Player Matchup

Cernunnos
Cernunnos
DefNotWheels
Cernunnos
Level 17
God Stats
1W - 0L
1,701 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Howler3164
Fenrir
Level 42
God Stats
1W - 0L
1,588 SR
Queue Stats
1W - 2L
1,250 Elo+
Party 1
Vamana
Vamana
Squinty313
Vamana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,354 Elo+
Party 2
Zeus
Zeus
TheGreatBolbino
Zeus
Level 64
God Stats
3W - 2L
1,541 SR
Queue Stats
62W - 71L
1,446 Elo+
Party 2
Yemoja
Yemoja
clutchmagoo
Yemoja
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 50L
1,507 Elo+
Party 2
Team Averages
Level 41
1,566 SR
1,411 Elo+

VS

Team Averages
Level 112
1,480 SR
1,513 Elo+
Izanami
Izanami
Crimson-Shooter_
Izanami
Level 143
God Stats
2W - 1L
1,566 SR
Queue Stats
41W - 40L
1,506 Elo+
Party 3
Heimdallr
Heimdallr
SCRAPPER_5
Heimdallr
Level 126
God Stats
0W - 1L
1,409 SR
Queue Stats
8W - 7L
1,580 Elo+
Party 3
Yemoja
Yemoja
SpeakThalia
Yemoja
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 66L
1,536 Elo+
Party 3
Discordia
Discordia
adore_angel
Discordia
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 37L
1,393 Elo+
Solo
Vamana
Vamana
ice_is_back_4r
Vamana
Level 138
God Stats
2W - 2L
1,426 SR
Queue Stats
66W - 52L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DefNotWheels
Cernunnos
18
9 / 3 / 16
11,331
872
38,955
17,773
10,962
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Howler3164
Fenrir
17
10 / 5 / 15
10,987
845
12,224
16,224
15,643
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Vamana
Squinty313
Vamana
15
1 / 2 / 20
9,387
722
5,089
14,710
18,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
9 / 2 / 17
10,979
845
22,483
9,747
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
17
3 / 1 / 19
10,834
833
4,645
8,845
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 1
9,960
766
12,230
17,351
7,619
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
SCRAPPER_5
Heimdallr
15
3 / 8 / 5
8,786
676
7,368
16,918
7,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
17
1 / 2 / 7
8,430
648
3,937
16,404
19,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Discordia
adore_angel
Discordia
15
2 / 7 / 5
8,521
655
14,280
13,916
5,899
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 6 / 3
8,842
680
9,518
23,263
26,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
32
32
Kills
11
13
Deaths
32
87
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
9
1
0.39
W
Cernunnos
DefNotWheels
Cernunnos
9
3
16
5.67
W
Fenrir
Howler3164
Fenrir
10
5
15
3.5
L
Heimdallr
SCRAPPER_5
Heimdallr
3
8
5
0.69
L
Yemoja
1
2
7
2.25
W
Vamana
Squinty313
Vamana
1
2
20
5.5
W
9
2
17
8.75
L
Discordia
adore_angel
Discordia
2
7
5
0.64
W
Yemoja
3
1
19
12.5
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,396
Damage
47,333
67,299
Taken
87,852
60,147
Mitigated
67,672
30,088
Healing
26,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,230
8,920
308
2,219
17,351
7,619
0
5,166
12,185
0
26,111
W
Cernunnos
DefNotWheels
Cernunnos
38,955
23,527
1,450
6,242
17,773
10,962
4,659
6,202
11,571
0
57,153
W
Fenrir
Howler3164
Fenrir
12,224
2,121
1,908
1,485
16,224
15,643
403
3,571
12,653
0
15,858
L
Heimdallr
SCRAPPER_5
Heimdallr
7,368
4,356
523
1,450
16,918
7,359
0
4,294
12,624
0
16,067
L
Yemoja
3,937
279
6,032
6,107
16,404
19,878
0
5,343
11,061
8,326
0
W
Vamana
Squinty313
Vamana
5,089
3,072
0
4,286
14,710
18,827
1,198
3,366
11,344
0
16,558
W
22,483
3,401
563
569
9,747
5,533
1,979
2,613
7,134
48,398
0
L
Discordia
adore_angel
Discordia
14,280
801
785
1,925
13,916
5,899
0
3,924
9,992
22,980
0
W
Yemoja
4,645
1,266
11,251
2,334
8,845
9,182
1,028
2,465
4,881
11,385
0
L
9,518
4,457
2,007
5,397
23,263
26,917
0
8,401
14,862
0
19,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,518
Gold Earned
44,539
126
Minions Killed
106
0
Camps Cleared
0
1,243,108
Distance Traveled
979,393
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,960
766
35
3
0
156,134
0
W
Cernunnos
11,331
872
53
4
0
269,538
4
W
Fenrir
10,987
845
5
0
0
275,880
4
L
Heimdallr
8,786
676
20
2
0
166,657
0
L
Yemoja
8,430
648
20
2
0
248,123
0
W
Vamana
9,387
722
21
2
0
261,470
0
W
Zeus
10,979
845
40
3
0
212,134
1
L
Discordia
8,521
655
17
1
0
203,683
0
W
Yemoja
10,834
833
7
1
0
224,086
0
L
Vamana
8,842
680
14
1
0
204,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role