Player Matchup

He Bo
He Bo
Deydreys
He Bo
Level 119
God Stats
0W - 3L
1,159 SR
Queue Stats
322W - 308L
1,542 Elo+
Party 1
Ares
Ares
Dull3r-_-
Ares
Level 160
God Stats
3W - 7L
1,353 SR
Queue Stats
467W - 417L
1,576 Elo+
Party 1
Yemoja
Yemoja
Hype_Dot_EXE
Yemoja
Level 148
God Stats
2W - 3L
1,512 SR
Queue Stats
411W - 373L
1,547 Elo+
Party 1
Khepri
Khepri
PatrickKun
Khepri
Level 121
God Stats
1W - 2L
1,494 SR
Queue Stats
133W - 109L
1,575 Elo+
Party 1
Nike
Nike
STIMY_1836
Nike
Level 36
God Stats
0W - 2L
1,247 SR
Queue Stats
44W - 53L
1,466 Elo+
Party 1
Team Averages
Level 117
1,353 SR
1,541 Elo+

VS

Team Averages
Level 125
1,598 SR
1,518 Elo+
Vamana
Vamana
DragonMSH
Vamana
Level 140
God Stats
2W - 1L
1,510 SR
Queue Stats
235W - 166L
1,560 Elo+
Party 2
Yemoja
Yemoja
SolenachoPC
Yemoja
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 51L
1,477 Elo+
Solo
Vulcan
Vulcan
VeNoMxYeAnLinG
Vulcan
Level 149
God Stats
5W - 1L
1,826 SR
Queue Stats
121W - 141L
1,494 Elo+
Solo
Zhong Kui
Zhong Kui
Zero-TheReborn
Zhong Kui
Level 107
God Stats
2W - 0L
1,725 SR
Queue Stats
23W - 23L
1,494 Elo+
Solo
Eset
Eset
aligattorrr
Eset
Level 120
God Stats
6W - 8L
1,427 SR
Queue Stats
172W - 124L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Deydreys
He Bo
18
4 / 7 / 8
10,085
630
22,259
20,005
8,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
17
4 / 4 / 5
10,586
662
20,008
27,630
40,703
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
18
3 / 4 / 9
10,744
672
9,004
18,862
21,527
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
PatrickKun
Khepri
15
1 / 7 / 10
9,815
613
7,491
26,768
35,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 6 / 7
10,053
628
12,892
24,095
29,171
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DragonMSH
Vamana
20
10 / 2 / 14
13,068
817
18,164
25,690
25,278
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
15
1 / 5 / 9
10,485
655
9,881
20,786
24,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
5 / 3 / 19
11,790
737
34,093
14,607
8,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
Zero-TheReborn
Zhong Kui
19
5 / 3 / 17
11,912
745
22,818
22,112
17,459
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 1 / 16
12,111
757
19,022
12,926
7,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
103
14
Kills
28
28
Deaths
14
39
Assists
75
Player
Kills
Deaths
Assists
KDA
L
He Bo
Deydreys
He Bo
4
7
8
1.14
W
Vamana
DragonMSH
Vamana
10
2
14
8.5
L
Ares
4
4
5
1.63
L
Yemoja
3
4
9
1.88
L
Khepri
PatrickKun
Khepri
1
7
10
0.86
L
2
6
7
0.92
W
Yemoja
1
5
9
1.1
W
5
3
19
4.83
W
Zhong Kui
Zero-TheReborn
Zhong Kui
5
3
17
4.5
W
7
1
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,654
Damage
103,978
117,360
Taken
96,121
136,099
Mitigated
83,052
41,907
Healing
49,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Deydreys
He Bo
22,259
1,443
1,614
3,376
20,005
8,835
0
15,189
4,816
45,337
0
W
Vamana
DragonMSH
Vamana
18,164
9,022
5,409
10,263
25,690
25,278
1,118
12,711
12,979
0
31,512
L
Ares
20,008
734
2,939
6,002
27,630
40,703
0
18,398
9,232
36,484
0
L
Yemoja
9,004
2,912
15,134
5,085
18,862
21,527
26
14,615
4,247
22,934
0
L
Khepri
PatrickKun
Khepri
7,491
101
2,173
2,630
26,768
35,863
0
19,117
7,651
16,776
0
L
12,892
813
1,854
1,100
24,095
29,171
0
18,495
5,600
0
28,166
W
Yemoja
9,881
2,306
3,807
3,732
20,786
24,838
998
12,607
8,179
22,684
0
W
34,093
18,533
1,685
2,347
14,607
8,171
1,263
11,273
3,334
61,549
0
W
Zhong Kui
Zero-TheReborn
Zhong Kui
22,818
4,402
663
7,981
22,112
17,459
1,820
12,988
9,124
37,853
0
W
19,022
1,322
8,414
4,705
12,926
7,306
2,233
9,183
3,743
34,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,283
Gold Earned
59,366
135
Minions Killed
176
0
Camps Cleared
0
1,320,447
Distance Traveled
1,509,982
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,085
630
62
4
0
237,318
1
W
Vamana
13,068
817
33
2
0
332,247
1
L
Ares
10,586
662
15
1
0
309,788
0
L
Yemoja
10,744
672
30
2
0
238,600
2
L
Khepri
9,815
613
11
1
0
273,432
0
L
Nike
10,053
628
17
1
0
261,309
0
W
Yemoja
10,485
655
18
1
0
258,465
0
W
Vulcan
11,790
737
42
3
0
322,692
0
W
Zhong Kui
11,912
745
51
3
0
267,348
0
W
Eset
12,111
757
32
2
0
329,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role