Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
A ROGUE HOTDOG
Kumbhakarna
Level 155
God Stats
0W - 1L
1,654 SR
Queue Stats
227W - 231L
1,584 Elo+
Party 3
Jing Wei
Jing Wei
CanUMakeMagic
Jing Wei
Level 126
God Stats
1W - 3L
1,454 SR
Queue Stats
157W - 151L
1,559 Elo+
Party 3
Janus
Janus
DemonKingofLanka
Janus
Level 107
God Stats
1W - 2L
1,470 SR
Queue Stats
16W - 16L
1,528 Elo+
Party 2
Bellona
Bellona
JUICYVANGUARD
Bellona
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,679 Elo+
Party 2
Team Averages
Level 131
1,516 SR
1,570 Elo+

VS

Team Averages
Level 106
1,475 SR
1,517 Elo+
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Blurgz
Geb
Level 82
God Stats
5W - 0L
1,708 SR
Queue Stats
267W - 269L
1,549 Elo+
Party 1
Guan Yu
Guan Yu
ELIZALDE01
Guan Yu
Level 122
God Stats
13W - 21L
1,352 SR
Queue Stats
518W - 497L
1,451 Elo+
Solo
Discordia
Discordia
Golf-3all
Discordia
Level 65
God Stats
1W - 3L
1,262 SR
Queue Stats
91W - 106L
1,555 Elo+
Solo
Cernunnos
Cernunnos
InvertedNavi
Cernunnos
Level 101
God Stats
21W - 20L
1,554 SR
Queue Stats
403W - 411L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 4 / 2
8,030
472
11,883
17,411
7,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
A ROGUE HOTDOG
Kumbhakarna
12
1 / 2 / 3
7,353
433
2,984
17,033
10,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
CanUMakeMagic
Jing Wei
13
1 / 3 / 1
7,612
448
6,978
12,604
4,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
0 / 4 / 1
6,977
410
5,707
11,413
4,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
14
1 / 3 / 1
8,440
496
7,842
16,214
16,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
5 / 0 / 2
10,565
621
6,378
15,390
7,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Blurgz
Geb
12
0 / 1 / 8
8,288
488
9,401
12,949
11,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Guan Yu
ELIZALDE01
Guan Yu
15
5 / 2 / 1
10,159
598
15,896
14,683
19,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Discordia
Golf-3all
Discordia
15
2 / 3 / 3
9,213
542
10,964
8,748
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
InvertedNavi
Cernunnos
16
4 / 2 / 3
10,185
599
13,905
15,079
5,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
16
16
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
5
4
2
1.5
W
Da Ji
 
Da Ji
5
0
2
6
L
Kumbhakarna
A ROGUE HOTDOG
Kumbhakarna
1
2
3
1.25
W
Geb
Blurgz
Geb
0
1
8
4
L
Jing Wei
CanUMakeMagic
Jing Wei
1
3
1
0.5
L
0
4
1
0.13
W
Guan Yu
ELIZALDE01
Guan Yu
5
2
1
2.75
W
Discordia
Golf-3all
Discordia
2
3
3
1.17
W
Cernunnos
InvertedNavi
Cernunnos
4
2
3
2.75
L
Bellona
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,394
Damage
56,544
74,675
Taken
66,849
42,761
Mitigated
46,844
19,561
Healing
29,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
11,883
3,635
0
2,735
17,411
7,144
0
3,244
13,784
0
43,115
W
Da Ji
 
Da Ji
6,378
1,542
0
7,920
15,390
7,455
1,210
1,396
13,922
0
92,324
L
Kumbhakarna
A ROGUE HOTDOG
Kumbhakarna
2,984
503
2,108
5,605
17,033
10,702
0
9,004
7,720
15,121
0
W
Geb
Blurgz
Geb
9,401
1,601
0
3,871
12,949
11,350
234
3,638
9,190
23,481
0
L
Jing Wei
CanUMakeMagic
Jing Wei
6,978
5,121
0
4,278
12,604
4,279
0
2,610
9,994
0
52,596
L
5,707
421
0
518
11,413
4,224
0
4,042
6,904
56,998
0
W
Guan Yu
ELIZALDE01
Guan Yu
15,896
4,218
1,305
5,651
14,683
19,333
422
1,079
13,522
0
69,852
W
Discordia
Golf-3all
Discordia
10,964
961
0
1,507
8,748
2,865
166
1,686
6,950
73,696
0
W
Cernunnos
InvertedNavi
Cernunnos
13,905
6,570
0
9,027
15,079
5,841
2,508
2,486
12,087
0
105,125
L
Bellona
7,842
3,768
0
4,317
16,214
16,412
0
601
14,423
0
66,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,412
Gold Earned
48,410
406
Minions Killed
557
0
Camps Cleared
0
1,629,832
Distance Traveled
1,627,957
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,030
472
47
3
0
317,040
2
W
Da Ji
10,565
621
150
9
0
381,282
3
L
Kumbhakarna
7,353
433
18
1
0
346,351
7
W
Geb
8,288
488
19
1
0
343,321
4
L
Jing Wei
7,612
448
93
5
0
304,885
4
L
Janus
6,977
410
111
7
0
321,989
4
W
Guan Yu
10,159
598
105
6
0
315,541
5
W
Discordia
9,213
542
121
7
0
326,796
6
W
Cernunnos
10,185
599
162
10
0
261,017
2
L
Bellona
8,440
496
137
8
0
339,567
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role