Player Matchup

Zhong Kui
Zhong Kui
DángerDays
Zhong Kui
Level 144
God Stats
1W - 0L
1,891 SR
Queue Stats
22W - 28L
1,435 Elo+
Solo
Achilles
Achilles
InfamousGoon
Achilles
Level 90
God Stats
13W - 13L
1,350 SR
Queue Stats
91W - 65L
1,528 Elo+
Party 1
Guan Yu
Guan Yu
JeffBonddddd
Guan Yu
Level 69
God Stats
98W - 88L
1,616 SR
Queue Stats
324W - 331L
1,523 Elo+
Solo
Jormungandr
Jormungandr
Shabookie
Jormungandr
Level 125
God Stats
11W - 3L
1,791 SR
Queue Stats
139W - 92L
1,667 Elo+
Party 1
Bastet
Bastet
Vanillavenom
Bastet
Level 148
God Stats
7W - 1L
1,771 SR
Queue Stats
339W - 358L
1,563 Elo+
Solo
Team Averages
Level 115
1,684 SR
1,543 Elo+

VS

Team Averages
Level 104
1,641 SR
1,551 Elo+
Bacchus
Bacchus
Royalt4444
Bacchus
Level 152
God Stats
2W - 2L
1,561 SR
Queue Stats
107W - 97L
1,554 Elo+
Party 3
Hercules
Hercules
Stingosaurus
Hercules
Level 66
God Stats
0W - 2L
1,735 SR
Queue Stats
38W - 39L
1,488 Elo+
Party 2
Bastet
Bastet
TentacleTimmy
Bastet
Level 108
God Stats
5W - 9L
1,659 SR
Queue Stats
64W - 54L
1,575 Elo+
Party 3
Merlin
Merlin
roman222
Merlin
Level 104
God Stats
6W - 2L
1,722 SR
Queue Stats
123W - 83L
1,596 Elo+
Party 2
Danzaburou
Danzaburou
sonolo2000
Danzaburou
Level 90
God Stats
20W - 20L
1,528 SR
Queue Stats
201W - 201L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DángerDays
Zhong Kui
17
7 / 3 / 11
11,936
1,194
26,463
11,686
10,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
InfamousGoon
Achilles
16
5 / 3 / 9
10,789
1,079
11,267
11,985
7,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Guan Yu
JeffBonddddd
Guan Yu
17
3 / 0 / 16
11,277
1,128
10,064
14,106
20,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jormungandr
Shabookie
Jormungandr
17
4 / 0 / 14
12,341
1,234
14,343
13,307
19,184
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
16
3 / 1 / 9
10,226
1,023
14,527
12,041
5,505
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

250

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Royalt4444
Bacchus
16
1 / 3 / 5
9,995
1,000
8,681
13,668
18,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
Stingosaurus
Hercules
15
2 / 2 / 4
10,177
1,018
9,161
20,102
15,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 8 / 3
9,988
999
12,736
17,488
8,007
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
roman222
Merlin
15
0 / 3 / 6
9,742
974
15,291
11,821
3,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
sonolo2000
Danzaburou
15
2 / 6 / 2
10,622
1,062
12,557
16,601
7,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
27
22
Kills
7
7
Deaths
22
59
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DángerDays
Zhong Kui
7
3
11
4.17
W
Achilles
InfamousGoon
Achilles
5
3
9
3.17
W
Guan Yu
JeffBonddddd
Guan Yu
3
0
16
11
L
Bacchus
Royalt4444
Bacchus
1
3
5
1.17
W
Jormungandr
Shabookie
Jormungandr
4
0
14
11
L
Hercules
Stingosaurus
Hercules
2
2
4
2
L
2
8
3
0.44
W
Bastet
3
1
9
7.5
L
Merlin
roman222
Merlin
0
3
6
1
L
Danzaburou
sonolo2000
Danzaburou
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,664
Damage
58,426
63,125
Taken
79,680
62,721
Mitigated
53,633
16,589
Healing
8,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DángerDays
Zhong Kui
26,463
973
0
1,253
11,686
10,399
0
3,470
8,032
43,328
0
W
Achilles
InfamousGoon
Achilles
11,267
1,361
0
725
11,985
7,276
0
5,332
6,478
0
23,205
W
Guan Yu
JeffBonddddd
Guan Yu
10,064
624
5,158
4,052
14,106
20,357
0
5,488
8,388
0
21,693
L
Bacchus
Royalt4444
Bacchus
8,681
1,078
0
756
13,668
18,913
0
6,930
6,537
14,684
0
W
Jormungandr
Shabookie
Jormungandr
14,343
2,164
2,258
1,562
13,307
19,184
0
5,892
7,132
42,601
0
L
Hercules
Stingosaurus
Hercules
9,161
2,567
0
3,407
20,102
15,686
0
10,943
8,662
0
19,956
L
12,736
2,564
0
1,689
17,488
8,007
0
7,509
9,651
0
25,795
W
Bastet
14,527
3,345
0
1,581
12,041
5,505
0
3,790
8,122
0
24,765
L
Merlin
roman222
Merlin
15,291
1,248
0
0
11,821
3,969
0
7,255
4,515
36,762
0
L
Danzaburou
sonolo2000
Danzaburou
12,557
3,704
0
2,282
16,601
7,058
0
8,169
8,337
0
49,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,569
Gold Earned
50,524
230
Minions Killed
203
5
Camps Cleared
4
1,035,083
Distance Traveled
1,030,504
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,936
1,194
56
6
2
196,999
0
W
Achilles
10,789
1,079
47
5
2
226,649
0
W
Guan Yu
11,277
1,128
36
4
0
239,692
1
L
Bacchus
9,995
1,000
13
1
0
208,032
0
W
Jormungandr
12,341
1,234
72
7
0
208,017
0
L
Hercules
10,177
1,018
32
3
1
214,764
0
L
Bastet
9,988
999
39
4
1
230,818
2
W
Bastet
10,226
1,023
19
2
1
163,726
3
L
Merlin
9,742
974
37
4
0
184,062
0
L
Danzaburou
10,622
1,062
82
8
2
192,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role