Player Matchup

Ra
Ra
Lobo_iberico95
Ra
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 56L
1,442 Elo+
Party 1
Nike
Nike
MrWorldwide95
Nike
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 150L
1,435 Elo+
Solo
Fenrir
Fenrir
SquireFidd
Fenrir
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 88L
1,462 Elo+
Solo
Ne Zha
Ne Zha
raptgo93
Ne Zha
Level 121
God Stats
1W - 1L
1,156 SR
Queue Stats
201W - 166L
1,533 Elo+
Party 1
Cernunnos
Cernunnos
stonedparanoia
Cernunnos
Level 76
God Stats
5W - 2L
1,755 SR
Queue Stats
165W - 167L
1,399 Elo+
Solo
Team Averages
Level 85
1,482 SR
1,454 Elo+

VS

Team Averages
Level 124
1,466 SR
1,423 Elo+
Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
AgostinoSanto
Terra
Level 126
God Stats
3W - 5L
1,423 SR
Queue Stats
273W - 316L
1,478 Elo+
Solo
Sol
Sol
DKhaleessi
Sol
Level 121
God Stats
3W - 5L
1,406 SR
Queue Stats
103W - 124L
1,460 Elo+
Party 2
Scylla
Scylla
Ramonnelas
Scylla
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,175 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 15
10,497
656
6,245
16,647
9,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
11 / 3 / 13
12,859
804
18,672
20,905
22,914
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
SquireFidd
Fenrir
17
6 / 7 / 11
11,472
717
18,399
18,805
14,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
raptgo93
Ne Zha
20
6 / 2 / 17
12,047
753
22,771
17,180
11,405
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
stonedparanoia
Cernunnos
19
4 / 2 / 17
11,910
744
16,220
17,003
9,998
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
8 / 5 / 3
11,625
727
18,762
16,608
8,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
 
Medusa
17
3 / 7 / 11
10,767
673
18,831
18,705
10,314
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
2 / 4 / 14
10,950
684
7,966
25,091
35,366
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
3 / 4 / 9
10,912
682
14,408
16,845
7,477
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
Ramonnelas
Scylla
15
1 / 8 / 9
9,662
604
13,461
17,979
7,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
63
28
Kills
17
18
Deaths
28
73
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
8
5
3
1.9
L
Medusa
 
Medusa
3
7
11
1.21
L
2
4
14
2.25
L
3
4
9
1.88
W
1
4
15
2.13
W
11
3
13
5.83
L
Scylla
Ramonnelas
Scylla
1
8
9
0.69
W
Fenrir
SquireFidd
Fenrir
6
7
11
1.64
W
Ne Zha
raptgo93
Ne Zha
6
2
17
7.25
W
Cernunnos
stonedparanoia
Cernunnos
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,307
Damage
73,428
90,540
Taken
95,228
68,519
Mitigated
68,967
43,592
Healing
30,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
18,762
901
2,078
2,854
16,608
8,731
476
1,142
15,329
43,925
0
L
Medusa
 
Medusa
18,831
9,133
1,788
1,346
18,705
10,314
941
1,440
17,074
0
25,946
L
7,966
588
3,233
6,541
25,091
35,366
75
1,739
22,984
15,569
0
L
14,408
3,046
1,981
5,090
16,845
7,477
484
1,214
15,500
29,671
0
W
6,245
657
14,020
6,173
16,647
9,380
993
13,952
2,695
18,087
0
W
18,672
1,348
2,607
3,749
20,905
22,914
528
7,933
12,972
229
34,824
L
Scylla
Ramonnelas
Scylla
13,461
1,253
1,376
3,914
17,979
7,079
56
1,025
16,772
31,399
0
W
Fenrir
SquireFidd
Fenrir
18,399
3,681
1,023
3,017
18,805
14,822
1,648
11,481
7,324
36
24,736
W
Ne Zha
raptgo93
Ne Zha
22,771
4,773
2,482
4,561
17,180
11,405
3,410
9,614
7,566
0
45,177
W
Cernunnos
stonedparanoia
Cernunnos
16,220
5,174
2,179
3,781
17,003
9,998
1,884
11,617
5,386
50
45,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,785
Gold Earned
53,916
178
Minions Killed
149
0
Camps Cleared
0
1,468,704
Distance Traveled
1,366,580
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,625
727
55
3
0
271,456
1
L
Medusa
10,767
673
15
1
0
250,704
1
L
Terra
10,950
684
11
1
0
310,689
3
L
Sol
10,912
682
39
2
0
257,212
0
W
Ra
10,497
656
33
2
0
289,267
0
W
Nike
12,859
804
41
3
0
282,897
2
L
Scylla
9,662
604
29
2
0
276,519
1
W
Fenrir
11,472
717
8
1
0
293,747
3
W
Ne Zha
12,047
753
36
2
0
300,725
1
W
Cernunnos
11,910
744
60
4
0
302,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role