Player Matchup

Maui
Maui
Ilkian
Maui
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
99W - 106L
1,446 Elo+
Solo
Cupid
Cupid
KrimsOnFire
Cupid
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 62L
1,416 Elo+
Solo
Ao Kuang
Ao Kuang
Rahton
Ao Kuang
Level 84
God Stats
13W - 7L
1,599 SR
Queue Stats
116W - 87L
1,470 Elo+
Solo
Chaac
Chaac
Vanaheimrer
Chaac
Level 122
God Stats
3W - 2L
1,565 SR
Queue Stats
397W - 407L
1,404 Elo+
Solo
Scylla
Scylla
jejoueadofus111
Scylla
Level 85
God Stats
5W - 3L
1,404 SR
Queue Stats
168W - 172L
1,400 Elo+
Solo
Team Averages
Level 87
1,514 SR
1,427 Elo+

VS

Team Averages
Level 94
1,573 SR
1,376 Elo+
Hun Batz
Hun Batz
ChaircatMeow
Hun Batz
Level 156
God Stats
15W - 18L
1,409 SR
Queue Stats
537W - 591L
1,380 Elo+
Solo
Aphrodite
Aphrodite
Cyrak
Aphrodite
Level 72
God Stats
1W - 3L
1,508 SR
Queue Stats
2W - 6L
1,316 Elo+
Party 1
Odin
Odin
Samuraj564
Odin
Level 108
God Stats
13W - 12L
1,546 SR
Queue Stats
102W - 108L
1,457 Elo+
Solo
Scylla
Scylla
Santboi
Scylla
Level 118
God Stats
3W - 3L
1,684 SR
Queue Stats
253W - 286L
1,413 Elo+
Solo
Ullr
Ullr
antisladd
Ullr
Level 15
God Stats
1W - 1L
1,720 SR
Queue Stats
2W - 6L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Ilkian
Maui
16
1 / 1 / 12
9,994
435
6,875
24,916
25,938
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
7 / 0 / 3
11,839
515
19,502
16,607
7,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
Rahton
Ao Kuang
20
15 / 1 / 4
12,892
561
17,594
21,158
10,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
0 / 1 / 10
12,860
559
17,914
18,900
18,585
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

18
3 / 1 / 8
11,635
506
16,705
9,114
4,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ChaircatMeow
Hun Batz
13
0 / 7 / 2
8,560
372
8,764
22,319
8,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Cyrak
Aphrodite
13
1 / 7 / 1
8,374
364
8,588
19,983
8,778
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
0 / 4 / 3
10,474
455
11,427
23,820
27,081
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Santboi
Scylla
17
3 / 4 / 0
11,248
489
17,148
14,197
4,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
13
0 / 4 / 2
7,988
347
5,557
18,452
6,494
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
12
26
Kills
4
4
Deaths
26
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ChaircatMeow
Hun Batz
0
7
2
0.14
L
Aphrodite
Cyrak
Aphrodite
1
7
1
0.21
W
Maui
Ilkian
Maui
1
1
12
7
W
7
0
3
8.5
W
Ao Kuang
Rahton
Ao Kuang
15
1
4
17
L
0
4
3
0.38
L
Scylla
Santboi
Scylla
3
4
0
0.75
W
0
1
10
5
L
Ullr
0
4
2
0.25
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,590
Damage
51,484
90,695
Taken
98,771
66,332
Mitigated
55,470
37,758
Healing
31,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ChaircatMeow
Hun Batz
8,764
1,971
0
7,285
22,319
8,138
0
8,365
13,954
0
61,204
L
Aphrodite
Cyrak
Aphrodite
8,588
1,093
6,430
7,513
19,983
8,778
0
8,323
11,660
55,874
0
W
Maui
Ilkian
Maui
6,875
1,211
1,862
3,150
24,916
25,938
448
7,250
17,476
34,621
10,931
W
19,502
10,840
1,240
12,679
16,607
7,541
4,730
4,703
11,802
0
93,293
W
Ao Kuang
Rahton
Ao Kuang
17,594
4,037
0
8,737
21,158
10,007
400
6,533
14,403
107,104
0
L
11,427
1,991
0
2,782
23,820
27,081
0
10,062
13,758
0
86,254
L
Scylla
Santboi
Scylla
17,148
1,321
0
750
14,197
4,979
0
6,874
7,323
85,429
0
W
17,914
2,334
0
9,590
18,900
18,585
2,356
4,092
14,598
0
118,916
L
Ullr
5,557
3,359
988
5,253
18,452
6,494
1,483
6,918
11,534
0
37,210
W
16,705
236
0
500
9,114
4,261
538
2,222
6,680
93,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,220
Gold Earned
46,644
707
Minions Killed
541
0
Camps Cleared
0
2,254,016
Distance Traveled
1,983,764
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,560
372
81
4
0
431,377
5
L
Aphrodite
8,374
364
97
4
0
391,050
3
W
Maui
9,994
435
61
3
0
412,724
13
W
Cupid
11,839
515
131
6
0
384,288
1
W
Ao Kuang
12,892
561
132
6
0
519,896
2
L
Odin
10,474
455
151
7
0
415,321
4
L
Scylla
11,248
489
168
7
0
392,584
2
W
Chaac
12,860
559
224
10
0
478,912
3
L
Ullr
7,988
347
44
2
0
353,432
0
W
Scylla
11,635
506
159
7
0
458,196
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role