Player Matchup

Ullr
Ullr
AlphaKennyBodyFR
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 45L
1,653 Elo+
Solo
Cthulhu
Cthulhu
DoctorTownes
Cthulhu
Level 111
God Stats
8W - 7L
1,501 SR
Queue Stats
136W - 135L
1,469 Elo+
Party 1
Bakasura
Bakasura
DottierGolf2
Bakasura
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,404 Elo+
Party 2
Terra
Terra
Epic Of Troy
Terra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,458 Elo+
Party 2
Janus
Janus
TnSteve901
Janus
Level 122
God Stats
6W - 2L
1,668 SR
Queue Stats
152W - 143L
1,510 Elo+
Party 1
Team Averages
Level 100
1,534 SR
1,499 Elo+

VS

Team Averages
Level 87
1,493 SR
1,534 Elo+
Gilgamesh
Gilgamesh
AlexGalletaJg
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,553 Elo+
Solo
Cabrakan
Cabrakan
ApoloRising
Cabrakan
Level 124
God Stats
0W - 2L
1,335 SR
Queue Stats
606W - 624L
1,501 Elo+
Solo
Mulan
Mulan
BrainM1lk
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,620 Elo+
Solo
Sol
Sol
CubicSpore20838
Sol
Level 159
God Stats
21W - 15L
1,599 SR
Queue Stats
837W - 684L
1,517 Elo+
Solo
Chang'e
Chang'e
jiggledrawers
Chang'e
Level 121
God Stats
4W - 5L
1,532 SR
Queue Stats
708W - 701L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 9
6,141
1,024
6,731
4,913
2,432
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
DoctorTownes
Cthulhu
11
1 / 1 / 9
6,430
1,072
6,808
6,340
6,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
DottierGolf2
Bakasura
10
3 / 1 / 5
6,380
1,063
3,808
6,044
3,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 1 / 6
6,372
1,062
4,427
6,183
5,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
12
3 / 0 / 6
6,533
1,089
11,699
2,944
1,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlexGalletaJg
Gilgamesh
10
3 / 1 / 0
6,127
1,021
2,933
7,322
3,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cabrakan
ApoloRising
Cabrakan
10
0 / 3 / 1
5,520
920
2,659
11,988
9,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mulan
BrainM1lk
Mulan
7
0 / 4 / 1
4,806
801
3,770
6,503
3,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 1
5,401
900
7,842
4,330
1,770
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
10
0 / 2 / 2
5,181
864
2,674
5,792
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
10
Kills
3
3
Deaths
10
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AlexGalletaJg
Gilgamesh
3
1
0
3
W
1
0
9
5.5
L
Cabrakan
ApoloRising
Cabrakan
0
3
1
0.17
L
Mulan
BrainM1lk
Mulan
0
4
1
0.13
L
0
0
1
0.5
W
Cthulhu
DoctorTownes
Cthulhu
1
1
9
5.5
W
Bakasura
DottierGolf2
Bakasura
3
1
5
5.5
W
2
1
6
5
W
Janus
3
0
6
6
L
Chang'e
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,473
Damage
19,878
26,424
Taken
35,935
19,493
Mitigated
20,580
15,936
Healing
14,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AlexGalletaJg
Gilgamesh
2,933
767
1,126
1,082
7,322
3,512
0
5,078
2,067
0
4,545
W
6,731
2,744
1,502
2,200
4,913
2,432
662
2,735
2,137
0
15,821
L
Cabrakan
ApoloRising
Cabrakan
2,659
186
739
3,315
11,988
9,056
0
6,971
4,917
5,949
0
L
Mulan
BrainM1lk
Mulan
3,770
404
69
1,048
6,503
3,779
0
4,654
1,807
0
5,458
L
7,842
1,344
479
1,737
4,330
1,770
0
2,202
2,128
21,974
0
W
Cthulhu
DoctorTownes
Cthulhu
6,808
390
1,366
1,509
6,340
6,699
85
3,182
3,080
10,811
0
W
Bakasura
DottierGolf2
Bakasura
3,808
2,177
1,215
1,665
6,044
3,496
622
2,714
3,289
0
5,735
W
4,427
374
3,159
2,568
6,183
5,349
72
2,819
3,210
7,013
0
W
Janus
11,699
962
159
593
2,944
1,517
183
1,725
1,219
19,131
0
L
Chang'e
2,674
443
2,884
1,915
5,792
2,463
0
4,029
1,763
6,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,856
Gold Earned
27,035
61
Minions Killed
50
0
Camps Cleared
0
655,430
Distance Traveled
533,000
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,127
1,021
2
0
0
120,900
2
W
Ullr
6,141
1,024
16
3
0
125,362
1
L
Cabrakan
5,520
920
9
2
0
93,312
2
L
Mulan
4,806
801
3
1
0
77,377
0
L
Sol
5,401
900
23
4
0
132,187
3
W
Cthulhu
6,430
1,072
6
1
0
128,081
0
W
Bakasura
6,380
1,063
18
3
0
138,903
0
W
Terra
6,372
1,062
6
1
0
140,689
0
W
Janus
6,533
1,089
15
3
0
122,395
3
L
Chang'e
5,181
864
13
2
0
109,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role