Player Matchup

Nemesis
Nemesis
Aniyax
Nemesis
Level 156
God Stats
2W - 4L
1,584 SR
Queue Stats
231W - 290L
1,311 Elo+
Party 1
Ishtar
Ishtar
kikodobanjo
Ishtar
Level 144
God Stats
23W - 31L
1,453 SR
Queue Stats
190W - 273L
1,376 Elo+
Solo
Chang'e
Chang'e
skiebunie
Chang'e
Level 27
God Stats
5W - 11L
1,195 SR
Queue Stats
81W - 173L
1,287 Elo+
Party 1
Team Averages
Level 109
1,411 SR
1,325 Elo+

VS

Team Averages
Level 105
1,362 SR
1,339 Elo+
Cthulhu
Cthulhu
Moloch20
Cthulhu
Level 147
God Stats
5W - 8L
1,353 SR
Queue Stats
580W - 694L
1,484 Elo+
Solo
Hades
Hades
Rumplforskyn
Hades
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,360 Elo+
Party 2
Skadi
Skadi
itscashchucker
Skadi
Level 84
God Stats
2W - 2L
1,232 SR
Queue Stats
4W - 7L
1,172 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aniyax
Nemesis
16
2 / 3 / 5
11,304
628
10,231
17,453
12,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ishtar
20
2 / 4 / 5
13,202
733
17,915
17,458
8,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
skiebunie
Chang'e
17
3 / 3 / 3
11,362
631
6,979
13,041
8,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Moloch20
Cthulhu
19
5 / 2 / 3
12,886
716
15,985
19,879
22,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 4 / 6
12,032
668
8,787
10,800
8,217
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 2 / 5
12,941
719
13,935
12,095
5,441
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
7
Kills
10
10
Deaths
8
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aniyax
Nemesis
2
3
5
1.5
W
Cthulhu
Moloch20
Cthulhu
5
2
3
3.25
W
1
4
6
1
W
4
2
5
3.25
L
Ishtar
2
4
5
1.13
L
Chang'e
skiebunie
Chang'e
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,125
Damage
38,707
47,952
Taken
42,774
29,964
Mitigated
35,761
14,943
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aniyax
Nemesis
10,231
4,705
0
2,087
17,453
12,073
475
8,511
8,401
0
46,978
W
Cthulhu
Moloch20
Cthulhu
15,985
1,068
1,135
4,284
19,879
22,103
0
4,832
15,047
68,234
0
W
8,787
1,302
711
2,437
10,800
8,217
0
1,318
9,482
29,776
0
W
13,935
8,595
0
2,787
12,095
5,441
1,307
1,067
11,028
0
34,453
L
Ishtar
17,915
11,508
0
7,166
17,458
8,958
756
9,524
7,396
0
96,535
L
Chang'e
skiebunie
Chang'e
6,979
1,191
2,500
3,190
13,041
8,933
245
5,706
7,005
28,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,868
Gold Earned
37,859
246
Minions Killed
201
0
Camps Cleared
0
881,663
Distance Traveled
921,674
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,304
628
44
2
0
320,816
1
W
Cthulhu
12,886
716
86
5
0
352,111
5
W
Hades
12,032
668
53
3
0
275,572
0
W
Skadi
12,941
719
62
3
0
293,991
1
L
Ishtar
13,202
733
153
9
0
259,652
1
L
Chang'e
11,362
631
49
3
0
301,195
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role