Player Matchup

Horus
Horus
BunkInc
Horus
Level 79
God Stats
0W - 3L
1,234 SR
Queue Stats
6W - 7L
1,505 Elo+
Party 2
Rama
Rama
Csmc
Rama
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,467 Elo+
Party 2
Bellona
Bellona
FlintySpark026
Bellona
Level 41
God Stats
7W - 7L
1,549 SR
Queue Stats
38W - 37L
1,507 Elo+
Party 2
Tiamat
Tiamat
Scrambuncle
Tiamat
Level 147
God Stats
1W - 1L
1,739 SR
Queue Stats
103W - 97L
1,541 Elo+
Party 2
Lancelot
Lancelot
behemoth8200
Lancelot
Level 127
God Stats
2W - 2L
1,405 SR
Queue Stats
90W - 84L
1,540 Elo+
Party 2
Team Averages
Level 99
1,485 SR
1,512 Elo+

VS

Team Averages
Level 64
1,530 SR
1,581 Elo+
Atlas
Atlas
HeIsGaming
Atlas
Level 53
God Stats
8W - 2L
1,716 SR
Queue Stats
119W - 62L
1,630 Elo+
Party 1
Hun Batz
Hun Batz
Montime
Hun Batz
Level 118
God Stats
2W - 2L
1,633 SR
Queue Stats
569W - 434L
1,694 Elo+
Party 1
Tyr
Tyr
SenyataYukain
Tyr
Level 56
God Stats
4W - 1L
1,386 SR
Queue Stats
77W - 67L
1,387 Elo+
Solo
Nox
Nox
ShaquiIIeOatmeal
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 40L
1,774 Elo+
Party 1
Heimdallr
Heimdallr
daesosa
Heimdallr
Level 65
God Stats
13W - 18L
1,417 SR
Queue Stats
175W - 191L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BunkInc
Horus
10
0 / 6 / 3
6,663
416
3,639
17,232
11,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
Csmc
Rama
14
2 / 1 / 1
8,314
520
8,265
12,277
4,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 5 / 0
7,413
463
7,059
13,790
14,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
12
1 / 9 / 1
7,457
466
5,828
12,845
8,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
behemoth8200
Lancelot
12
3 / 8 / 0
8,021
501
8,488
15,534
5,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
5 / 1 / 10
8,661
541
6,022
11,106
10,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
Montime
Hun Batz
15
14 / 1 / 9
10,216
639
15,962
11,601
5,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 5
9,244
578
8,524
13,117
12,152
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 1 / 12
9,972
623
12,508
8,162
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
daesosa
Heimdallr
13
0 / 3 / 1
7,499
469
6,842
11,795
4,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
66
6
Kills
29
29
Deaths
6
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Horus
BunkInc
Horus
0
6
3
0.25
L
Rama
Csmc
Rama
2
1
1
2.5
L
0
5
0
0
W
Atlas
5
1
10
10
W
Hun Batz
Montime
Hun Batz
14
1
9
18.5
L
Tiamat
1
9
1
0.17
W
2
0
5
4.5
W
8
1
12
14
L
Lancelot
behemoth8200
Lancelot
3
8
0
0.38
W
Heimdallr
daesosa
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,279
Damage
49,858
71,678
Taken
55,781
43,366
Mitigated
37,117
19,534
Healing
15,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BunkInc
Horus
3,639
2,129
729
3,714
17,232
11,211
0
6,517
10,715
0
16,786
L
Rama
Csmc
Rama
8,265
6,648
0
7,700
12,277
4,046
1,104
812
11,465
0
72,029
L
7,059
3,148
0
3,411
13,790
14,449
0
1,779
12,011
0
53,006
W
Atlas
6,022
2,557
0
2,400
11,106
10,857
688
1,570
9,536
30,467
1,851
W
Hun Batz
Montime
Hun Batz
15,962
6,255
0
855
11,601
5,299
0
1,300
10,301
0
62,660
L
Tiamat
5,828
702
0
1,116
12,845
8,011
273
6,979
5,866
48,574
0
W
8,524
1,449
0
6,232
13,117
12,152
695
0
13,117
259
65,228
W
12,508
1,865
0
500
8,162
4,219
879
2,958
5,204
77,216
0
L
Lancelot
behemoth8200
Lancelot
8,488
1,851
0
2,864
15,534
5,649
0
2,611
12,923
0
49,131
W
Heimdallr
daesosa
Heimdallr
6,842
4,007
0
5,090
11,795
4,590
53
0
11,795
0
51,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,868
Gold Earned
45,592
421
Minions Killed
446
0
Camps Cleared
0
1,456,074
Distance Traveled
1,585,461
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,663
416
20
1
0
276,114
6
L
Rama
8,314
520
133
8
0
304,909
3
L
Bellona
7,413
463
102
6
0
274,673
0
W
Atlas
8,661
541
31
2
0
289,515
3
W
Hun Batz
10,216
639
88
6
0
351,261
2
L
Tiamat
7,457
466
95
6
0
271,063
3
W
Tyr
9,244
578
123
8
0
338,961
6
W
Nox
9,972
623
117
7
0
333,852
1
L
Lancelot
8,021
501
71
4
0
329,315
0
W
Heimdallr
7,499
469
87
5
0
271,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role