Player Matchup

Ares
Ares
BadenBaden
Ares
Level 89
God Stats
2W - 1L
1,462 SR
Queue Stats
112W - 107L
1,476 Elo+
Party 2
Bakasura
Bakasura
GirthyWedge
Bakasura
Level 29
God Stats
13W - 9L
1,553 SR
Queue Stats
45W - 39L
1,436 Elo+
Party 1
Hel
Hel
HeinrichMyths
Hel
Level 109
God Stats
4W - 2L
1,623 SR
Queue Stats
64W - 54L
1,460 Elo+
Party 1
Chernobog
Chernobog
KlionCalkuta
Chernobog
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
269W - 292L
1,421 Elo+
Party 2
Bacchus
Bacchus
ZOPED
Bacchus
Level 38
God Stats
1W - 0L
1,262 SR
Queue Stats
17W - 26L
1,270 Elo+
Solo
Team Averages
Level 78
1,480 SR
1,413 Elo+

VS

Team Averages
Level 77
1,473 SR
1,384 Elo+
Danzaburou
Danzaburou
DzieckoJah
Danzaburou
Level 106
God Stats
21W - 14L
1,623 SR
Queue Stats
190W - 194L
1,447 Elo+
Party 3
Thanatos
Thanatos
Kargul420
Thanatos
Level 68
God Stats
3W - 11L
1,246 SR
Queue Stats
99W - 112L
1,446 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Nipton
Morgan Le Fay
Level 68
God Stats
3W - 7L
1,312 SR
Queue Stats
52W - 66L
1,311 Elo+
Solo
Olorun
Olorun
RohiniBAngerZ
Olorun
Level 100
God Stats
9W - 4L
1,686 SR
Queue Stats
353W - 350L
1,390 Elo+
Solo
Terra
Terra
coreyslpknt
Terra
Level 41
God Stats
4W - 1L
1,500 SR
Queue Stats
70W - 70L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 5
7,812
488
5,305
17,050
15,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
GirthyWedge
Bakasura
14
3 / 2 / 3
8,129
508
6,595
14,400
6,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 1 / 9
8,836
552
12,248
11,610
5,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
KlionCalkuta
Chernobog
14
3 / 4 / 4
7,956
497
9,629
14,439
5,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
ZOPED
Bacchus
14
4 / 3 / 5
8,230
514
5,726
10,158
5,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DzieckoJah
Danzaburou
14
3 / 2 / 2
8,546
534
14,199
12,917
5,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Kargul420
Thanatos
13
4 / 3 / 2
8,581
536
5,671
14,069
7,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Nipton
Morgan Le Fay
15
1 / 4 / 1
8,885
555
6,505
10,318
4,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 6 / 1
9,008
563
14,219
13,439
6,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 3 / 4
8,798
550
5,578
16,045
16,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
17
Kills
14
14
Deaths
18
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
L
Danzaburou
DzieckoJah
Danzaburou
3
2
2
2
W
Bakasura
GirthyWedge
Bakasura
3
2
3
2.25
W
5
1
9
9.5
L
Thanatos
Kargul420
Thanatos
4
3
2
1.67
W
Chernobog
KlionCalkuta
Chernobog
3
4
4
1.25
L
Morgan Le Fay
Nipton
Morgan Le Fay
1
4
1
0.38
L
4
6
1
0.75
W
Bacchus
ZOPED
Bacchus
4
3
5
2.17
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,503
Damage
46,172
67,657
Taken
66,788
39,437
Mitigated
40,908
20,463
Healing
28,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,305
242
0
2,653
17,050
15,311
0
5,106
11,944
24,595
2,739
L
Danzaburou
DzieckoJah
Danzaburou
14,199
6,795
0
6,553
12,917
5,995
1,080
3,142
9,455
0
85,478
W
Bakasura
GirthyWedge
Bakasura
6,595
4,694
0
3,635
14,400
6,504
0
4,649
9,751
0
40,219
W
12,248
186
3,066
5,483
11,610
5,976
0
7,103
4,507
55,602
0
L
Thanatos
Kargul420
Thanatos
5,671
1,421
0
11,647
14,069
7,411
0
2,722
11,032
0
58,009
W
Chernobog
KlionCalkuta
Chernobog
9,629
5,700
0
4,816
14,439
5,721
0
3,788
10,651
0
58,430
L
Morgan Le Fay
Nipton
Morgan Le Fay
6,505
455
0
447
10,318
4,598
117
5,503
4,235
65,228
0
L
14,219
7,572
134
2,260
13,439
6,237
2,994
5,184
7,715
70,306
0
W
Bacchus
ZOPED
Bacchus
5,726
554
0
810
10,158
5,925
176
5,656
4,502
29,449
0
L
5,578
1,556
1,415
6,364
16,045
16,667
32
5,630
9,951
23,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,963
Gold Earned
43,818
352
Minions Killed
481
0
Camps Cleared
0
1,600,761
Distance Traveled
1,482,947
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,812
488
36
2
0
285,812
6
L
Danzaburou
8,546
534
128
8
0
257,149
2
W
Bakasura
8,129
508
93
6
0
369,822
1
W
Hel
8,836
552
87
5
0
350,902
1
L
Thanatos
8,581
536
98
6
0
319,137
3
W
Chernobog
7,956
497
90
6
0
275,371
5
L
Morgan Le Fay
8,885
555
115
7
0
307,744
0
L
Olorun
9,008
563
110
7
0
268,955
0
W
Bacchus
8,230
514
46
3
0
318,854
0
L
Terra
8,798
550
30
2
0
329,962
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role