Player Matchup

Danzaburou
Danzaburou
FH Famine
Danzaburou
Level 82
God Stats
181W - 236L
1,508 SR
Queue Stats
181W - 239L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
GB DubEye
Baron Samedi
Level 121
God Stats
37W - 34L
1,528 SR
Queue Stats
296W - 376L
1,459 Elo+
Solo
Hachiman
Hachiman
Sasukesama3402
Hachiman
Level 39
God Stats
7W - 8L
1,595 SR
Queue Stats
107W - 124L
1,321 Elo+
Solo
Team Averages
Level 81
1,544 SR
1,409 Elo+

VS

Team Averages
Level 107
1,703 SR
1,687 Elo+
Ares
Ares
Mixitus
Ares
Level 146
God Stats
390W - 90L
1,860 SR
Queue Stats
441W - 127L
1,798 Elo+
Party 1
Susano
Susano
XI Showtim3 IX
Susano
Level 144
God Stats
155W - 51L
1,750 SR
Queue Stats
498W - 169L
1,762 Elo+
Party 1
Vulcan
Vulcan
YaKnowMySlogan
Vulcan
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FH Famine
Danzaburou
16
3 / 4 / 4
11,611
645
6,919
18,228
6,722
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
GB DubEye
Baron Samedi
18
3 / 7 / 7
13,038
724
16,366
19,199
8,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
18
6 / 5 / 4
13,290
738
14,866
22,044
8,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Mixitus
Ares
17
6 / 3 / 5
13,335
741
10,962
24,732
33,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
9 / 2 / 5
14,549
808
27,364
17,208
9,931
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 8 / 10
12,021
668
8,290
15,322
8,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
12
Kills
16
16
Deaths
13
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FH Famine
Danzaburou
3
4
4
1.25
L
Baron Samedi
GB DubEye
Baron Samedi
3
7
7
0.93
W
Ares
Mixitus
Ares
6
3
5
2.83
L
Hachiman
6
5
4
1.6
W
9
2
5
5.75
W
1
8
10
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,151
Damage
46,616
59,471
Taken
57,262
24,039
Mitigated
52,423
17,829
Healing
6,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FH Famine
Danzaburou
6,919
3,010
0
3,887
18,228
6,722
2,280
3,215
15,013
0
56,241
L
Baron Samedi
GB DubEye
Baron Samedi
16,366
1,097
1,547
5,572
19,199
8,786
272
7,471
11,728
57,553
0
W
Ares
Mixitus
Ares
10,962
158
0
1,869
24,732
33,980
520
3,256
21,147
17,317
0
L
Hachiman
14,866
9,256
0
6,823
22,044
8,531
507
9,204
12,840
0
63,082
W
27,364
8,214
0
4,462
17,208
9,931
1,780
5,314
11,604
0
88,050
W
8,290
2,215
0
230
15,322
8,512
444
6,789
8,094
40,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,939
Gold Earned
39,905
230
Minions Killed
171
0
Camps Cleared
0
911,776
Distance Traveled
991,179
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,611
645
67
4
0
325,572
1
L
Baron Samedi
13,038
724
97
5
0
285,025
0
W
Ares
13,335
741
10
1
0
345,743
2
L
Hachiman
13,290
738
66
4
0
301,179
2
W
Susano
14,549
808
102
6
0
360,875
1
W
Vulcan
12,021
668
59
3
0
284,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role