Player Matchup

Freya
Freya
 
Freya
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Palladez
Sobek
Level 117
God Stats
12W - 13L
1,552 SR
Queue Stats
317W - 309L
1,483 Elo+
Party 3
Nike
Nike
TheBizzz
Nike
Level 146
God Stats
1W - 1L
1,746 SR
Queue Stats
249W - 267L
1,464 Elo+
Party 3
King Arthur
King Arthur
l2edpuma
King Arthur
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 126L
1,552 Elo+
Solo
Team Averages
Level 132
1,560 SR
1,500 Elo+

VS

Team Averages
Level 128
1,539 SR
1,532 Elo+
Jormungandr
Jormungandr
Greenspirit67
Jormungandr
Level 89
God Stats
1W - 1L
1,273 SR
Queue Stats
85W - 88L
1,514 Elo+
Party 1
Fafnir
Fafnir
Jackhammer615
Fafnir
Level 109
God Stats
7W - 2L
1,773 SR
Queue Stats
551W - 443L
1,535 Elo+
Solo
Zeus
Zeus
Maliock
Zeus
Level 140
God Stats
5W - 4L
1,498 SR
Queue Stats
120W - 129L
1,506 Elo+
Party 1
Nox
Nox
Masood617
Nox
Level 159
God Stats
3W - 2L
1,653 SR
Queue Stats
271W - 245L
1,512 Elo+
Solo
Thor
Thor
thedoctorwhatz
Thor
Level 141
God Stats
2W - 3L
1,500 SR
Queue Stats
118W - 114L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
7 / 4 / 2
9,193
836
16,442
13,113
6,173
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

He Bo
 
He Bo
15
2 / 4 / 6
8,656
787
7,137
8,928
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
Palladez
Sobek
13
0 / 3 / 8
8,052
732
5,322
17,860
25,286
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
15
3 / 3 / 5
8,275
752
9,240
11,506
10,590
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

King Arthur
l2edpuma
King Arthur
12
0 / 4 / 4
6,773
616
5,359
13,069
14,037
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Greenspirit67
Jormungandr
15
2 / 3 / 12
8,882
807
8,557
13,091
13,391
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 2 / 13
8,757
796
8,331
12,800
16,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zeus
Maliock
Zeus
17
10 / 2 / 7
10,262
933
18,840
5,689
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 10
8,252
750
5,898
11,231
6,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 1 / 12
8,807
801
13,780
9,462
5,471
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
72
12
Kills
18
18
Deaths
12
25
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
7
4
2
2
L
He Bo
 
He Bo
2
4
6
1.25
W
Jormungandr
Greenspirit67
Jormungandr
2
3
12
2.67
W
2
2
13
4.25
W
Zeus
Maliock
Zeus
10
2
7
6.75
W
1
4
10
1.5
L
Sobek
Palladez
Sobek
0
3
8
1.33
L
Nike
3
3
5
1.83
L
King Arthur
l2edpuma
King Arthur
0
4
4
0.5
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,500
Damage
55,406
64,476
Taken
52,273
60,125
Mitigated
44,972
21,979
Healing
15,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
16,442
4,928
739
4,307
13,113
6,173
160
10,779
2,334
29,784
0
L
He Bo
 
He Bo
7,137
103
2,937
1,278
8,928
4,039
0
5,953
2,975
17,727
0
W
Jormungandr
Greenspirit67
Jormungandr
8,557
1,132
2,043
2,002
13,091
13,391
442
9,400
3,691
22,998
0
W
8,331
3,248
911
3,200
12,800
16,534
352
7,092
5,708
10,004
0
W
Zeus
Maliock
Zeus
18,840
1,704
593
291
5,689
3,281
2,292
4,055
1,634
28,738
0
W
5,898
536
2,089
2,484
11,231
6,295
1,576
3,892
7,339
19,683
0
L
Sobek
Palladez
Sobek
5,322
632
2,010
6,614
17,860
25,286
0
10,254
7,606
12,960
0
L
Nike
9,240
686
1,388
877
11,506
10,590
0
5,573
5,933
0
21,304
L
King Arthur
l2edpuma
King Arthur
5,359
584
592
1,237
13,069
14,037
0
9,067
4,002
0
7,236
W
13,780
1,982
730
1,295
9,462
5,471
976
4,462
5,000
0
21,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,949
Gold Earned
44,960
103
Minions Killed
106
0
Camps Cleared
0
1,017,627
Distance Traveled
1,080,364
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,193
836
44
4
0
177,900
1
L
He Bo
8,656
787
23
2
0
218,876
0
W
Jormungandr
8,882
807
15
1
0
218,793
0
W
Fafnir
8,757
796
3
0
0
203,827
0
W
Zeus
10,262
933
30
3
0
222,865
1
W
Nox
8,252
750
39
4
0
211,627
2
L
Sobek
8,052
732
12
1
0
206,931
1
L
Nike
8,275
752
20
2
0
228,582
0
L
King Arthur
6,773
616
4
0
0
185,338
0
W
Thor
8,807
801
19
2
0
223,252
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role