Player Matchup

Nike
Nike
 
Nike
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
LadyLapisLaz
Lancelot
Level 83
God Stats
0W - 5L
1,001 SR
Queue Stats
162W - 208L
1,457 Elo+
Party 2
Maui
Maui
TMAN109
Maui
Level 127
God Stats
0W - 1L
1,460 SR
Queue Stats
1W - 4L
1,262 Elo+
Party 1
Hades
Hades
TN1 OssO
Hades
Level 120
God Stats
0W - 1L
1,486 SR
Queue Stats
1W - 4L
1,278 Elo+
Party 1
Scylla
Scylla
jackauger100
Scylla
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 34L
1,427 Elo+
Solo
Team Averages
Level 93
1,389 SR
1,385 Elo+

VS

Team Averages
Level 108
1,472 SR
1,445 Elo+
Cthulhu
Cthulhu
Red8Soil
Cthulhu
Level 128
God Stats
15W - 5L
1,683 SR
Queue Stats
361W - 368L
1,500 Elo+
Solo
Thanatos
Thanatos
Synthetic_Daddy
Thanatos
Level 145
God Stats
4W - 11L
1,197 SR
Queue Stats
481W - 637L
1,382 Elo+
Solo
Bacchus
Bacchus
osdt 911
Bacchus
Level 129
God Stats
2W - 2L
1,503 SR
Queue Stats
206W - 258L
1,462 Elo+
Party 3
Xing Tian
Xing Tian
osdt 999
Xing Tian
Level 111
God Stats
2W - 0L
1,690 SR
Queue Stats
120W - 153L
1,468 Elo+
Party 3
Tsukuyomi
Tsukuyomi
rmayne384
Tsukuyomi
Level 29
God Stats
1W - 1L
1,285 SR
Queue Stats
69W - 78L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
17
3 / 5 / 8
9,651
689
12,212
16,364
20,821
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
LadyLapisLaz
Lancelot
18
6 / 7 / 8
11,007
786
11,482
18,648
12,507
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
TMAN109
Maui
15
2 / 6 / 11
10,152
725
5,528
23,395
25,587
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
TN1 OssO
Hades
17
2 / 6 / 11
9,938
710
16,383
19,408
11,057
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
17
5 / 7 / 5
10,176
727
8,057
12,843
5,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Red8Soil
Cthulhu
18
8 / 3 / 20
11,509
822
24,679
17,804
21,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
19
8 / 5 / 13
11,419
816
13,868
12,940
7,007
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
osdt 911
Bacchus
16
3 / 2 / 20
10,880
777
8,703
12,450
18,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Xing Tian
osdt 999
Xing Tian
17
2 / 3 / 17
10,689
764
6,882
17,057
19,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
rmayne384
Tsukuyomi
19
10 / 5 / 14
11,956
854
18,578
14,255
7,723
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
115
18
Kills
31
31
Deaths
18
43
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
3
5
8
1.4
L
Lancelot
LadyLapisLaz
Lancelot
6
7
8
1.43
W
Cthulhu
Red8Soil
Cthulhu
8
3
20
6
W
Thanatos
8
5
13
2.9
L
Maui
TMAN109
Maui
2
6
11
1.25
L
Hades
TN1 OssO
Hades
2
6
11
1.25
L
Scylla
5
7
5
1.07
W
Bacchus
osdt 911
Bacchus
3
2
20
6.5
W
Xing Tian
osdt 999
Xing Tian
2
3
17
3.5
W
Tsukuyomi
rmayne384
Tsukuyomi
10
5
14
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,662
Damage
72,710
90,658
Taken
74,506
75,541
Mitigated
73,879
19,749
Healing
33,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
12,212
626
1,188
955
16,364
20,821
640
6,476
9,673
0
27,190
L
Lancelot
LadyLapisLaz
Lancelot
11,482
2,438
1,388
2,477
18,648
12,507
446
8,704
9,618
0
19,290
W
Cthulhu
Red8Soil
Cthulhu
24,679
644
7,063
6,591
17,804
21,068
1,010
6,241
11,563
45,286
0
W
Thanatos
13,868
2,670
397
8,023
12,940
7,007
1,954
4,940
8,000
0
25,485
L
Maui
TMAN109
Maui
5,528
1,231
1,434
4,092
23,395
25,587
79
10,146
12,490
12,799
0
L
Hades
TN1 OssO
Hades
16,383
1,786
1,404
4,951
19,408
11,057
333
5,235
13,922
32,471
0
L
Scylla
8,057
1,122
993
867
12,843
5,569
228
7,872
4,691
17,826
0
W
Bacchus
osdt 911
Bacchus
8,703
645
2,282
3,253
12,450
18,152
1,058
4,889
7,561
15,201
0
W
Xing Tian
osdt 999
Xing Tian
6,882
784
117
2,392
17,057
19,929
934
8,033
9,024
14,533
0
W
Tsukuyomi
rmayne384
Tsukuyomi
18,578
3,885
1,102
2,464
14,255
7,723
2,651
5,865
8,390
0
39,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,924
Gold Earned
56,453
117
Minions Killed
129
0
Camps Cleared
0
1,150,514
Distance Traveled
1,347,590
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,651
689
24
2
0
252,026
0
L
Lancelot
11,007
786
20
1
0
263,159
0
W
Cthulhu
11,509
822
45
3
0
296,774
0
W
Thanatos
11,419
816
22
2
0
270,452
0
L
Maui
10,152
725
6
0
0
208,298
0
L
Hades
9,938
710
47
3
0
199,352
0
L
Scylla
10,176
727
20
1
0
227,679
0
W
Bacchus
10,880
777
9
1
0
267,448
0
W
Xing Tian
10,689
764
15
1
0
262,780
0
W
Tsukuyomi
11,956
854
38
3
0
250,136
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role