Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BeGoneWoman
Janus
Level 17
God Stats
25W - 26L
1,516 SR
Queue Stats
42W - 47L
1,448 Elo+
Party 1
Nu Wa
Nu Wa
GodofWasined
Nu Wa
Level 68
God Stats
71W - 60L
1,556 SR
Queue Stats
108W - 124L
1,527 Elo+
Solo
Cerberus
Cerberus
SHHH sorbei
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Odin
Odin
The_Middle_Man__
Odin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,331 Elo+
Party 1
Team Averages
Level 52
1,515 SR
1,461 Elo+

VS

Team Averages
Level 139
1,433 SR
1,513 Elo+
Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ACA2004
Zhong Kui
Level 155
God Stats
8W - 6L
1,561 SR
Queue Stats
76W - 79L
1,505 Elo+
Solo
Lancelot
Lancelot
Lyefire
Lancelot
Level 119
God Stats
5W - 3L
1,562 SR
Queue Stats
9W - 8L
1,516 Elo+
Solo
Yemoja
Yemoja
Themanonline
Yemoja
Level 109
God Stats
1W - 1L
1,389 SR
Queue Stats
23W - 16L
1,571 Elo+
Solo
Jing Wei
Jing Wei
Tiffmastaer
Jing Wei
Level 158
God Stats
1W - 4L
1,153 SR
Queue Stats
268W - 298L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
1 / 3 / 0
7,355
736
8,982
10,436
5,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 1 / 0
6,532
653
8,584
2,281
989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 3 / 1
6,918
692
8,653
6,849
2,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
SHHH sorbei
Cerberus
11
0 / 6 / 0
6,570
657
4,692
17,241
12,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 0 / 0
6,814
681
1,450
4,507
2,706

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
0 / 0 / 4
6,930
693
5,558
5,941
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
ACA2004
Zhong Kui
15
1 / 0 / 7
8,150
815
8,335
10,328
8,053
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
Lyefire
Lancelot
14
9 / 1 / 2
8,078
808
10,602
9,091
6,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
12
1 / 0 / 7
7,391
739
3,611
8,457
6,383
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jing Wei
Tiffmastaer
Jing Wei
14
2 / 0 / 6
7,496
750
6,414
9,464
4,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
13
13
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
3
0
0.33
W
Nox
 
Nox
0
0
4
2
W
Zhong Kui
ACA2004
Zhong Kui
1
0
7
4.5
L
0
1
0
0
L
0
3
1
0.17
W
Lancelot
Lyefire
Lancelot
9
1
2
10
L
Cerberus
SHHH sorbei
Cerberus
0
6
0
0
L
0
0
0
0
W
Yemoja
1
0
7
4.5
W
Jing Wei
Tiffmastaer
Jing Wei
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,361
Damage
34,520
41,314
Taken
43,281
23,931
Mitigated
27,397
4,247
Healing
18,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,982
1,950
0
920
10,436
5,006
0
3,538
6,635
0
27,007
W
Nox
 
Nox
5,558
472
0
1,324
5,941
2,794
0
3,335
2,457
28,505
0
W
Zhong Kui
ACA2004
Zhong Kui
8,335
2,240
0
5,842
10,328
8,053
1,836
4,064
6,173
42,173
0
L
8,584
229
0
214
2,281
989
0
561
1,673
24,695
0
L
8,653
2,450
52
639
6,849
2,979
0
3,367
3,339
31,443
0
W
Lancelot
Lyefire
Lancelot
10,602
2,821
0
2,560
9,091
6,021
0
4,776
4,239
0
18,244
L
Cerberus
SHHH sorbei
Cerberus
4,692
107
0
2,422
17,241
12,251
0
7,764
9,103
9,016
0
L
1,450
518
0
0
4,507
2,706
0
2,274
2,233
0
14,832
W
Yemoja
3,611
1,202
3,985
1,822
8,457
6,383
56
4,210
4,135
6,760
0
W
Jing Wei
Tiffmastaer
Jing Wei
6,414
4,338
0
2,792
9,464
4,146
655
4,929
4,348
0
32,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,189
Gold Earned
38,045
187
Minions Killed
226
0
Camps Cleared
0
1,032,374
Distance Traveled
1,000,543
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,355
736
53
5
0
218,461
1
W
Nox
6,930
693
50
5
0
189,144
4
W
Zhong Kui
8,150
815
92
9
0
188,276
1
L
Janus
6,532
653
32
3
0
217,687
0
L
Nu Wa
6,918
692
44
4
0
167,157
2
W
Lancelot
8,078
808
10
1
0
233,372
2
L
Cerberus
6,570
657
15
2
0
203,150
4
L
Odin
6,814
681
43
4
0
225,919
0
W
Yemoja
7,391
739
7
1
0
174,018
3
W
Jing Wei
7,496
750
67
7
0
215,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role