Player Matchup

Neith
Neith
AhegaoPikachu
Neith
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 11L
1,642 Elo+
Party 1
Sol
Sol
MrFuzzUSA
Sol
Level 126
God Stats
2W - 2L
1,579 SR
Queue Stats
187W - 125L
1,561 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SigurdZant
Cu Chulainn
Level 28
God Stats
1W - 1L
1,298 SR
Queue Stats
32W - 25L
1,514 Elo+
Party 1
Nike
Nike
SoupDownloader
Nike
Level 60
God Stats
3W - 1L
1,578 SR
Queue Stats
155W - 106L
1,540 Elo+
Party 1
Olorun
Olorun
SweetYeet69
Olorun
Level 99
God Stats
2W - 1L
1,868 SR
Queue Stats
65W - 33L
1,617 Elo+
Party 1
Team Averages
Level 67
1,565 SR
1,575 Elo+

VS

Team Averages
Level 52
1,503 SR
1,487 Elo+
Baron Samedi
Baron Samedi
Amhranna
Baron Samedi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
291W - 323L
1,467 Elo+
Solo
Anubis
Anubis
BbyBtl
Anubis
Level 28
God Stats
0W - 1L
1,255 SR
Queue Stats
16W - 28L
1,417 Elo+
Solo
Pele
Pele
LiquidDonie
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,410 Elo+
Solo
Thanatos
Thanatos
OOGLY
Thanatos
Level 160
God Stats
3W - 4L
1,709 SR
Queue Stats
462W - 454L
1,553 Elo+
Solo
Hera
Hera
Swinemybroth
Hera
Level 24
God Stats
2W - 2L
1,552 SR
Queue Stats
86W - 88L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 13
11,942
746
14,116
15,308
7,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
7 / 5 / 13
12,411
776
24,513
20,226
8,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cu Chulainn
SigurdZant
Cu Chulainn
14
2 / 7 / 9
9,973
623
4,725
18,116
12,120
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

19
7 / 5 / 16
11,735
733
12,307
20,589
25,080
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Olorun
20
5 / 2 / 14
11,792
737
10,952
14,585
6,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Amhranna
Baron Samedi
20
4 / 3 / 15
12,283
768
16,802
12,689
9,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Anubis
BbyBtl
Anubis
16
1 / 6 / 17
10,325
645
9,549
13,471
6,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 8 / 13
9,627
602
9,025
15,720
5,968
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
OOGLY
Thanatos
19
12 / 5 / 7
11,673
730
18,022
18,347
9,151
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
5 / 4 / 15
11,348
709
16,533
13,004
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
90
25
Kills
23
23
Deaths
26
65
Assists
67
Player
Kills
Deaths
Assists
KDA
W
4
4
13
2.63
L
Baron Samedi
Amhranna
Baron Samedi
4
3
15
3.83
L
Anubis
BbyBtl
Anubis
1
6
17
1.58
L
1
8
13
0.94
W
7
5
13
2.7
L
Thanatos
OOGLY
Thanatos
12
5
7
3.1
W
Cu Chulainn
SigurdZant
Cu Chulainn
2
7
9
0.93
W
7
5
16
3
W
Olorun
5
2
14
6
L
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,613
Damage
69,931
88,824
Taken
73,231
60,132
Mitigated
37,029
26,446
Healing
29,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,116
4,184
788
2,226
15,308
7,248
2,029
8,408
6,900
0
41,877
L
Baron Samedi
Amhranna
Baron Samedi
16,802
1,496
5,301
3,637
12,689
9,860
467
5,827
6,862
49,279
0
L
Anubis
BbyBtl
Anubis
9,549
0
97
2,631
13,471
6,434
347
6,085
7,386
23,164
0
L
9,025
1,016
655
2,053
15,720
5,968
0
6,625
9,095
0
16,867
W
24,513
9,742
868
8,570
20,226
8,897
3,009
9,718
10,508
55,357
0
L
Thanatos
OOGLY
Thanatos
18,022
3,506
887
8,783
18,347
9,151
397
10,203
8,144
0
23,545
W
Cu Chulainn
SigurdZant
Cu Chulainn
4,725
845
1,061
558
18,116
12,120
41
5,777
12,339
0
6,834
W
12,307
1,444
1,853
2,670
20,589
25,080
176
10,005
10,584
0
26,307
W
Olorun
10,952
4,496
2,814
5,038
14,585
6,787
3,578
8,976
5,609
31,859
0
L
16,533
3,615
2,566
2,979
13,004
5,616
573
6,725
6,279
30,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,853
Gold Earned
55,256
164
Minions Killed
159
0
Camps Cleared
0
1,454,344
Distance Traveled
1,434,132
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,942
746
47
3
0
286,927
1
L
Baron Samedi
12,283
768
62
4
0
305,758
1
L
Anubis
10,325
645
35
2
0
279,383
3
L
Pele
9,627
602
11
1
0
284,388
3
W
Sol
12,411
776
49
3
0
243,935
0
L
Thanatos
11,673
730
19
1
0
278,595
1
W
Cu Chulainn
9,973
623
6
0
0
290,847
2
W
Nike
11,735
733
27
2
0
307,021
0
W
Olorun
11,792
737
35
2
0
325,614
2
L
Hera
11,348
709
32
2
0
286,008
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role