
4,313
7,068
2,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
Rawded
Maui
5
1 / 0 / 0
4,432
443
1,121
2,627
1,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 3 / 0
4,774
477
3,399
7,535
3,107
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 2 / 1
4,917
492
4,130
6,224
3,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
9
0 / 1 / 1
5,289
529
4,967
7,096
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,537
554
2,616
6,814
1,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
DEMON WARRIOR34
Gilgamesh
11
3 / 0 / 1
6,711
671
4,778
7,362
4,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

8
0 / 1 / 3
5,057
506
868
8,046
4,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
10
1 / 3 / 2
5,783
578
4,864
5,133
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
HereBeMimix
Lancelot
9
3 / 1 / 2
5,646
565
3,240
6,869
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
5
Kills
8
8
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
Gilgamesh
DEMON WARRIOR34
Gilgamesh
3
0
1
3.5
W
0
1
3
1.5
W
Poseidon
1
3
2
0.67
W
Lancelot
HereBeMimix
Lancelot
3
1
2
4
L
Pele
MeLaggy
Pele
3
2
0
1.5
L
Maui
Rawded
Maui
1
0
0
1
L
0
3
0
0
L
1
2
1
0.75
L
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,930
Damage
16,366
30,550
Taken
34,224
11,547
Mitigated
13,925
7,002
Healing
11,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,616
2,038
0
4,786
6,814
1,851
830
428
6,386
0
42,276
W
Gilgamesh
DEMON WARRIOR34
Gilgamesh
4,778
1,155
0
2,175
7,362
4,056
0
0
7,362
0
39,736
W
868
211
0
1,630
8,046
4,372
0
1,253
6,793
12,288
1,998
W
Poseidon
4,864
996
0
240
5,133
1,461
0
3,365
1,768
42,738
0
W
Lancelot
HereBeMimix
Lancelot
3,240
642
0
2,491
6,869
2,185
0
205
6,664
0
25,156
L
Pele
MeLaggy
Pele
4,313
1,052
0
874
7,068
2,338
0
1,398
5,670
0
30,246
L
Maui
Rawded
Maui
1,121
477
0
432
2,627
1,199
0
288
2,339
6,750
0
L
3,399
465
0
1,318
7,535
3,107
0
101
7,434
0
25,068
L
4,130
135
0
1,895
6,224
3,001
129
3,818
2,406
27,289
0
L
Izanami
4,967
2,509
0
2,483
7,096
1,902
0
45
7,051
0
41,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,757
Gold Earned
28,734
230
Minions Killed
302
0
Camps Cleared
0
773,933
Distance Traveled
956,328
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,537
554
78
8
0
152,172
0
W
Gilgamesh
6,711
671
80
8
0
178,654
4
W
Geb
5,057
506
20
2
0
198,692
3
W
Poseidon
5,783
578
71
7
0
183,819
2
W
Lancelot
5,646
565
53
5
0
242,991
1
L
Pele
5,345
535
46
5
0
197,610
1
L
Maui
4,432
443
11
1
0
94,971
0
L
Mulan
4,774
477
48
5
0
140,489
0
L
Anubis
4,917
492
47
5
0
172,576
2
L
Izanami
5,289
529
78
8
0
168,287
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role