Player Matchup

Izanami
Izanami
 
Izanami
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
ItzJustChubs131
Gilgamesh
Level 58
God Stats
5W - 6L
1,418 SR
Queue Stats
20W - 20L
1,268 Elo+
Party 3
Loki
Loki
XenozillaLV426
Loki
Level 75
God Stats
12W - 10L
1,598 SR
Queue Stats
67W - 66L
1,312 Elo+
Party 1
Xing Tian
Xing Tian
YungGeeb
Xing Tian
Level 63
God Stats
10W - 4L
1,594 SR
Queue Stats
22W - 23L
1,265 Elo+
Party 3
Ra
Ra
hideønßush
Ra
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,264 Elo+
Party 1
Team Averages
Level 53
1,522 SR
1,322 Elo+

VS

Team Averages
Level 68
1,440 SR
1,339 Elo+
Chaac
Chaac
FlashBangr403
Chaac
Level 60
God Stats
14W - 9L
1,511 SR
Queue Stats
61W - 59L
1,392 Elo+
Solo
Chang'e
Chang'e
Ksardariius
Chang'e
Level 46
God Stats
3W - 4L
1,475 SR
Queue Stats
67W - 81L
1,294 Elo+
Party 2
Charybdis
Charybdis
almita24
Charybdis
Level 77
God Stats
1W - 2L
1,308 SR
Queue Stats
52W - 54L
1,311 Elo+
Solo
Yemoja
Yemoja
laurore
Yemoja
Level 51
God Stats
62W - 77L
1,407 SR
Queue Stats
72W - 93L
1,319 Elo+
Party 2
Mercury
Mercury
marmol_1011
Mercury
Level 105
God Stats
1W - 3L
1,499 SR
Queue Stats
129W - 126L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
3 / 0 / 7
6,495
500
8,816
5,472
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
ItzJustChubs131
Gilgamesh
10
0 / 3 / 1
6,212
478
2,714
7,928
4,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 1 / 0
7,104
546
1,985
8,780
3,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
YungGeeb
Xing Tian
9
2 / 1 / 6
6,694
515
5,780
10,581
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 1 / 3
7,840
603
9,223
5,840
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
7,865
605
3,992
6,244
5,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Ksardariius
Chang'e
10
1 / 1 / 0
5,818
448
4,193
7,701
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
almita24
Charybdis
7
0 / 5 / 1
4,762
366
2,046
9,523
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
laurore
Yemoja
9
0 / 4 / 1
5,800
446
3,669
10,931
7,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
marmol_1011
Mercury
8
1 / 4 / 0
5,586
430
2,713
12,290
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
13
Kills
4
6
Deaths
14
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
7
6.5
L
2
0
2
3
W
Gilgamesh
ItzJustChubs131
Gilgamesh
0
3
1
0.17
L
Chang'e
Ksardariius
Chang'e
1
1
0
1
W
3
1
0
3
W
Xing Tian
YungGeeb
Xing Tian
2
1
6
5
L
Charybdis
almita24
Charybdis
0
5
1
0.1
W
5
1
3
6.5
L
Yemoja
laurore
Yemoja
0
4
1
0.13
L
Mercury
marmol_1011
Mercury
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,518
Damage
16,613
38,601
Taken
46,689
19,371
Mitigated
23,658
11,451
Healing
10,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,816
5,442
287
1,694
5,472
2,080
2,100
2,034
3,394
0
44,553
L
3,992
1,288
0
3,470
6,244
5,524
624
0
6,244
0
45,765
W
Gilgamesh
ItzJustChubs131
Gilgamesh
2,714
1,388
0
1,743
7,928
4,990
1,404
0
7,425
0
30,985
L
Chang'e
Ksardariius
Chang'e
4,193
165
253
2,526
7,701
3,109
0
4,417
3,284
29,413
0
W
1,985
932
0
3,420
8,780
3,181
414
454
8,286
0
50,473
W
Xing Tian
YungGeeb
Xing Tian
5,780
662
415
1,681
10,581
6,548
581
3,036
7,319
16,905
0
L
Charybdis
almita24
Charybdis
2,046
727
0
1,086
9,523
3,193
0
3,620
5,903
0
14,506
W
9,223
2,014
573
1,638
5,840
2,572
827
1,944
3,764
62,754
0
L
Yemoja
laurore
Yemoja
3,669
975
818
1,615
10,931
7,024
0
4,768
6,163
21,198
0
L
Mercury
marmol_1011
Mercury
2,713
1,331
0
884
12,290
4,808
0
2,198
10,092
0
28,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,345
Gold Earned
29,831
320
Minions Killed
225
0
Camps Cleared
0
1,233,334
Distance Traveled
1,155,373
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,495
500
52
4
0
224,583
3
L
Chaac
7,865
605
84
6
0
219,173
0
W
Gilgamesh
6,212
478
53
4
0
236,572
0
L
Chang'e
5,818
448
56
4
0
250,606
0
W
Loki
7,104
546
87
7
0
286,664
3
W
Xing Tian
6,694
515
20
2
0
243,722
1
L
Charybdis
4,762
366
16
1
0
209,257
0
W
Ra
7,840
603
108
8
0
241,793
0
L
Yemoja
5,800
446
25
2
0
200,394
1
L
Mercury
5,586
430
44
3
0
275,943
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role