Player Matchup

Hel
Hel
D0CTORJEKYLL
Hel
Level 122
God Stats
4W - 3L
1,443 SR
Queue Stats
668W - 703L
1,465 Elo+
Party 1
Nu Wa
Nu Wa
Dankintankin1987
Nu Wa
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 3L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
Duke Mutem
Sun Wukong
Level 105
God Stats
1W - 3L
1,669 SR
Queue Stats
135W - 119L
1,528 Elo+
Party 1
Fafnir
Fafnir
JCS20jr
Fafnir
Level 109
God Stats
4W - 3L
1,511 SR
Queue Stats
529W - 472L
1,513 Elo+
Party 1
Jing Wei
Jing Wei
Spartanking5595
Jing Wei
Level 110
God Stats
6W - 4L
1,502 SR
Queue Stats
774W - 833L
1,464 Elo+
Party 1
Team Averages
Level 93
1,525 SR
1,511 Elo+

VS

Team Averages
Level 67
1,484 SR
1,439 Elo+
Artemis
Artemis
AJWATERBOIII
Artemis
Level 87
God Stats
3W - 2L
1,568 SR
Queue Stats
255W - 253L
1,496 Elo+
Party 2
Vulcan
Vulcan
DatBoiM0
Vulcan
Level 66
God Stats
5W - 6L
1,577 SR
Queue Stats
310W - 349L
1,466 Elo+
Party 2
Hel
Hel
JuiceManJ91
Hel
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,487 Elo+
Party 2
Maui
Maui
ViolentSmile872
Maui
Level 52
God Stats
3W - 6L
1,277 SR
Queue Stats
286W - 298L
1,457 Elo+
Party 2
Fenrir
Fenrir
bmacadelic
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 11
8,813
678
4,080
7,769
6,422
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
7 / 1 / 9
10,792
830
26,861
11,680
6,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Duke Mutem
Sun Wukong
17
7 / 2 / 10
10,713
824
22,041
22,726
24,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Fafnir
JCS20jr
Fafnir
15
1 / 4 / 10
9,202
708
9,127
20,007
32,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
17
3 / 2 / 12
10,230
787
10,471
12,864
7,739
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AJWATERBOIII
Artemis
14
2 / 5 / 2
8,069
621
13,545
12,657
5,794
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
DatBoiM0
Vulcan
18
6 / 2 / 3
10,228
787
22,660
13,000
6,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 3 / 7
8,506
654
9,196
11,001
6,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 2 / 8
8,865
682
8,020
22,340
17,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
bmacadelic
Fenrir
12
0 / 6 / 9
7,819
601
5,029
16,978
10,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
38
18
Kills
9
10
Deaths
18
52
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Artemis
AJWATERBOIII
Artemis
2
5
2
0.6
W
0
1
11
5.5
W
7
1
9
11.5
L
Vulcan
DatBoiM0
Vulcan
6
2
3
3.75
W
Sun Wukong
Duke Mutem
Sun Wukong
7
2
10
6
W
Fafnir
JCS20jr
Fafnir
1
4
10
1.5
L
1
3
7
1.5
W
Jing Wei
3
2
12
4.5
L
0
2
8
2
L
Fenrir
bmacadelic
Fenrir
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,580
Damage
58,450
75,046
Taken
75,976
77,608
Mitigated
47,190
46,006
Healing
35,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AJWATERBOIII
Artemis
13,545
6,574
1,111
952
12,657
5,794
0
6,803
5,604
0
31,405
W
4,080
872
16,543
3,955
7,769
6,422
486
2,956
4,774
9,253
0
W
26,861
9,263
2,835
2,178
11,680
6,486
2,382
6,125
5,471
56,499
0
L
Vulcan
DatBoiM0
Vulcan
22,660
3,681
1,456
3,970
13,000
6,621
0
7,343
5,353
70,163
0
W
Sun Wukong
Duke Mutem
Sun Wukong
22,041
3,395
1,114
10,044
22,726
24,407
1,804
12,442
9,980
0
38,236
W
Fafnir
JCS20jr
Fafnir
9,127
3,040
1,419
5,237
20,007
32,554
0
11,960
7,752
17,443
0
L
9,196
430
8,587
4,880
11,001
6,675
0
4,848
5,868
28,411
0
W
Jing Wei
10,471
4,458
473
2,208
12,864
7,739
2,609
6,393
6,471
0
26,878
L
8,020
1,108
2,278
9,197
22,340
17,798
0
13,058
8,966
18,221
0
L
Fenrir
bmacadelic
Fenrir
5,029
1,259
0
3,499
16,978
10,302
0
8,016
8,452
0
10,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,750
Gold Earned
43,487
161
Minions Killed
182
0
Camps Cleared
0
1,302,486
Distance Traveled
1,250,056
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,069
621
24
2
0
214,399
0
W
Hel
8,813
678
8
1
0
277,287
2
W
Nu Wa
10,792
830
47
4
0
277,714
3
L
Vulcan
10,228
787
99
8
0
281,855
1
W
Sun Wukong
10,713
824
43
3
0
283,460
2
W
Fafnir
9,202
708
18
1
0
238,237
0
L
Hel
8,506
654
39
3
0
240,501
0
W
Jing Wei
10,230
787
45
3
0
225,788
0
L
Maui
8,865
682
16
1
0
266,069
1
L
Fenrir
7,819
601
4
0
0
247,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role