Player Matchup

Atlas
Atlas
 
Atlas
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Dr_Murchik
Anubis
Level 46
God Stats
7W - 6L
1,670 SR
Queue Stats
74W - 111L
1,303 Elo+
Party 3
Izanami
Izanami
SentinelsRelish
Izanami
Level 49
God Stats
11W - 7L
1,438 SR
Queue Stats
33W - 30L
1,382 Elo+
Party 1
Tsukuyomi
Tsukuyomi
StraleBlavoR
Tsukuyomi
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 9L
1,434 Elo+
Solo
Thor
Thor
moneyed_nankeen7
Thor
Level 49
God Stats
4W - 7L
1,408 SR
Queue Stats
45W - 83L
1,288 Elo+
Party 3
Team Averages
Level 59
1,503 SR
1,381 Elo+

VS

Team Averages
Level 56
1,523 SR
1,304 Elo+
Bacchus
Bacchus
AuCalmeZer
Bacchus
Level 68
God Stats
4W - 6L
1,096 SR
Queue Stats
11W - 19L
1,119 Elo+
Party 2
Olorun
Olorun
CrischtPenaldo7
Olorun
Level 15
God Stats
3W - 1L
1,623 SR
Queue Stats
5W - 14L
1,204 Elo+
Party 4
Neith
Neith
Hummytralala
Neith
Level 3
God Stats
4W - 2L
1,500 SR
Queue Stats
8W - 8L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Muffinman007
Tsukuyomi
Level 39
God Stats
3W - 0L
1,818 SR
Queue Stats
9W - 15L
1,319 Elo+
Party 4
Sun Wukong
Sun Wukong
Noozpick
Sun Wukong
Level 154
God Stats
10W - 5L
1,578 SR
Queue Stats
104W - 127L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
4 / 1 / 3
10,657
444
17,029
22,470
34,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
Dr_Murchik
Anubis
17
4 / 8 / 2
10,619
442
14,734
22,821
13,913
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
1 / 5 / 2
9,997
417
7,993
24,019
11,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
StraleBlavoR
Tsukuyomi
16
0 / 7 / 4
9,697
404
7,249
20,587
9,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

6
0 / 2 / 0
6,787
283
1,068
4,309
1,152
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AuCalmeZer
Bacchus
17
2 / 0 / 5
11,692
487
8,280
16,566
23,647
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
7 / 2 / 1
13,579
566
12,202
16,370
6,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
2 / 4 / 4
10,504
438
16,110
12,397
6,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Muffinman007
Tsukuyomi
20
9 / 3 / 6
12,932
539
22,994
22,952
10,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Noozpick
Sun Wukong
19
2 / 0 / 4
12,772
532
11,675
17,818
17,383
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
9
Kills
22
23
Deaths
9
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
1
3
5.5
W
Bacchus
AuCalmeZer
Bacchus
2
0
5
4.5
W
7
2
1
3.75
L
Anubis
Dr_Murchik
Anubis
4
8
2
0.63
W
2
4
4
1
W
Tsukuyomi
Muffinman007
Tsukuyomi
9
3
6
4
W
Sun Wukong
Noozpick
Sun Wukong
2
0
4
4
L
1
5
2
0.4
L
Tsukuyomi
StraleBlavoR
Tsukuyomi
0
7
4
0.29
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,073
Damage
71,261
94,206
Taken
86,103
70,092
Mitigated
64,886
30,671
Healing
32,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
17,029
6,008
0
2,782
22,470
34,743
0
5,140
17,330
41,954
4,929
W
Bacchus
AuCalmeZer
Bacchus
8,280
717
105
3,096
16,566
23,647
473
7,395
9,171
40,860
0
W
12,202
7,743
325
10,096
16,370
6,922
2,884
10,342
6,028
88,648
6,123
L
Anubis
Dr_Murchik
Anubis
14,734
165
0
10,107
22,821
13,913
249
8,030
14,791
76,334
0
W
16,110
8,488
0
2,120
12,397
6,541
3,303
5,412
6,985
0
72,512
W
Tsukuyomi
Muffinman007
Tsukuyomi
22,994
7,316
0
10,602
22,952
10,393
416
4,314
18,638
0
136,289
W
Sun Wukong
Noozpick
Sun Wukong
11,675
1,357
0
5,888
17,818
17,383
1,853
3,301
14,517
0
99,349
L
7,993
4,863
0
10,798
24,019
11,247
1,287
4,746
19,273
0
99,630
L
Tsukuyomi
StraleBlavoR
Tsukuyomi
7,249
1,432
0
6,084
20,587
9,037
0
1,882
18,705
0
71,240
L
1,068
350
0
900
4,309
1,152
0
0
4,309
0
12,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,757
Gold Earned
61,479
462
Minions Killed
655
0
Camps Cleared
0
1,753,432
Distance Traveled
2,206,071
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,657
444
44
2
0
461,570
3
W
Bacchus
11,692
487
33
1
0
467,448
0
W
Olorun
13,579
566
176
7
0
415,794
0
L
Anubis
10,619
442
103
4
0
363,738
0
W
Neith
10,504
438
124
5
0
353,573
0
W
Tsukuyomi
12,932
539
160
7
0
525,643
6
W
Sun Wukong
12,772
532
162
7
0
443,613
6
L
Izanami
9,997
417
169
7
0
368,226
5
L
Tsukuyomi
9,697
404
117
5
0
457,814
2
L
Thor
6,787
283
29
1
0
102,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role