Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Elussion_e
Loki
Level 103
God Stats
4W - 2L
1,681 SR
Queue Stats
70W - 86L
1,451 Elo+
Solo
Ymir
Ymir
Homem_Lamem
Ymir
Level 58
God Stats
1W - 7L
1,144 SR
Queue Stats
105W - 171L
1,337 Elo+
Solo
Chaac
Chaac
MiniTemp
Chaac
Level 157
God Stats
9W - 7L
1,609 SR
Queue Stats
199W - 227L
1,493 Elo+
Solo
Xbalanque
Xbalanque
SyxZ Capitao
Xbalanque
Level 120
God Stats
4W - 3L
1,515 SR
Queue Stats
196W - 218L
1,509 Elo+
Solo
Team Averages
Level 119
1,490 SR
1,458 Elo+

VS

Team Averages
Level 99
1,473 SR
1,402 Elo+
Nike
Nike
 
Nike
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Map-Juanpa897
Cthulhu
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 29L
1,405 Elo+
Party 1
Hel
Hel
Map-Mauricio2332
Hel
Level 86
God Stats
2W - 1L
1,550 SR
Queue Stats
27W - 40L
1,365 Elo+
Party 1
Mercury
Mercury
elNic0-_
Mercury
Level 130
God Stats
12W - 13L
1,509 SR
Queue Stats
404W - 426L
1,460 Elo+
Solo
Izanami
Izanami
titu_xdxd
Izanami
Level 85
God Stats
6W - 8L
1,308 SR
Queue Stats
22W - 49L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 2 / 3
5,126
513
3,529
4,553
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

5
0 / 1 / 0
4,024
402
1,363
3,672
953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 0 / 0
3,416
342
264
1,242
434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chaac
MiniTemp
Chaac
6
0 / 0 / 0
4,610
461
2,162
5,145
2,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
SyxZ Capitao
Xbalanque
9
2 / 3 / 0
5,107
511
5,545
8,139
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 0 / 3
6,826
683
2,407
7,170
4,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
9
1 / 1 / 2
5,532
553
2,885
11,302
5,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 1 / 2
5,453
545
2,537
5,273
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
elNic0-_
Mercury
11
2 / 0 / 2
5,947
595
2,618
6,125
2,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
titu_xdxd
Izanami
10
1 / 1 / 1
5,479
548
3,712
5,489
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
6
6
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
3
0.75
W
Nike
 
Nike
1
0
3
2.5
L
0
1
0
0
L
0
0
0
0
W
Cthulhu
1
1
2
2
W
1
1
2
2
L
Chaac
MiniTemp
Chaac
0
0
0
0
L
Xbalanque
SyxZ Capitao
Xbalanque
2
3
0
0.67
W
Mercury
elNic0-_
Mercury
2
0
2
3
W
Izanami
titu_xdxd
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,863
Damage
14,159
22,751
Taken
35,359
8,275
Mitigated
15,374
8,094
Healing
13,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,529
1,167
0
1,047
4,553
1,685
0
2,113
2,440
27,452
0
W
Nike
 
Nike
2,407
255
0
3,449
7,170
4,449
834
424
6,700
0
51,948
L
1,363
188
0
1,420
3,672
953
0
303
3,369
0
12,057
L
264
185
0
378
1,242
434
0
0
1,242
1,186
0
W
Cthulhu
2,885
406
73
3,176
11,302
5,582
0
265
10,959
17,942
0
W
2,537
205
899
2,576
5,273
1,669
658
1,781
3,294
36,795
0
L
Chaac
MiniTemp
Chaac
2,162
365
0
2,437
5,145
2,398
0
752
4,393
0
17,088
L
Xbalanque
SyxZ Capitao
Xbalanque
5,545
1,901
0
2,812
8,139
2,805
0
2,254
5,885
0
37,130
W
Mercury
elNic0-_
Mercury
2,618
521
0
1,129
6,125
2,068
0
923
5,124
0
43,408
W
Izanami
titu_xdxd
Izanami
3,712
2,150
0
2,519
5,489
1,606
2,103
0
5,489
0
35,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,283
Gold Earned
29,237
165
Minions Killed
355
0
Camps Cleared
0
565,149
Distance Traveled
940,884
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,126
513
47
5
0
145,471
2
W
Nike
6,826
683
110
11
0
184,074
2
L
Loki
4,024
402
28
3
0
120,835
1
L
Ymir
3,416
342
1
0
0
26,604
0
W
Cthulhu
5,532
553
22
2
0
200,811
2
W
Hel
5,453
545
76
8
0
186,959
2
L
Chaac
4,610
461
25
3
0
113,450
1
L
Xbalanque
5,107
511
64
6
0
158,789
1
W
Mercury
5,947
595
80
8
0
204,205
0
W
Izanami
5,479
548
67
7
0
164,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role