Player Matchup

Hera
Hera
 
Hera
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BloodyHighFive
Horus
Level 78
God Stats
30W - 23L
1,525 SR
Queue Stats
350W - 359L
1,488 Elo+
Solo
Cupid
Cupid
CallMeMrBowtie
Cupid
Level 123
God Stats
9W - 2L
1,710 SR
Queue Stats
31W - 38L
1,450 Elo+
Party 1
Ymir
Ymir
Ilanod
Ymir
Level 109
God Stats
5W - 1L
1,561 SR
Queue Stats
20W - 12L
1,554 Elo+
Party 1
Lancelot
Lancelot
OpiumOfThePeople
Lancelot
Level 64
God Stats
1W - 3L
1,199 SR
Queue Stats
163W - 175L
1,522 Elo+
Solo
Team Averages
Level 105
1,499 SR
1,503 Elo+

VS

Team Averages
Level 86
1,555 SR
1,467 Elo+
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
IcyveinsTobi
Odin
Level 121
God Stats
9W - 17L
1,392 SR
Queue Stats
863W - 957L
1,436 Elo+
Party 3
Thor
Thor
LordClearSky
Thor
Level 68
God Stats
7W - 6L
1,543 SR
Queue Stats
68W - 62L
1,496 Elo+
Solo
Rama
Rama
MaskedG
Rama
Level 65
God Stats
6W - 2L
1,912 SR
Queue Stats
122W - 122L
1,465 Elo+
Party 2
Atlas
Atlas
piotrhe2
Atlas
Level 67
God Stats
8W - 9L
1,426 SR
Queue Stats
166W - 181L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 0 / 5
8,493
566
7,900
5,707
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 0 / 3
7,614
508
6,554
9,978
4,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 0 / 1
8,445
563
8,159
7,240
2,979
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Ilanod
Ymir
11
1 / 0 / 5
7,365
491
4,564
11,413
7,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 0 / 1
8,488
566
4,257
10,745
8,991
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 0 / 0
6,868
458
2,442
6,661
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 0 / 0
7,628
509
6,643
8,227
7,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 2 / 0
6,558
437
4,447
11,928
4,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
MaskedG
Rama
12
0 / 4 / 0
6,737
449
4,329
10,082
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
piotrhe2
Atlas
9
0 / 3 / 0
6,106
407
4,183
13,401
9,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
9
Kills
0
0
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
0
5
3.5
L
Merlin
 
Merlin
0
0
0
0
W
0
0
3
1.5
W
6
0
1
6.5
L
0
0
0
0
W
Ymir
Ilanod
Ymir
1
0
5
3.5
L
0
2
0
0
L
Rama
MaskedG
Rama
0
4
0
0
W
1
0
1
1.5
L
Atlas
piotrhe2
Atlas
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,434
Damage
22,044
45,083
Taken
50,299
26,091
Mitigated
27,518
18,767
Healing
15,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,900
2,414
0
1,688
5,707
2,206
960
878
4,829
74,268
0
L
Merlin
 
Merlin
2,442
54
0
1,801
6,661
2,390
0
2,224
4,437
51,550
0
W
6,554
3,264
860
4,764
9,978
4,826
185
1,531
8,447
0
50,807
W
8,159
5,022
138
4,383
7,240
2,979
2,992
1,612
5,628
0
61,721
L
6,643
1,413
0
1,858
8,227
7,845
0
1,150
7,077
8,809
58,120
W
Ymir
Ilanod
Ymir
4,564
992
2,090
3,402
11,413
7,089
621
2,031
9,382
22,673
6,376
L
4,447
106
0
5,579
11,928
4,721
0
2,409
9,519
0
50,499
L
Rama
MaskedG
Rama
4,329
3,826
0
3,962
10,082
2,871
0
1,233
8,849
0
55,727
W
4,257
939
0
1,442
10,745
8,991
0
2,438
8,307
0
58,529
L
Atlas
piotrhe2
Atlas
4,183
1,450
0
1,807
13,401
9,691
0
4,813
8,588
19,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,405
Gold Earned
33,897
485
Minions Killed
431
0
Camps Cleared
0
1,430,537
Distance Traveled
1,401,059
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,493
566
128
9
0
279,326
4
L
Merlin
6,868
458
103
7
0
297,943
2
W
Horus
7,614
508
102
7
0
311,236
5
W
Cupid
8,445
563
96
6
0
287,345
2
L
Odin
7,628
509
114
8
0
286,837
2
W
Ymir
7,365
491
37
2
0
273,218
2
L
Thor
6,558
437
87
6
0
304,723
1
L
Rama
6,737
449
108
7
0
251,612
3
W
Lancelot
8,488
566
122
8
0
279,412
5
L
Atlas
6,106
407
19
1
0
259,944
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role