Player Matchup

Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Alfons52
Cerberus
Level 97
God Stats
4W - 8L
1,337 SR
Queue Stats
273W - 303L
1,439 Elo+
Solo
Hel
Hel
TiboStyleZ
Hel
Level 129
God Stats
1W - 1L
1,677 SR
Queue Stats
124W - 113L
1,468 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mawerinio
Morgan Le Fay
Level 121
God Stats
6W - 9L
1,478 SR
Queue Stats
320W - 321L
1,478 Elo+
Solo
He Bo
He Bo
mustang81
He Bo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,265 Elo+
Solo
Team Averages
Level 102
1,498 SR
1,430 Elo+

VS

Team Averages
Level 81
1,606 SR
1,624 Elo+
Chronos
Chronos
Carla_micasa
Chronos
Level 107
God Stats
9W - 7L
1,534 SR
Queue Stats
452W - 502L
1,442 Elo+
Solo
Izanami
Izanami
DavidFitness
Izanami
Level 24
God Stats
1W - 0L
1,809 SR
Queue Stats
40W - 36L
1,582 Elo+
Party 1
Hel
Hel
JonBad98
Hel
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,764 Elo+
Party 1
Lancelot
Lancelot
MurderSith14
Lancelot
Level 27
God Stats
1W - 0L
1,678 SR
Queue Stats
5W - 4L
1,821 Elo+
Party 1
Tiamat
Tiamat
XXmasacreX78
Tiamat
Level 102
God Stats
1W - 1L
1,509 SR
Queue Stats
4W - 3L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
4 / 7 / 11
11,865
848
14,361
15,403
6,499
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Alfons52
Cerberus
17
4 / 7 / 10
10,681
763
10,951
39,975
28,025
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 8 / 8
10,764
769
12,023
20,861
9,398
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
mawerinio
Morgan Le Fay
16
1 / 7 / 9
9,360
669
11,011
20,573
9,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

He Bo
mustang81
He Bo
16
3 / 9 / 5
9,633
688
7,383
17,760
6,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Carla_micasa
Chronos
9
2 / 2 / 1
8,016
573
3,975
4,091
1,495
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
DavidFitness
Izanami
19
4 / 6 / 23
11,537
824
24,720
16,395
8,479
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
5 / 2 / 28
11,887
849
24,873
18,049
22,662
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
MurderSith14
Lancelot
18
15 / 5 / 8
11,825
845
18,625
18,223
16,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
20
11 / 3 / 17
12,463
890
27,325
17,784
14,801
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
114
17
Kills
37
38
Deaths
18
43
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
7
11
1.36
L
Cerberus
Alfons52
Cerberus
4
7
10
1.29
W
Chronos
Carla_micasa
Chronos
2
2
1
1.25
W
Izanami
DavidFitness
Izanami
4
6
23
2.58
W
5
2
28
9.5
W
Lancelot
MurderSith14
Lancelot
15
5
8
3.8
L
5
8
8
1.13
W
Tiamat
11
3
17
6.5
L
Morgan Le Fay
mawerinio
Morgan Le Fay
1
7
9
0.79
L
He Bo
mustang81
He Bo
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,729
Damage
99,518
114,572
Taken
74,542
59,413
Mitigated
64,267
42,745
Healing
35,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,361
702
930
2,459
15,403
6,499
1,312
7,089
8,314
39,527
0
L
Cerberus
Alfons52
Cerberus
10,951
716
2,230
16,733
39,975
28,025
390
16,572
23,403
20,174
0
W
Chronos
Carla_micasa
Chronos
3,975
997
0
183
4,091
1,495
679
3,226
743
5,233
0
W
Izanami
DavidFitness
Izanami
24,720
12,333
537
1,387
16,395
8,479
2,986
13,842
2,339
0
48,293
W
24,873
556
12,707
11,689
18,049
22,662
744
13,374
4,401
38,848
0
W
Lancelot
MurderSith14
Lancelot
18,625
2,544
155
4,400
18,223
16,830
1,349
12,594
5,309
0
29,195
L
12,023
516
8,544
6,543
20,861
9,398
283
9,431
11,430
18,455
0
W
Tiamat
27,325
1,110
283
4,595
17,784
14,801
1,807
11,498
6,021
49,038
0
L
Morgan Le Fay
mawerinio
Morgan Le Fay
11,011
1,555
1,423
3,099
20,573
9,037
579
13,677
6,896
27,115
0
L
He Bo
mustang81
He Bo
7,383
858
327
457
17,760
6,454
500
9,404
8,356
10,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,303
Gold Earned
55,728
152
Minions Killed
133
0
Camps Cleared
0
1,060,788
Distance Traveled
1,133,730
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,865
848
68
5
0
230,499
1
L
Cerberus
10,681
763
27
2
0
229,233
4
W
Chronos
8,016
573
3
0
0
74,935
0
W
Izanami
11,537
824
47
3
0
209,026
0
W
Hel
11,887
849
36
3
0
281,913
0
W
Lancelot
11,825
845
16
1
0
291,409
0
L
Hel
10,764
769
19
1
0
188,804
0
W
Tiamat
12,463
890
31
2
0
276,447
1
L
Morgan Le Fay
9,360
669
30
2
0
192,306
2
L
He Bo
9,633
688
8
1
0
219,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role