Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
DeahtGun6
Ra
Level 101
God Stats
2W - 1L
1,250 SR
Queue Stats
65W - 75L
1,337 Elo+
Party 2
Serqet
Serqet
IceKeks9
Serqet
Level 139
God Stats
7W - 12L
1,354 SR
Queue Stats
110W - 141L
1,404 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Revens59
Kumbhakarna
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 93L
1,339 Elo+
Party 2
Chaac
Chaac
spooky9-4
Chaac
Level 129
God Stats
5W - 5L
1,489 SR
Queue Stats
77W - 96L
1,448 Elo+
Party 1
Team Averages
Level 120
1,419 SR
1,406 Elo+

VS

Team Averages
Level 102
1,474 SR
1,427 Elo+
Tiamat
Tiamat
BigDaddyD1904
Tiamat
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 205L
1,385 Elo+
Solo
Ymir
Ymir
GigaChauve
Ymir
Level 66
God Stats
3W - 3L
1,505 SR
Queue Stats
38W - 46L
1,421 Elo+
Party 3
Cupid
Cupid
ItXx_JuaanVii03
Cupid
Level 111
God Stats
2W - 7L
1,350 SR
Queue Stats
369W - 338L
1,391 Elo+
Party 4
King Arthur
King Arthur
Tyuhug
King Arthur
Level 107
God Stats
23W - 22L
1,574 SR
Queue Stats
167W - 156L
1,480 Elo+
Party 3
Atlas
Atlas
cYb3R_ddj23
Atlas
Level 125
God Stats
14W - 24L
1,443 SR
Queue Stats
489W - 514L
1,459 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 2 / 0
9,064
604
13,095
16,318
7,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
3 / 0 / 8
8,601
573
11,157
9,191
4,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
IceKeks9
Serqet
15
5 / 1 / 6
8,799
587
7,274
11,697
5,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
Revens59
Kumbhakarna
13
3 / 1 / 10
7,334
489
6,848
13,121
8,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chaac
spooky9-4
Chaac
13
2 / 2 / 6
8,137
542
10,311
16,648
14,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,904
460
4,013
11,352
6,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
2 / 5 / 0
6,516
434
8,854
14,956
7,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 2 / 1
8,580
572
8,975
14,127
5,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Tyuhug
King Arthur
13
1 / 3 / 1
8,280
552
11,583
14,544
15,376
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 3 / 2
7,039
469
5,234
12,726
10,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
17
Kills
6
6
Deaths
17
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
0
2
L
0
4
1
0.13
W
3
0
8
7
L
2
5
0
0.4
W
Serqet
IceKeks9
Serqet
5
1
6
8
L
2
2
1
1.25
W
Kumbhakarna
Revens59
Kumbhakarna
3
1
10
8
L
King Arthur
Tyuhug
King Arthur
1
3
1
0.5
L
1
3
2
0.67
W
Chaac
spooky9-4
Chaac
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,685
Damage
38,659
66,975
Taken
67,705
39,094
Mitigated
45,864
32,085
Healing
17,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,095
5,408
0
8,853
16,318
7,420
549
1,097
15,221
0
79,088
L
4,013
177
0
2,514
11,352
6,601
0
4,662
6,136
49,625
0
W
11,157
2,304
1,537
4,121
9,191
4,164
1,051
4,698
4,493
86,360
0
L
8,854
1,450
0
2,712
14,956
7,337
0
7,462
7,494
43,978
0
W
Serqet
IceKeks9
Serqet
7,274
1,176
0
5,262
11,697
5,231
279
4,487
7,210
0
64,351
L
8,975
4,864
179
7,804
14,127
5,601
713
322
13,805
0
72,605
W
Kumbhakarna
Revens59
Kumbhakarna
6,848
1,243
0
2,260
13,121
8,070
237
6,202
6,919
23,546
0
L
King Arthur
Tyuhug
King Arthur
11,583
2,745
0
1,724
14,544
15,376
0
1,663
12,787
0
66,543
L
5,234
1,704
425
2,455
12,726
10,949
175
4,041
8,451
20,106
1,757
W
Chaac
spooky9-4
Chaac
10,311
2,968
0
10,052
16,648
14,209
96
2,111
14,537
0
56,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,935
Gold Earned
37,319
501
Minions Killed
439
0
Camps Cleared
0
1,450,562
Distance Traveled
1,336,486
29
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,064
604
114
8
0
241,985
0
L
Tiamat
6,904
460
88
6
0
266,383
1
W
Ra
8,601
573
138
9
0
303,008
8
L
Ymir
6,516
434
66
4
0
264,619
1
W
Serqet
8,799
587
111
7
0
359,004
0
L
Cupid
8,580
572
123
8
0
256,200
1
W
Kumbhakarna
7,334
489
31
2
0
296,144
13
L
King Arthur
8,280
552
123
8
0
287,497
1
L
Atlas
7,039
469
39
3
0
261,787
1
W
Chaac
8,137
542
107
7
0
250,421
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role