Player Matchup

Lancelot
Lancelot
AggressivePlant
Lancelot
Level 49
God Stats
7W - 3L
1,673 SR
Queue Stats
110W - 87L
1,553 Elo+
Solo
Neith
Neith
Griffman65
Neith
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 28L
1,500 Elo+
Party 4
Artio
Artio
Panda3194
Artio
Level 49
God Stats
2W - 6L
1,203 SR
Queue Stats
33W - 70L
1,093 Elo+
Party 4
Hera
Hera
Papimoy99
Hera
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 148L
1,336 Elo+
Party 3
Susano
Susano
b00lenciaga
Susano
Level 35
God Stats
4W - 3L
1,414 SR
Queue Stats
88W - 114L
1,364 Elo+
Party 3
Team Averages
Level 41
1,458 SR
1,369 Elo+

VS

Team Averages
Level 56
1,426 SR
1,433 Elo+
Sylvanus
Sylvanus
Cherts
Sylvanus
Level 42
God Stats
0W - 3L
1,275 SR
Queue Stats
48W - 41L
1,585 Elo+
Solo
Nu Wa
Nu Wa
JediMoon91
Nu Wa
Level 65
God Stats
1W - 7L
1,354 SR
Queue Stats
100W - 132L
1,413 Elo+
Party 1
Bakasura
Bakasura
Kanteu
Bakasura
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,272 Elo+
Party 2
Odin
Odin
Pavilious
Odin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,397 Elo+
Party 1
Izanami
Izanami
SkellyB0I
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
10 / 1 / 0
8,762
626
12,877
10,703
9,022
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
10
2 / 1 / 0
6,373
455
2,799
5,363
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Panda3194
Artio
9
0 / 2 / 1
6,307
451
804
11,893
7,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hera
12
1 / 3 / 1
7,291
521
6,427
6,324
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
10
3 / 4 / 2
6,756
483
4,300
10,957
3,909
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cherts
Sylvanus
12
0 / 0 / 6
7,301
522
4,362
6,953
5,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
11
2 / 4 / 2
6,493
464
4,496
9,167
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Kanteu
Bakasura
10
4 / 5 / 3
6,737
481
3,757
12,989
5,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
7
1 / 6 / 0
5,370
384
596
7,647
8,082
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
SkellyB0I
Izanami
11
4 / 1 / 0
6,902
493
7,988
7,654
2,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
16
Kills
11
11
Deaths
16
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
10
1
0
10
L
Sylvanus
Cherts
Sylvanus
0
0
6
3
W
Neith
2
1
0
2
L
Nu Wa
2
4
2
0.75
L
Bakasura
Kanteu
Bakasura
4
5
3
1.1
W
Artio
Panda3194
Artio
0
2
1
0.25
W
Hera
1
3
1
0.5
L
Odin
1
6
0
0.17
L
Izanami
SkellyB0I
Izanami
4
1
0
4
W
Susano
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,207
Damage
21,199
45,240
Taken
44,410
24,550
Mitigated
24,630
10,024
Healing
11,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
12,877
1,999
0
2,575
10,703
9,022
30
1,050
9,555
0
63,278
L
Sylvanus
Cherts
Sylvanus
4,362
1,445
993
3,794
6,953
5,114
106
1,631
4,971
36,194
1,581
W
Neith
2,799
1,239
0
1,700
5,363
2,037
290
1,265
4,098
0
42,400
L
Nu Wa
4,496
1,114
72
2,075
9,167
3,303
169
3,334
5,833
39,501
0
L
Bakasura
Kanteu
Bakasura
3,757
3,299
0
1,542
12,989
5,443
354
1,336
11,653
0
28,028
W
Artio
Panda3194
Artio
804
156
100
1,322
11,893
7,246
115
1,224
10,619
11,463
0
W
Hera
6,427
1,663
0
307
6,324
2,336
31
3,529
2,775
55,576
0
L
Odin
596
121
0
95
7,647
8,082
0
0
7,647
0
7,815
L
Izanami
SkellyB0I
Izanami
7,988
5,158
0
3,089
7,654
2,688
416
930
6,724
0
47,967
W
Susano
4,300
1,108
0
4,020
10,957
3,909
0
1,376
9,581
0
34,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,489
Gold Earned
32,803
317
Minions Killed
284
0
Camps Cleared
0
1,363,212
Distance Traveled
1,237,718
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,762
626
102
7
0
310,742
2
L
Sylvanus
7,301
522
73
5
0
244,642
6
W
Neith
6,373
455
56
4
0
242,779
2
L
Nu Wa
6,493
464
67
5
0
226,972
2
L
Bakasura
6,737
481
57
4
0
300,856
2
W
Artio
6,307
451
13
1
0
281,422
0
W
Hera
7,291
521
87
6
0
242,798
4
L
Odin
5,370
384
14
1
0
202,422
4
L
Izanami
6,902
493
73
5
0
262,826
0
W
Susano
6,756
483
59
4
0
285,471
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role