Player Matchup

Artemis
Artemis
Hydrocyte
Artemis
Level 17
God Stats
0W - 1L
1,266 SR
Queue Stats
10W - 27L
1,334 Elo+
Party 2
Yemoja
Yemoja
Luc1ndas
Yemoja
Level 8
God Stats
2W - 5L
1,541 SR
Queue Stats
3W - 7L
1,300 Elo+
Party 2
Merlin
Merlin
anacren
Merlin
Level 50
God Stats
0W - 1L
1,588 SR
Queue Stats
12W - 32L
1,373 Elo+
Party 2
Team Averages
Level 25
1,465 SR
1,336 Elo+

VS

Team Averages
Level 53
1,577 SR
1,495 Elo+
Hun Batz
Hun Batz
Câkes
Hun Batz
Level 44
God Stats
1W - 0L
1,728 SR
Queue Stats
34W - 40L
1,508 Elo+
Party 1
Thoth
Thoth
Im1up
Thoth
Level 89
God Stats
235W - 265L
1,548 SR
Queue Stats
767W - 867L
1,526 Elo+
Solo
Chaac
Chaac
PilotTable11568
Chaac
Level 25
God Stats
3W - 1L
1,456 SR
Queue Stats
27W - 25L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hydrocyte
Artemis
12
2 / 5 / 1
8,092
674
8,618
14,039
5,112
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Luc1ndas
Yemoja
11
0 / 4 / 4
7,299
608
2,394
15,859
12,478
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
anacren
Merlin
14
3 / 4 / 2
9,172
764
10,213
12,224
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Câkes
Hun Batz
15
7 / 1 / 4
10,006
834
15,703
12,976
5,946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
Im1up
Thoth
15
1 / 2 / 7
9,110
759
10,734
6,668
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 2 / 5
9,175
765
8,806
13,489
10,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
13
13
Deaths
5
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Câkes
Hun Batz
7
1
4
9
L
Artemis
Hydrocyte
Artemis
2
5
1
0.5
W
Thoth
Im1up
Thoth
1
2
7
2.25
L
Yemoja
Luc1ndas
Yemoja
0
4
4
0.5
W
5
2
5
3.75
L
Merlin
anacren
Merlin
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,225
Damage
35,243
42,122
Taken
33,133
21,909
Mitigated
19,688
2,842
Healing
5,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Câkes
Hun Batz
15,703
5,149
0
1,712
12,976
5,946
749
4,405
8,571
0
58,806
L
Artemis
Hydrocyte
Artemis
8,618
4,225
171
422
14,039
5,112
0
4,176
9,725
0
27,617
W
Thoth
Im1up
Thoth
10,734
157
0
250
6,668
2,768
1,468
2,707
3,961
45,658
0
L
Yemoja
Luc1ndas
Yemoja
2,394
642
1,263
736
15,859
12,478
86
3,670
11,527
9,869
0
W
8,806
1,089
0
3,471
13,489
10,974
379
5,615
7,874
0
24,002
L
Merlin
anacren
Merlin
10,213
631
0
250
12,224
4,319
0
2,919
9,085
34,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,563
Gold Earned
28,291
118
Minions Killed
160
0
Camps Cleared
0
556,734
Distance Traveled
715,553
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,006
834
58
5
0
256,604
1
L
Artemis
8,092
674
34
3
0
174,690
0
W
Thoth
9,110
759
77
6
0
204,155
2
L
Yemoja
7,299
608
18
2
0
176,939
2
W
Chaac
9,175
765
25
2
0
254,794
0
L
Merlin
9,172
764
66
6
0
205,105
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role