Player Matchup

Ra
Ra
 
Ra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Alfo3revient
Kuzenbo
Level 101
God Stats
3W - 13L
1,157 SR
Queue Stats
289W - 317L
1,475 Elo+
Solo
Thanatos
Thanatos
michaelq991
Thanatos
Level 80
God Stats
4W - 3L
1,551 SR
Queue Stats
24W - 33L
1,413 Elo+
Party 1
Team Averages
Level 82
1,403 SR
1,463 Elo+

VS

Team Averages
Level 44
1,389 SR
1,364 Elo+
Merlin
Merlin
 
Merlin
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Glaciera
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,404 Elo+
Party 2
King Arthur
King Arthur
carloselvaliente
King Arthur
Level 66
God Stats
0W - 3L
1,167 SR
Queue Stats
3W - 13L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
4 / 0 / 7
13,317
701
13,819
14,280
7,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Alfo3revient
Kuzenbo
19
2 / 0 / 9
13,764
724
10,369
14,751
29,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
michaelq991
Thanatos
19
5 / 1 / 5
12,864
677
15,902
13,887
8,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
1 / 2 / 0
11,464
603
21,293
10,166
4,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
Glaciera
Nemesis
15
0 / 6 / 1
11,732
617
5,301
17,481
13,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
carloselvaliente
King Arthur
18
0 / 3 / 1
11,318
596
9,944
20,391
22,132
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
0
7
7.5
L
Merlin
 
Merlin
1
2
0
0.5
W
Kuzenbo
Alfo3revient
Kuzenbo
2
0
9
6.5
L
Nemesis
Glaciera
Nemesis
0
6
1
0.08
L
King Arthur
carloselvaliente
King Arthur
0
3
1
0.17
W
Thanatos
michaelq991
Thanatos
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,090
Damage
36,538
42,918
Taken
48,038
45,753
Mitigated
39,917
24,977
Healing
9,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
13,819
1,612
4,109
5,503
14,280
7,883
1,282
7,857
6,423
89,502
0
L
Merlin
 
Merlin
21,293
1,054
0
500
10,166
4,313
0
4,254
5,912
78,052
0
W
Kuzenbo
Alfo3revient
Kuzenbo
10,369
4,628
0
2,093
14,751
29,860
483
6,884
7,867
35,680
0
L
Nemesis
Glaciera
Nemesis
5,301
2,026
2,803
2,575
17,481
13,472
0
10,576
6,905
0
39,035
L
King Arthur
carloselvaliente
King Arthur
9,944
468
0
3,180
20,391
22,132
0
9,461
10,930
0
55,358
W
Thanatos
michaelq991
Thanatos
15,902
1,587
0
13,272
13,887
8,010
1,481
6,623
7,264
0
46,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,945
Gold Earned
34,514
248
Minions Killed
248
0
Camps Cleared
0
1,028,134
Distance Traveled
980,183
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,317
701
153
8
0
336,775
1
L
Merlin
11,464
603
136
7
0
305,515
0
W
Kuzenbo
13,764
724
39
2
0
351,210
0
L
Nemesis
11,732
617
42
2
0
326,701
4
L
King Arthur
11,318
596
70
4
0
347,967
1
W
Thanatos
12,864
677
56
3
0
340,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role