Player Matchup

Raijin
Raijin
 
Raijin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
AngelicXOXO
Charybdis
Level 59
God Stats
12W - 11L
1,568 SR
Queue Stats
115W - 109L
1,544 Elo+
Party 3
King Arthur
King Arthur
Barthalamewt
King Arthur
Level 27
God Stats
8W - 5L
1,492 SR
Queue Stats
12W - 9L
1,523 Elo+
Party 3
Kumbhakarna
Kumbhakarna
Toulioo
Kumbhakarna
Level 122
God Stats
1W - 2L
1,389 SR
Queue Stats
46W - 29L
1,548 Elo+
Party 3
Horus
Horus
monkee55
Horus
Level 65
God Stats
13W - 17L
1,511 SR
Queue Stats
273W - 327L
1,476 Elo+
Party 2
Team Averages
Level 71
1,492 SR
1,518 Elo+

VS

Team Averages
Level 72
1,564 SR
1,495 Elo+
Mulan
Mulan
ElT3T4SL0C4S
Mulan
Level 121
God Stats
4W - 2L
1,581 SR
Queue Stats
189W - 191L
1,526 Elo+
Party 4
Ymir
Ymir
MrReady12
Ymir
Level 8
God Stats
3W - 3L
1,513 SR
Queue Stats
4W - 7L
1,400 Elo+
Party 1
Artemis
Artemis
NSCollins
Artemis
Level 137
God Stats
8W - 2L
1,798 SR
Queue Stats
117W - 115L
1,546 Elo+
Party 1
Susano
Susano
ZNJ leo18
Susano
Level 49
God Stats
6W - 2L
1,429 SR
Queue Stats
86W - 79L
1,551 Elo+
Party 4
Scylla
Scylla
discreet365brick
Scylla
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 102L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
3 / 5 / 0
5,863
533
3,161
6,988
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
AngelicXOXO
Charybdis
10
4 / 1 / 0
5,902
537
5,167
8,479
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Barthalamewt
King Arthur
9
2 / 4 / 1
5,409
492
5,015
8,156
4,931
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kumbhakarna
Toulioo
Kumbhakarna
10
1 / 3 / 3
5,713
519
3,667
9,448
4,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Horus
monkee55
Horus
8
0 / 3 / 4
5,033
458
4,969
9,730
4,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 0
7,383
671
7,387
10,448
5,935
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ymir
8
1 / 0 / 3
5,842
531
2,707
7,739
4,551
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artemis
NSCollins
Artemis
9
2 / 2 / 2
5,490
499
6,769
6,883
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
ZNJ leo18
Susano
10
3 / 5 / 4
6,152
559
4,423
9,180
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
5 / 1 / 1
7,063
642
6,083
5,049
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
10
Kills
16
16
Deaths
10
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
5
0
0.6
L
Charybdis
AngelicXOXO
Charybdis
4
1
0
4
L
King Arthur
Barthalamewt
King Arthur
2
4
1
0.63
W
5
2
0
2.5
W
Ymir
1
0
3
2.5
W
Artemis
NSCollins
Artemis
2
2
2
1.5
L
Kumbhakarna
Toulioo
Kumbhakarna
1
3
3
0.83
W
Susano
ZNJ leo18
Susano
3
5
4
1
W
5
1
1
5.5
L
Horus
monkee55
Horus
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,979
Damage
27,369
42,801
Taken
39,299
19,051
Mitigated
17,768
8,605
Healing
11,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,161
388
0
660
6,988
2,197
80
3,512
3,476
30,839
0
L
Charybdis
AngelicXOXO
Charybdis
5,167
2,307
0
3,078
8,479
2,511
0
1,149
7,330
0
36,559
L
King Arthur
Barthalamewt
King Arthur
5,015
1,119
0
620
8,156
4,931
0
76
8,080
0
24,558
W
7,387
1,449
0
4,560
10,448
5,935
0
2,015
8,392
76
46,552
W
Ymir
2,707
638
128
2,407
7,739
4,551
405
0
7,561
12,995
1,897
W
Artemis
NSCollins
Artemis
6,769
3,173
0
2,502
6,883
1,991
1,029
0
6,631
0
34,362
L
Kumbhakarna
Toulioo
Kumbhakarna
3,667
1,345
0
1,058
9,448
4,742
165
668
8,780
25,409
5,469
W
Susano
ZNJ leo18
Susano
4,423
1,515
0
750
9,180
3,425
0
2,633
6,547
0
33,816
W
6,083
1,047
0
868
5,049
1,866
0
1,907
3,017
46,732
0
L
Horus
monkee55
Horus
4,969
1,420
566
2,623
9,730
4,670
0
3,217
6,513
0
14,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,920
Gold Earned
31,930
220
Minions Killed
306
0
Camps Cleared
0
1,029,066
Distance Traveled
979,826
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,863
533
50
5
0
183,507
3
L
Charybdis
5,902
537
51
5
0
190,079
0
L
King Arthur
5,409
492
43
4
0
222,724
0
W
Mulan
7,383
671
90
8
0
196,530
0
W
Ymir
5,842
531
20
2
0
181,622
2
W
Artemis
5,490
499
50
5
0
181,111
3
L
Kumbhakarna
5,713
519
55
5
0
231,727
3
W
Susano
6,152
559
56
5
0
222,130
1
W
Scylla
7,063
642
90
8
0
198,433
1
L
Horus
5,033
458
21
2
0
201,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role