Player Matchup

Fenrir
Fenrir
DrakenJoe
Fenrir
Level 27
God Stats
6W - 8L
1,372 SR
Queue Stats
55W - 72L
1,388 Elo+
Party 1
Baron Samedi
Baron Samedi
KingCavaco
Baron Samedi
Level 96
God Stats
7W - 9L
1,455 SR
Queue Stats
166W - 179L
1,454 Elo+
Solo
Achilles
Achilles
OGSHREDZ
Achilles
Level 124
God Stats
39W - 48L
1,490 SR
Queue Stats
117W - 132L
1,410 Elo+
Solo
Jing Wei
Jing Wei
TheIceVirus
Jing Wei
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 189L
1,394 Elo+
Party 1
Ra
Ra
kookid4life
Ra
Level 101
God Stats
5W - 6L
1,500 SR
Queue Stats
228W - 252L
1,417 Elo+
Solo
Team Averages
Level 89
1,463 SR
1,413 Elo+

VS

Team Averages
Level 86
1,470 SR
1,452 Elo+
Nu Wa
Nu Wa
BigBlackMonkey0
Nu Wa
Level 88
God Stats
15W - 8L
1,693 SR
Queue Stats
20W - 17L
1,449 Elo+
Solo
Sun Wukong
Sun Wukong
DareBear427
Sun Wukong
Level 68
God Stats
2W - 1L
1,267 SR
Queue Stats
73W - 100L
1,423 Elo+
Solo
Awilix
Awilix
RagingRussell69
Awilix
Level 111
God Stats
4W - 4L
1,273 SR
Queue Stats
453W - 462L
1,414 Elo+
Solo
Sol
Sol
ReddReaper
Sol
Level 106
God Stats
10W - 7L
1,613 SR
Queue Stats
172W - 169L
1,474 Elo+
Solo
Izanami
Izanami
rashiidasmar
Izanami
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrakenJoe
Fenrir
8
2 / 3 / 3
5,781
413
3,679
10,355
3,908
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
KingCavaco
Baron Samedi
13
3 / 0 / 0
7,024
502
6,267
9,936
4,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
OGSHREDZ
Achilles
1
0 / 0 / 0
2,655
190
0
721
305
Jing Wei
TheIceVirus
Jing Wei
10
2 / 3 / 3
6,428
459
6,455
12,343
4,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
2 / 3 / 1
6,778
484
6,586
10,787
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 5
6,931
495
6,477
5,262
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
DareBear427
Sun Wukong
13
4 / 0 / 1
8,096
578
6,670
8,972
7,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 3 / 2
7,257
518
7,064
11,401
4,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 2 / 4
7,412
529
10,650
11,479
3,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
rashiidasmar
Izanami
10
0 / 3 / 1
6,441
460
890
5,202
1,767
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
9
Kills
9
9
Deaths
9
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
Sun Wukong
DareBear427
Sun Wukong
4
0
1
4.5
L
Fenrir
DrakenJoe
Fenrir
2
3
3
1.17
L
Baron Samedi
KingCavaco
Baron Samedi
3
0
0
3
L
Achilles
OGSHREDZ
Achilles
0
0
0
0
W
2
3
2
1
W
3
2
4
2.5
L
Jing Wei
TheIceVirus
Jing Wei
2
3
3
1.17
L
2
3
1
0.83
W
Izanami
rashiidasmar
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,987
Damage
31,751
44,142
Taken
42,316
17,715
Mitigated
20,305
19,394
Healing
12,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,477
897
0
270
5,262
1,986
887
1,754
3,508
50,187
0
W
Sun Wukong
DareBear427
Sun Wukong
6,670
1,185
0
4,801
8,972
7,997
541
3,666
5,306
0
45,908
L
Fenrir
DrakenJoe
Fenrir
3,679
651
0
3,029
10,355
3,908
0
2,160
8,011
0
17,881
L
Baron Samedi
KingCavaco
Baron Samedi
6,267
561
288
6,298
9,936
4,685
1,215
5,672
4,039
52,871
0
L
Achilles
OGSHREDZ
Achilles
0
0
0
0
721
305
0
721
0
0
0
W
7,064
2,803
0
500
11,401
4,589
151
4,009
7,392
0
51,253
W
10,650
3,086
0
6,412
11,479
3,966
1,690
3,089
8,390
46,700
0
L
Jing Wei
TheIceVirus
Jing Wei
6,455
4,933
14
4,616
12,343
4,313
0
5,026
7,185
0
36,428
L
6,586
715
664
4,485
10,787
4,504
40
3,548
6,930
53,467
0
W
Izanami
rashiidasmar
Izanami
890
270
0
78
5,202
1,767
764
335
4,867
0
30,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,666
Gold Earned
36,137
248
Minions Killed
375
0
Camps Cleared
0
1,024,626
Distance Traveled
1,317,774
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,931
495
87
6
0
263,977
2
W
Sun Wukong
8,096
578
85
6
0
270,636
2
L
Fenrir
5,781
413
23
2
0
259,769
0
L
Baron Samedi
7,024
502
78
6
0
230,054
2
L
Achilles
2,655
190
0
0
0
0
0
W
Awilix
7,257
518
78
6
0
302,840
1
W
Sol
7,412
529
70
5
0
254,192
2
L
Jing Wei
6,428
459
60
4
0
268,735
0
L
Ra
6,778
484
87
6
0
266,068
1
W
Izanami
6,441
460
55
4
0
226,129
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role