Player Matchup

Hades
Hades
GILDARTS32
Hades
Level 45
God Stats
1W - 4L
1,511 SR
Queue Stats
1W - 6L
1,404 Elo+
Party 1
Maui
Maui
NERVOUSBOWL6
Maui
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Chronos
Chronos
Shai-HuludH20
Chronos
Level 83
God Stats
15W - 8L
1,519 SR
Queue Stats
467W - 542L
1,343 Elo+
Solo
Arachne
Arachne
The Ouroboros 8
Arachne
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
Wanderingvirus
Izanami
Level 47
God Stats
3W - 4L
1,698 SR
Queue Stats
13W - 15L
1,387 Elo+
Solo
Team Averages
Level 46
1,546 SR
1,427 Elo+

VS

Team Averages
Level 73
1,445 SR
1,376 Elo+
Sobek
Sobek
 
Sobek
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Bayamax09
Osiris
Level 57
God Stats
4W - 6L
1,291 SR
Queue Stats
56W - 71L
1,321 Elo+
Solo
King Arthur
King Arthur
doomislove
King Arthur
Level 92
God Stats
2W - 1L
1,534 SR
Queue Stats
102W - 112L
1,415 Elo+
Solo
Cernunnos
Cernunnos
nolomk
Cernunnos
Level 63
God Stats
22W - 18L
1,460 SR
Queue Stats
169W - 199L
1,326 Elo+
Solo
Zeus
Zeus
reefersquad420
Zeus
Level 67
God Stats
7W - 5L
1,438 SR
Queue Stats
89W - 138L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
10
1 / 5 / 1
6,195
443
4,017
7,847
3,320
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 6 / 2
5,728
409
1,953
11,387
5,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
10
2 / 4 / 0
6,743
482
5,518
13,221
6,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 1 / 0
5,008
358
1,665
7,596
2,626
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 1 / 0
5,143
367
1,713
8,351
2,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 1 / 7
6,244
446
2,992
12,108
7,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
Bayamax09
Osiris
11
3 / 1 / 3
7,248
518
3,502
8,596
5,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
doomislove
King Arthur
12
3 / 2 / 3
7,820
559
7,152
11,732
8,066
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
nolomk
Cernunnos
11
1 / 0 / 0
7,193
514
5,334
8,830
3,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
8 / 0 / 4
8,454
604
10,399
5,403
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
17
17
Deaths
4
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
7
5.5
W
Osiris
Bayamax09
Osiris
3
1
3
4.5
L
Hades
1
5
1
0.3
L
0
6
2
0.17
L
Chronos
2
4
0
0.5
L
0
1
0
0
L
0
1
0
0
W
King Arthur
doomislove
King Arthur
3
2
3
2.25
W
Cernunnos
nolomk
Cernunnos
1
0
0
1
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,866
Damage
29,379
48,402
Taken
46,669
20,667
Mitigated
26,528
10,367
Healing
13,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,992
639
0
4,935
12,108
7,550
0
2,650
9,354
12,205
0
W
Osiris
Bayamax09
Osiris
3,502
1,775
0
1,792
8,596
5,487
814
1,655
6,941
0
41,373
L
Hades
4,017
608
265
2,241
7,847
3,320
48
2,964
4,727
32,491
0
L
1,953
1,390
0
1,188
11,387
5,658
184
3,384
7,897
19,263
0
L
Chronos
5,518
2,074
0
2,720
13,221
6,596
488
4,594
8,447
38,503
4,520
L
1,665
1,050
0
1,021
7,596
2,626
0
828
6,654
0
16,834
L
1,713
881
0
2,932
8,351
2,467
810
1,043
7,286
0
23,495
W
King Arthur
doomislove
King Arthur
7,152
859
0
1,523
11,732
8,066
320
3,943
7,595
0
49,223
W
Cernunnos
nolomk
Cernunnos
5,334
2,171
0
5,214
8,830
3,219
611
438
8,392
0
59,208
W
10,399
2,768
0
0
5,403
2,206
1,356
2,825
2,578
50,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,817
Gold Earned
36,959
217
Minions Killed
362
0
Camps Cleared
0
1,152,306
Distance Traveled
1,216,090
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,244
446
12
1
0
264,364
5
W
Osiris
7,248
518
75
5
0
236,415
0
L
Hades
6,195
443
47
3
0
260,385
1
L
Maui
5,728
409
29
2
0
212,679
0
L
Chronos
6,743
482
77
6
0
232,438
4
L
Arachne
5,008
358
32
2
0
231,927
0
L
Izanami
5,143
367
32
2
0
214,877
0
W
King Arthur
7,820
559
93
7
0
247,763
0
W
Cernunnos
7,193
514
95
7
0
217,924
0
W
Zeus
8,454
604
87
6
0
249,624
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role