Player Matchup

Baron Samedi
Baron Samedi
ColonelAutumn116
Baron Samedi
Level 99
God Stats
12W - 8L
1,375 SR
Queue Stats
96W - 92L
1,498 Elo+
Party 1
Izanami
Izanami
Drip_Carter
Izanami
Level 59
God Stats
8W - 13L
1,362 SR
Queue Stats
101W - 113L
1,395 Elo+
Solo
Athena
Athena
Richardsonson
Athena
Level 123
God Stats
9W - 12L
1,489 SR
Queue Stats
366W - 399L
1,431 Elo+
Party 1
King Arthur
King Arthur
hasan_6813
King Arthur
Level 112
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 26L
1,437 Elo+
Solo
Thanatos
Thanatos
khlebnikovIGOR
Thanatos
Level 88
God Stats
9W - 15L
1,257 SR
Queue Stats
82W - 87L
1,390 Elo+
Solo
Team Averages
Level 96
1,397 SR
1,430 Elo+

VS

Team Averages
Level 102
1,486 SR
1,409 Elo+
Cernunnos
Cernunnos
A7mad IQ
Cernunnos
Level 85
God Stats
4W - 1L
1,639 SR
Queue Stats
73W - 88L
1,328 Elo+
Solo
Ra
Ra
Alternate_jr
Ra
Level 87
God Stats
9W - 9L
1,460 SR
Queue Stats
231W - 242L
1,332 Elo+
Solo
Jormungandr
Jormungandr
Chxyan
Jormungandr
Level 101
God Stats
29W - 28L
1,292 SR
Queue Stats
199W - 184L
1,491 Elo+
Solo
Nu Wa
Nu Wa
lauboiii
Nu Wa
Level 114
God Stats
99W - 76L
1,493 SR
Queue Stats
474W - 515L
1,373 Elo+
Solo
Loki
Loki
xPROx Ninja99
Loki
Level 125
God Stats
56W - 43L
1,546 SR
Queue Stats
149W - 150L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ColonelAutumn116
Baron Samedi
16
2 / 6 / 3
9,904
431
10,534
21,162
9,896
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Drip_Carter
Izanami
16
0 / 1 / 1
9,831
427
4,298
14,856
5,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 2 / 5
9,230
401
9,097
29,297
21,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
hasan_6813
King Arthur
15
3 / 6 / 2
10,015
435
9,427
21,518
19,658
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
16
3 / 5 / 3
9,907
431
10,041
25,314
11,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
A7mad IQ
Cernunnos
20
1 / 0 / 10
12,383
538
19,974
14,880
7,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
4 / 2 / 6
13,546
589
7,343
12,919
6,722
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
Chxyan
Jormungandr
18
4 / 1 / 7
11,890
517
14,478
23,950
31,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
lauboiii
Nu Wa
18
3 / 2 / 6
11,343
493
22,696
11,736
5,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 3 / 4
12,190
530
16,927
17,823
8,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
8
Kills
20
20
Deaths
8
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
A7mad IQ
Cernunnos
1
0
10
6
W
4
2
6
3.5
W
Jormungandr
Chxyan
Jormungandr
4
1
7
7.5
L
Baron Samedi
ColonelAutumn116
Baron Samedi
2
6
3
0.58
L
Izanami
Drip_Carter
Izanami
0
1
1
0.5
L
0
2
5
1.25
L
King Arthur
hasan_6813
King Arthur
3
6
2
0.67
L
Thanatos
3
5
3
0.9
W
Nu Wa
lauboiii
Nu Wa
3
2
6
3
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,397
Damage
81,418
112,147
Taken
81,308
68,158
Mitigated
59,283
49,880
Healing
38,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
A7mad IQ
Cernunnos
19,974
12,461
0
12,625
14,880
7,710
4,908
1,617
13,263
0
127,987
W
7,343
400
1,343
6,965
12,919
6,722
366
968
11,951
118,663
0
W
Jormungandr
Chxyan
Jormungandr
14,478
3,633
824
4,237
23,950
31,180
261
7,600
16,350
62,915
2,227
L
Baron Samedi
ColonelAutumn116
Baron Samedi
10,534
467
1,468
7,135
21,162
9,896
451
9,519
11,225
78,255
0
L
Izanami
Drip_Carter
Izanami
4,298
2,502
0
5,867
14,856
5,430
0
4,990
9,608
0
75,923
L
9,097
2,676
966
11,182
29,297
21,963
161
15,034
13,691
44,048
0
L
King Arthur
hasan_6813
King Arthur
9,427
1,069
0
3,201
21,518
19,658
328
7,251
14,002
0
63,319
L
Thanatos
10,041
1,711
0
20,061
25,314
11,211
784
5,603
19,419
0
71,295
W
Nu Wa
lauboiii
Nu Wa
22,696
2,742
78
3,974
11,736
5,455
212
4,614
7,122
106,303
0
W
16,927
4,188
0
8,127
17,823
8,216
0
5,100
12,723
0
103,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,887
Gold Earned
61,352
505
Minions Killed
736
0
Camps Cleared
0
2,079,469
Distance Traveled
2,152,516
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,383
538
176
8
0
386,838
3
W
Ra
13,546
589
203
9
0
437,163
1
W
Jormungandr
11,890
517
66
3
0
413,982
3
L
Baron Samedi
9,904
431
78
3
0
365,676
2
L
Izanami
9,831
427
156
7
0
404,508
1
L
Athena
9,230
401
68
3
0
504,564
3
L
King Arthur
10,015
435
90
4
0
407,259
3
L
Thanatos
9,907
431
113
5
0
397,462
12
W
Nu Wa
11,343
493
153
7
0
416,611
5
W
Loki
12,190
530
138
6
0
497,922
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role