Player Matchup

Thor
Thor
Drokin6
Thor
Level 142
God Stats
1W - 2L
1,342 SR
Queue Stats
155W - 150L
1,521 Elo+
Solo
Ah Puch
Ah Puch
Fluffy77
Ah Puch
Level 129
God Stats
0W - 4L
1,149 SR
Queue Stats
88W - 77L
1,564 Elo+
Solo
King Arthur
King Arthur
Kany
King Arthur
Level 147
God Stats
2W - 8L
1,482 SR
Queue Stats
200W - 224L
1,576 Elo+
Party 1
Chiron
Chiron
TRdraW
Chiron
Level 152
God Stats
1W - 3L
1,355 SR
Queue Stats
164W - 175L
1,561 Elo+
Party 1
Sylvanus
Sylvanus
VolcanicLion94
Sylvanus
Level 109
God Stats
2W - 2L
1,611 SR
Queue Stats
461W - 444L
1,605 Elo+
Solo
Team Averages
Level 136
1,388 SR
1,566 Elo+

VS

Team Averages
Level 148
1,563 SR
1,559 Elo+
Terra
Terra
GeorgeOwar
Terra
Level 139
God Stats
1W - 0L
1,559 SR
Queue Stats
57W - 67L
1,568 Elo+
Solo
Medusa
Medusa
KittyManager
Medusa
Level 160
God Stats
1W - 1L
1,526 SR
Queue Stats
49W - 43L
1,561 Elo+
Solo
Chronos
Chronos
XxCho
Chronos
Level 145
God Stats
2W - 0L
1,713 SR
Queue Stats
38W - 41L
1,540 Elo+
Solo
Zeus
Zeus
Zeezonica
Zeus
Level 154
God Stats
4W - 2L
1,702 SR
Queue Stats
147W - 145L
1,615 Elo+
Solo
Izanami
Izanami
tirezz
Izanami
Level 143
God Stats
2W - 1L
1,317 SR
Queue Stats
336W - 348L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Drokin6
Thor
20
8 / 7 / 12
14,769
671
20,535
23,618
15,485
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
Fluffy77
Ah Puch
20
2 / 4 / 17
13,857
630
36,418
24,568
15,838
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

King Arthur
Kany
King Arthur
20
5 / 6 / 13
13,861
630
16,536
32,122
42,749
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
TRdraW
Chiron
20
7 / 5 / 9
15,185
690
36,065
29,008
18,045
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
20
2 / 8 / 13
13,552
616
5,796
39,293
51,521
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
20
1 / 5 / 22
14,493
659
15,518
33,306
43,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
20
9 / 7 / 10
14,900
677
25,475
20,795
10,626
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
XxCho
Chronos
20
6 / 6 / 17
14,802
673
16,804
35,255
17,869
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
20
8 / 2 / 17
15,420
701
40,006
19,998
9,566
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
tirezz
Izanami
20
6 / 4 / 15
15,005
682
30,109
19,445
14,423
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
111
24
Kills
30
30
Deaths
24
64
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Thor
Drokin6
Thor
8
7
12
2
L
Ah Puch
Fluffy77
Ah Puch
2
4
17
2.63
W
Terra
1
5
22
2.4
L
King Arthur
Kany
King Arthur
5
6
13
1.92
W
Medusa
9
7
10
2
L
Chiron
TRdraW
Chiron
7
5
9
2.3
L
Sylvanus
2
8
13
1.06
W
Chronos
XxCho
Chronos
6
6
17
2.42
W
Zeus
8
2
17
8.25
W
Izanami
tirezz
Izanami
6
4
15
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,350
Damage
127,912
148,609
Taken
128,799
143,638
Mitigated
95,912
53,246
Healing
46,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Drokin6
Thor
20,535
2,028
1,218
2,501
23,618
15,485
101
11,586
12,032
0
40,134
L
Ah Puch
Fluffy77
Ah Puch
36,418
978
3,153
7,181
24,568
15,838
1,032
11,001
13,567
71,515
0
W
Terra
15,518
738
11,912
9,372
33,306
43,428
437
9,221
23,553
22,225
0
L
King Arthur
Kany
King Arthur
16,536
582
1,750
1,421
32,122
42,749
254
16,869
15,253
0
25,100
W
Medusa
25,475
9,307
116
3,623
20,795
10,626
1,939
7,104
13,251
0
54,502
L
Chiron
TRdraW
Chiron
36,065
16,427
4,362
8,006
29,008
18,045
2,372
15,413
13,563
0
70,921
L
Sylvanus
5,796
1,452
14,762
8,892
39,293
51,521
678
17,459
21,834
17,630
0
W
Chronos
XxCho
Chronos
16,804
7,904
3,130
8,212
35,255
17,869
4,248
12,282
22,364
45,449
0
W
Zeus
40,006
2,913
680
2,218
19,998
9,566
1,776
7,828
12,112
63,088
0
W
Izanami
tirezz
Izanami
30,109
16,328
3,969
3,225
19,445
14,423
2,678
5,779
13,618
0
65,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,224
Gold Earned
74,620
239
Minions Killed
327
0
Camps Cleared
0
1,763,859
Distance Traveled
1,733,062
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
14,769
671
28
1
0
374,083
4
L
Ah Puch
13,857
630
78
4
0
363,752
0
W
Terra
14,493
659
13
1
0
354,991
3
L
King Arthur
13,861
630
22
1
0
328,857
0
W
Medusa
14,900
677
65
3
0
363,871
1
L
Chiron
15,185
690
92
4
0
364,437
3
L
Sylvanus
13,552
616
19
1
0
332,730
3
W
Chronos
14,802
673
70
3
0
363,959
0
W
Zeus
15,420
701
86
4
0
333,235
6
W
Izanami
15,005
682
93
4
0
317,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role