Player Matchup

Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Gallane
Gilgamesh
Level 48
God Stats
6W - 1L
1,915 SR
Queue Stats
47W - 29L
1,617 Elo+
Solo
Chang'e
Chang'e
PrincessHello
Chang'e
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 32L
1,560 Elo+
Solo
Neith
Neith
iArtain
Neith
Level 41
God Stats
2W - 3L
1,516 SR
Queue Stats
139W - 128L
1,564 Elo+
Solo
Mercury
Mercury
Кiŋg
Mercury
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,572 Elo+
Party 1
Team Averages
Level 63
1,586 SR
1,563 Elo+

VS

Team Averages
Level 85
1,648 SR
1,714 Elo+
Hercules
Hercules
Bobduke1992
Hercules
Level 48
God Stats
1W - 0L
1,604 SR
Queue Stats
114W - 109L
1,563 Elo+
Party 3
Ne Zha
Ne Zha
CallMeNewman
Ne Zha
Level 147
God Stats
67W - 18L
1,840 SR
Queue Stats
184W - 68L
1,849 Elo+
Party 2
Ullr
Ullr
DoggyIsHerHobby
Ullr
Level 28
God Stats
6W - 1L
1,778 SR
Queue Stats
131W - 32L
1,894 Elo+
Party 2
Olorun
Olorun
littleswitz
Olorun
Level 157
God Stats
4W - 2L
1,520 SR
Queue Stats
302W - 291L
1,568 Elo+
Party 3
Hel
Hel
ogzib
Hel
Level 47
God Stats
3W - 4L
1,501 SR
Queue Stats
82W - 42L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 6 / 0
8,792
440
9,543
17,526
6,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Gallane
Gilgamesh
13
2 / 1 / 2
9,104
455
8,535
23,325
28,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
17
0 / 5 / 1
10,122
506
10,217
21,649
13,112
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
iArtain
Neith
17
4 / 4 / 4
10,622
531
18,942
19,522
7,905
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Кiŋg
Mercury
15
3 / 10 / 1
9,768
488
9,026
20,372
7,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bobduke1992
Hercules
15
0 / 0 / 9
9,942
497
7,144
16,166
17,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
18
10 / 2 / 10
12,384
619
14,316
17,076
10,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
7 / 1 / 5
13,093
655
21,630
15,780
8,968
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
18
3 / 4 / 2
11,890
595
10,398
20,033
11,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hel
ogzib
Hel
19
6 / 2 / 5
12,570
629
24,347
23,922
13,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
9
Kills
26
26
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
W
Hercules
Bobduke1992
Hercules
0
0
9
4.5
W
Ne Zha
10
2
10
7.5
W
7
1
5
9.5
L
Gilgamesh
Gallane
Gilgamesh
2
1
2
3
L
Chang'e
0
5
1
0.1
L
Neith
iArtain
Neith
4
4
4
1.5
W
Olorun
3
4
2
1
W
Hel
ogzib
Hel
6
2
5
4.25
L
Mercury
Кiŋg
Mercury
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,263
Damage
77,835
102,394
Taken
92,977
63,848
Mitigated
60,960
29,766
Healing
46,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,543
3,281
0
5,845
17,526
6,279
0
10,929
6,597
78,769
0
W
Hercules
Bobduke1992
Hercules
7,144
2,692
0
5,010
16,166
17,240
0
2,496
13,670
0
32,925
W
Ne Zha
14,316
5,866
0
3,403
17,076
10,155
1,646
1,353
15,723
0
95,090
W
21,630
9,442
0
2,902
15,780
8,968
4,145
6,606
9,174
0
125,379
L
Gilgamesh
Gallane
Gilgamesh
8,535
1,789
0
5,881
23,325
28,934
0
6,050
17,275
0
44,327
L
Chang'e
10,217
720
616
10,459
21,649
13,112
0
3,808
17,841
90,615
0
L
Neith
iArtain
Neith
18,942
8,279
0
6,230
19,522
7,905
0
8,368
11,154
0
91,013
W
Olorun
10,398
6,381
163
10,623
20,033
11,528
3,408
0
20,033
93,855
16,896
W
Hel
ogzib
Hel
24,347
1,280
7,550
16,653
23,922
13,069
1,002
9,695
14,227
130,674
0
L
Mercury
Кiŋg
Mercury
9,026
3,152
0
735
20,372
7,618
0
4,422
15,950
0
81,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,408
Gold Earned
59,879
584
Minions Killed
720
0
Camps Cleared
0
1,876,731
Distance Traveled
2,081,154
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,792
440
140
7
0
345,890
7
W
Hercules
9,942
497
40
2
0
428,685
6
W
Ne Zha
12,384
619
122
6
0
462,835
5
W
Ullr
13,093
655
183
9
0
390,422
2
L
Gilgamesh
9,104
455
43
2
0
422,996
5
L
Chang'e
10,122
506
156
8
0
363,671
6
L
Neith
10,622
531
127
6
0
351,709
3
W
Olorun
11,890
595
158
8
0
360,608
4
W
Hel
12,570
629
217
11
0
438,604
0
L
Mercury
9,768
488
118
6
0
392,465
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role