Player Matchup

Hercules
Hercules
Deniier
Hercules
Level 155
God Stats
1W - 1L
1,580 SR
Queue Stats
64W - 26L
1,851 Elo+
Party 1
Baron Samedi
Baron Samedi
Dr Germ
Baron Samedi
Level 148
God Stats
2W - 1L
1,564 SR
Queue Stats
114W - 82L
1,707 Elo+
Party 1
Cthulhu
Cthulhu
Sharoq
Cthulhu
Level 160
God Stats
7W - 2L
1,696 SR
Queue Stats
31W - 23L
1,699 Elo+
Party 1
Team Averages
Level 154
1,613 SR
1,752 Elo+

VS

Team Averages
Level 150
1,386 SR
1,555 Elo+
Agni
Agni
ANGELICLADY
Agni
Level 151
God Stats
0W - 1L
1,217 SR
Queue Stats
20W - 19L
1,460 Elo+
Solo
Nemesis
Nemesis
ArchonOfScythes
Nemesis
Level 144
God Stats
8W - 12L
1,498 SR
Queue Stats
845W - 874L
1,644 Elo+
Solo
Kumbhakarna
Kumbhakarna
akolie662
Kumbhakarna
Level 155
God Stats
4W - 4L
1,442 SR
Queue Stats
248W - 275L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Deniier
Hercules
13
3 / 1 / 5
8,356
760
9,746
13,610
7,787
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
Dr Germ
Baron Samedi
14
2 / 1 / 6
8,834
803
8,904
8,412
4,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Sharoq
Cthulhu
13
3 / 2 / 5
8,227
748
10,829
14,189
9,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
8,184
744
8,623
8,619
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 2 / 2
7,808
710
7,710
11,515
8,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kumbhakarna
akolie662
Kumbhakarna
12
1 / 4 / 2
7,529
684
4,326
14,786
13,069
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
8
Kills
4
4
Deaths
8
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
2
2
2
1.5
W
Hercules
Deniier
Hercules
3
1
5
5.5
W
Baron Samedi
Dr Germ
Baron Samedi
2
1
6
5
W
Cthulhu
Sharoq
Cthulhu
3
2
5
2.75
L
Kumbhakarna
akolie662
Kumbhakarna
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,479
Damage
20,659
36,211
Taken
34,920
21,550
Mitigated
24,937
16,588
Healing
4,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,623
882
0
1,824
8,619
3,804
0
4,931
3,688
34,543
0
L
7,710
4,187
0
1,789
11,515
8,064
0
6,470
5,045
0
24,085
W
Hercules
Deniier
Hercules
9,746
3,157
0
4,303
13,610
7,787
1,686
5,698
7,912
0
29,750
W
Baron Samedi
Dr Germ
Baron Samedi
8,904
1,001
2,031
3,873
8,412
4,512
877
2,184
6,228
50,887
0
W
Cthulhu
Sharoq
Cthulhu
10,829
1,968
324
6,057
14,189
9,251
0
5,392
8,797
32,684
0
L
Kumbhakarna
akolie662
Kumbhakarna
4,326
405
0
504
14,786
13,069
0
8,400
6,386
11,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,417
Gold Earned
23,521
162
Minions Killed
106
0
Camps Cleared
0
616,417
Distance Traveled
658,529
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,184
744
58
5
0
211,035
6
L
Nemesis
7,808
710
38
3
0
240,736
1
W
Hercules
8,356
760
36
3
0
208,280
2
W
Baron Samedi
8,834
803
85
8
0
187,945
2
W
Cthulhu
8,227
748
41
4
0
220,192
1
L
Kumbhakarna
7,529
684
10
1
0
206,758
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role