Player Matchup

Thanatos
Thanatos
Snakes-Duck
Thanatos
Level 65
God Stats
9W - 7L
1,492 SR
Queue Stats
135W - 148L
1,438 Elo+
Party 1
Atlas
Atlas
jistman20
Atlas
Level 49
God Stats
14W - 19L
1,439 SR
Queue Stats
48W - 55L
1,383 Elo+
Party 1
Thoth
Thoth
kingslyer14
Thoth
Level 16
God Stats
3W - 2L
1,344 SR
Queue Stats
9W - 22L
1,293 Elo+
Party 1
Ra
Ra
vlm-k
Ra
Level 65
God Stats
3W - 1L
1,218 SR
Queue Stats
98W - 120L
1,392 Elo+
Party 1
Nike
Nike
zzsszz521
Nike
Level 66
God Stats
2W - 0L
1,715 SR
Queue Stats
120W - 157L
1,387 Elo+
Party 1
Team Averages
Level 52
1,442 SR
1,379 Elo+

VS

Team Averages
Level 102
1,511 SR
1,412 Elo+
Jing Wei
Jing Wei
CASTRX_00
Jing Wei
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
181W - 248L
1,409 Elo+
Solo
Sylvanus
Sylvanus
Juggernaut13641
Sylvanus
Level 118
God Stats
5W - 8L
1,505 SR
Queue Stats
151W - 161L
1,385 Elo+
Solo
Zeus
Zeus
Mr_Z_Man15
Zeus
Level 89
God Stats
11W - 17L
1,401 SR
Queue Stats
331W - 453L
1,374 Elo+
Solo
Thor
Thor
Muushroom-_-
Thor
Level 100
God Stats
0W - 1L
1,431 SR
Queue Stats
91W - 86L
1,418 Elo+
Solo
Tyr
Tyr
TAYLO-TEER
Tyr
Level 124
God Stats
3W - 2L
1,717 SR
Queue Stats
415W - 403L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Snakes-Duck
Thanatos
20
17 / 5 / 14
14,720
566
26,803
34,191
18,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Atlas
jistman20
Atlas
16
2 / 1 / 20
12,095
465
10,172
23,060
28,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
6 / 4 / 12
12,679
488
24,892
15,188
7,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ra
17
7 / 1 / 11
12,180
468
14,737
18,171
8,062
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
19
8 / 3 / 16
13,321
512
21,828
27,103
29,501
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CASTRX_00
Jing Wei
15
0 / 6 / 4
10,430
401
7,609
19,279
7,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
14
2 / 7 / 3
9,725
374
18,237
30,459
29,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
7 / 11 / 0
12,125
466
19,852
21,327
7,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
3 / 12 / 4
10,265
395
9,302
30,466
12,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 4 / 3
9,949
383
11,926
23,497
27,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
28
40
Kills
14
14
Deaths
40
73
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
CASTRX_00
Jing Wei
0
6
4
0.33
L
Sylvanus
2
7
3
0.5
L
7
11
0
0.64
L
3
12
4
0.42
W
Thanatos
Snakes-Duck
Thanatos
17
5
14
4.8
L
2
4
3
0.88
W
Atlas
jistman20
Atlas
2
1
20
12
W
6
4
12
3
W
Ra
7
1
11
12.5
W
Nike
8
3
16
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,432
Damage
66,926
117,713
Taken
125,028
91,646
Mitigated
82,740
56,613
Healing
23,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
CASTRX_00
Jing Wei
7,609
5,267
0
4,176
19,279
7,199
747
6,317
12,962
0
66,624
L
Sylvanus
18,237
6,580
1,816
8,035
30,459
29,028
82
17,001
13,458
44,397
9,993
L
19,852
2,519
0
1,099
21,327
7,179
0
9,553
11,774
73,136
0
L
9,302
2,107
0
5,090
30,466
12,008
0
9,524
20,942
0
67,678
W
Thanatos
Snakes-Duck
Thanatos
26,803
8,212
0
33,396
34,191
18,016
4,285
8,071
26,120
0
114,420
L
11,926
1,090
0
3,070
23,497
27,326
588
6,626
16,871
0
58,391
W
Atlas
jistman20
Atlas
10,172
3,787
979
5,352
23,060
28,858
543
9,584
13,476
27,964
5,148
W
24,892
1,115
344
3,384
15,188
7,209
3,723
7,449
7,739
87,283
0
W
Ra
14,737
1,567
2,161
6,768
18,171
8,062
629
6,548
11,623
92,387
0
W
Nike
21,828
2,010
0
4,229
27,103
29,501
0
5,359
21,744
0
81,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,995
Gold Earned
52,494
498
Minions Killed
443
0
Camps Cleared
0
2,540,683
Distance Traveled
2,050,199
34
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,430
401
103
4
0
404,087
0
L
Sylvanus
9,725
374
66
3
0
408,769
3
L
Zeus
12,125
466
104
4
0
402,477
0
L
Thor
10,265
395
90
3
0
385,683
1
W
Thanatos
14,720
566
110
4
0
567,742
7
L
Tyr
9,949
383
80
3
0
449,183
5
W
Atlas
12,095
465
39
2
0
496,688
13
W
Thoth
12,679
488
127
5
0
497,399
1
W
Ra
12,180
468
119
5
0
464,326
1
W
Nike
13,321
512
103
4
0
514,528
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role