Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
CrestedPheasant
Tsukuyomi
Level 159
God Stats
8W - 2L
1,818 SR
Queue Stats
345W - 243L
1,551 Elo+
Solo
King Arthur
King Arthur
GarthSon
King Arthur
Level 126
God Stats
2W - 2L
1,191 SR
Queue Stats
38W - 40L
1,527 Elo+
Solo
Zeus
Zeus
Gogonhesa
Zeus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,098 Elo+
Solo
Izanami
Izanami
iiAmPepe
Izanami
Level 60
God Stats
2W - 1L
1,571 SR
Queue Stats
28W - 53L
1,393 Elo+
Solo
Team Averages
Level 86
1,516 SR
1,414 Elo+

VS

Team Averages
Level 90
1,474 SR
1,474 Elo+
Serqet
Serqet
 
Serqet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Farrar
Zeus
Level 156
God Stats
12W - 15L
1,549 SR
Queue Stats
164W - 159L
1,455 Elo+
Solo
Skadi
Skadi
ImmaculateMac
Skadi
Level 32
God Stats
0W - 1L
1,488 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
RobbyN
Jormungandr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 56L
1,591 Elo+
Solo
Anubis
Anubis
Velosão
Anubis
Level 37
God Stats
56W - 61L
1,331 SR
Queue Stats
56W - 62L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 1 / 11
11,524
1,152
7,431
15,599
21,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tsukuyomi
CrestedPheasant
Tsukuyomi
17
13 / 0 / 8
12,950
1,295
26,752
13,735
6,939
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
GarthSon
King Arthur
16
2 / 1 / 10
9,943
994
14,889
15,507
15,009
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zeus
16
2 / 2 / 6
9,831
983
3,614
7,731
4,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Izanami
iiAmPepe
Izanami
16
2 / 2 / 11
10,131
1,013
6,079
10,585
5,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

255

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
0 / 6 / 3
9,097
910
5,994
14,858
9,506
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
Farrar
Zeus
15
3 / 2 / 2
10,231
1,023
17,537
7,368
3,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 10 / 1
9,981
998
11,778
20,963
10,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
RobbyN
Jormungandr
16
0 / 2 / 5
10,390
1,039
18,860
14,637
20,209
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Velosão
Anubis
15
0 / 1 / 4
9,241
924
5,363
6,680
3,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
21
Kills
6
6
Deaths
21
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
11
7.5
L
Serqet
 
Serqet
0
6
3
0.25
W
Tsukuyomi
CrestedPheasant
Tsukuyomi
13
0
8
17
L
Zeus
Farrar
Zeus
3
2
2
2
W
King Arthur
GarthSon
King Arthur
2
1
10
7
W
Zeus
2
2
6
2.5
L
3
10
1
0.35
L
Jormungandr
RobbyN
Jormungandr
0
2
5
1.25
L
Anubis
Velosão
Anubis
0
1
4
2
W
Izanami
iiAmPepe
Izanami
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,765
Damage
59,532
63,157
Taken
64,506
53,279
Mitigated
47,299
9,968
Healing
5,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,431
456
755
1,447
15,599
21,363
0
10,937
4,101
39,761
0
L
Serqet
 
Serqet
5,994
1,786
0
0
14,858
9,506
0
1,636
13,222
0
10,783
W
Tsukuyomi
CrestedPheasant
Tsukuyomi
26,752
9,187
0
4,785
13,735
6,939
0
7,059
5,566
48
45,497
L
Zeus
Farrar
Zeus
17,537
1,409
0
740
7,368
3,538
0
771
6,597
36,195
0
W
King Arthur
GarthSon
King Arthur
14,889
1,480
0
0
15,507
15,009
0
9,251
5,592
56
22,206
W
Zeus
3,614
1,130
0
170
7,731
4,957
0
6,375
1,163
14,026
0
L
11,778
4,626
0
570
20,963
10,481
0
3,739
17,224
0
27,671
L
Jormungandr
RobbyN
Jormungandr
18,860
3,603
807
1,521
14,637
20,209
0
4,276
10,361
49,111
0
L
Anubis
Velosão
Anubis
5,363
184
0
1,372
6,680
3,565
0
727
5,953
18,089
0
W
Izanami
iiAmPepe
Izanami
6,079
3,691
0
2,811
10,585
5,011
0
6,978
3,360
0
18,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,379
Gold Earned
48,940
208
Minions Killed
203
8
Camps Cleared
7
971,940
Distance Traveled
912,086
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,524
1,152
77
8
0
211,407
1
L
Serqet
9,097
910
7
1
3
191,169
2
W
Tsukuyomi
12,950
1,295
36
4
7
211,398
1
L
Zeus
10,231
1,023
51
5
2
166,481
0
W
King Arthur
9,943
994
24
2
0
209,938
0
W
Zeus
9,831
983
36
4
0
150,485
0
L
Skadi
9,981
998
45
5
2
176,769
1
L
Jormungandr
10,390
1,039
64
6
0
190,430
3
L
Anubis
9,241
924
36
4
0
187,237
1
W
Izanami
10,131
1,013
35
4
1
188,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role